u/Either-Friendship708

Image 1 — Small buffs to the Pumpkin Bros!
Image 2 — Small buffs to the Pumpkin Bros!
Image 3 — Small buffs to the Pumpkin Bros!

Small buffs to the Pumpkin Bros!

Pumkin shell
Change: Stat: 2/4 to 3/3, ability: from ‘A plant played on this gets +2/+4’ to ‘A plant played on this gets +3/+3’

Yeah this plant lowkey sucks ngl. It’s very bad at dealing damage, this can’t even trade with popular 1-2 drops like Conman, Flag, Gargologiest etc. It’s even worse now as it can’t compete with recently buffed 3 drops like Steel Mag and Pear Cub, heck this definitely has less usage than Health-Nut! Even the fusion ability, the only slightly good thing this card has, is OUTCLASSED by Pea Patch! Therefore, a buff is definitely justifiable for this poor little squash (?), so I make this a 3 cost 3/3! It now has actually ok stats that can survive in this control meta, can actually uptrades the 1-2 zombies and even trades with the 3 cost zombies. I originally planned to make this a 3/4, but it will just be too OP. I won’t say that it is better than Steel Mag or Pear Cub, but I can at least say that it’s 100% a viable competitor and can definitely be used in Tempo and even aggro dax (like with Starch lord or Elder Berry). 

I’ve also decided to change the ability from +3/+3 to +2/+4 as +4 health is overkill and +2 attack is just too little. +3/+3 both ensures the card you fusioned has enough survivability and has immense power on the board, it’s perfect. Now some of ya all will say that it’s kinda weird that it feels kind of ‘Mega Growy’ than Guardian, but honestly if this change implements and this becomes a good and balanced plant, then sacrificing some logic is definitely worth it lol.

Haunted Pumpking
Change: Stat: 4/1 to 4/2 (basically just reverted it)
Ahh… My beloved… Haunted Pumpking… It’s very sad seeing the Big J killed off this card because of ‘Muh aggro SF OP!’ Yes, this card, in le good ol’ days, had insane stats and was the backbone of Solar aggro, but what people often miss is his weakness and limitations. Contrary to popular believes, you can’t just throw ts to every Solar dax and expect it will work like old Cob (especially control and Sonion Ring dax), this card also has the ‘backstabbing’ ability of conjuring a monster to your opp, which some monsters, like Conman and yeti, will def be useful for your opp, making this one of the WORST cards to topdeck in late game. Not to mention, there are still many answers that insta kill/ weaken him like Nibble, Blackhole, Bungee etc. and various super powers, so It WASN’T guaranteed to hit your opp’s face and might give your Opp card advantage. Yes, it could counter some of the most popular 1 attack zombies like Conman, Middle manager,Papprazzi (?), Flag, TPZ, and Spacetime (?) very well, but the best way to use this card is honestly just hit the damn face since you are already running an aggro deck, like that’s his whole goddamn point. Also, if he got reverted right now, he would actually just be ranked A+ instead of S- since Zombie control got buffed and is now very popular ( Notable ones include Nibble, Oozee, Piano, Trick or Treater, and Mad Chemist. Fruitcake nerf doesn’t count since it’s a tempo card not a control one) and majority of the Monsters also got buffed (Notable ones include Gunzard Lizard, Gargolith, and Deep sea Garg). Therefore, I have enough evidence to suggest that this change, in no possible way, will be the second coming of Satan shroom, and Big J should just revert the nerf rn.

Jack O’ Lantern
Change: From 2/3 to 3/3, the ability only activates now if this hurts a Zombie instead of the zombie hero 

Ok, hear me out, A 3 cost 2/3 plant sucks ahh even with Strikethrough, and many other people know this too, so they put out their ideas on how to buff it. The first one is to buff its health to 4. This idea is mid as it doesn’t solve the problem of being too slow and still getting outclassed by Power Flower. Ok second one, make him gain +1/+1 stat instead of just +1 attack. This arguably sucks more than the first one as it now can still die horribly to everything like Cyborg, Abracadaver, Line dancing zombie, Bounty Hunter, Mad Chemist, Parasell, Rolling stone etc. Essentially still being a 3 cost Fume shroom most of the time, only buffing his ability doesn’t help the fact that he starts off as a very weak 3 cost 2/3. Now there’s the third option of buffing him to be a 3/3. This is genuinely the best out of the three as it fixes it’s problem of dying to Hearty non-stop and makes him generate IMMEDIATE value even if he dies, preventing him from doing absolutely NOTHING on the board.

Of course, I can definitely already see some people raise some concerns over this being OP, and I kind of get it, a 3 cost 3/3 Strikethrough without any abilities is already viable/semi-decent, a 3 cost 3/3 strikethrough with CONSTANT damage ramping is straight up diabolical, so I made the decision to make the damage ramp only activates when it hit a Zombie not the Zombie hero to tone him down a bit and also makes him take more skill to use (It also fits his desc better but who cares lol). This is definitely going to be controversial, but I buffed plants to make them viable/versatile/High tier, not making them straight up Fig 2.0, and I genuinely think that if I just gave him one more attack without any drawbacks, he will become nearly unstoppable unless your Opp has Rockets or Gunzard lizards. Again, I am still doubting whether this card is too OP or actually balanced. Anyways, if you have any arguments/ideas/questions about this post (especially whether Jack O should get the drawback or nah) , pls comment down below so I can be enlightened, thx ! The next one will probably be Tricarrottops small buff (Revisited), stay tuned!

u/Either-Friendship708 — 24 hours ago

QUICK! If you are a budget player, grind all copies of Sunshroom and use this deck below! Deck is better than Mopzeilla and has high win rate (9-1)!

Feel free to change the amount of Fertilize and Plant food as they might bric your hand. Comment down below other semi-budget dax that has Sunshroom too pls.

Deck made by Fry em up

u/Either-Friendship708 — 2 days ago

Prickly Pear rework since Popcap and the Big J can't get it right whatsoever

Changed this from a dogshit card to a aggro card that's very similar to Loose Cannon. Man, I'm just obsessed over that Guardian doesn't have any other good 1 cost aggro cards other than FMN lmao

u/Either-Friendship708 — 5 days ago

Plants buff/nerf that should just be reverted (From least controversial to most controversial)

Sun shroom: No Sh1t

Zapricot:  THIS… OH THIS AND SUN SHROOM PROVES THAT JANITOR JUST WANTED TO KILL OFF AGGRO. Fuh do you mean that a 3 cost 4/2 with already a lot of answers needed to be nerfed at all??? Janitor literally just wanted to kill off Budget dax holy moly( To be more specific Aggro SF) like hello??? Do I even need to explain on this one? 3 cost 4/1 is straight up unreasonable, it dies to literally EVERYTHING. When I first looked at the 2024 Patch notes I thought that Janitor was going to make him a 2 cost, but no he DIDN’T decrease the sun cost, he just straight up nerfed him, Idk wth is he smoking but I think that he thinks that a card that ‘high usage rate = nerf’... NEVER LET BRO COOK AGAIN

Armoured Nut: This is a very similar case to Zapricot. This is a very balanced 2 cost 2/2 Bullseye Armoured 1, he nerfed him to 3 cost 2/3 Bullseye Armoured 1. THIS SUCK. Firstly, this is very badly stated, it’s just outclassed by everything. Even in his class, Pear Cub, Steel Mag, and even Health Nut is better than him. Do I even need to talk about other 3 drops that are outside his class? Secondly, Team-Up doesn’t synergize with Bullseye at all. If you put a plant behind /in front of another plant, it's still gonna charge the Block meter unless that other plant also has Bullseye. This is bad card design. Lastly, Pismahio straight up outclasses him… Yeah let’s just move on from this absolute tragedy and talk about the next plant… 

Apple Saucer: Muh hecking ‘High win rate=nerf’ !!! Yeah this is change is ahh, It is now a 3/1 which dies to everything especially after turn 6 when he is supposed to provide insane value. It was def balanced at 3/2, being a semi-skillful card that can counter toxic 2 drops well and is the face of 2 drop Solar aggro in le good ol’ days. The only popular argument is that his nerf shouldn’t be reverted cuz he outclasses Fume-shroom and especially Fire Pea, which to me is a VERY weird and bad argument, Fume-shroom should be a 1 cost or 1 more health. Fire Pea should just get buffed with a minor special ability like When you place another Fire Pea on the field it gains +1/+1 stat as he’s still kinda weak lmao. TL;DR IF A BALANCED CARD IS PROBLEMATIC BECAUSE IT CAN STILL OUTCLASS A CARD, THEN MAYBE INSTEAD OF NERFING IT, HOW ABOUT REWORK OR BUFF THE OUTCLASSED PLANT? BIG J?

Blooming Heart: Holy moly this is the fourth plant that suffered from the ‘Muh hecking High win rate!’ argument. Anyways this is bad rn, especially when it’s a Sunshroom meta where every zombie is running 6 million small removals in their dax. Even after he got nerfed, she would still die to everything on turn 1, this at 2/2 wasn’t even that bad, was balanced, and just counters Beastly by a bit more. She was also one of the four main aggro cards that was nerfed that could counter the toxic 2 drops. Ofc if you are playing Squdew you could just synergize this with Photo or Steel Mag. But if I am being totally honest here you, Veloci-Radish Hatchling is just better if you want to pair with Photo and it benefits more from Starch Lord and Three Nuts since he can be actually buffed by the Lord and he has higher health than Blooming, and as the famous PVZ Heroes philosopher Fry Em Up once said in his newest Solar tier list in 21:24 ‘If the card needs specific card to be on the in your deck, on the board, and then be alive in order for it to even be decent, that’s not a good card.’ Also, making her a 1/2 doesn’t solve Jack since she’s now COMPLETELY OUTCLASSED by Hatchling in every single way and it would honestly see zero usage in the entire game.

I also wanted to include ElderBerry here but I think that’s enough for today. Also I didn't include cards like Fig or Tree since they should be nerfed and not reverted and I may do a part two in the future, stay tuned.

u/Either-Friendship708 — 6 days ago

Top 5 Plants Tribes tier list (Subjective)

I focus more on power than versatility. This is also the main 5 tribes that I advise players to revolve their deck on. I DO NOT think that there's any other Plant tribes that come even slightly as close to these five. However, since their power level is very similar, I def think that this list will be controversial. Feel free to disagree with me in the comments, I def want to hear the expert's opinions on this matter

u/Either-Friendship708 — 7 days ago

Fun Fact: Once upon a time down in the depths of Hollow Earth. Sunshroom carried the many fallen Soldiers of the Pea army and some Lighting Reeds that died fighting Neptuna and her pirates, bringing them back to his hidden base. Combining them (brutally) with his god-like powers to create one of his greatest inventions yet. Electric Peashooter! Rumours say that he’s now creating an entire army of them to take over Hollow Earth. However there is no concrete evidence for this claim as many who once approached Sunshroom’s home had all disappeared due to unknown reasons… 

‘But wouldn’t this be too overpowered/underpowered?”

Not at all, If you play this dry on turn 1 Zombies have like 1 billion ways to deal with ts. Even if the Zombie Hero plays it’s Zombies on turn 1, this won’t do sh!t and just ping your opp’s block meter because it requires another plant in order to grow. This is still straight a$$ if you trade it with a 1 cost Zombie like Cheese cuz you are STILL pinging your opp’s block meter. You need to at least wait till turn 2-3 to actually get some value out of EP. Also, I know you can play a 0 cost minion with this and create a 3/2 in the field, but placing lil buddy without actually healing yourself AND on top of fronting a plant is just SAD. (This needs a plant NEXT to it to grow, IN FRONT OF it DOESN’T count.) Puff shroom is another 0 cost plant,  but it still has issues like pinging your block meter and Kabloom itself can’t really support EP really well (There isn’t really that many good 1-2 cost that supports EP really well, Wild Berry is inconsistent and Fire weed has side effects unless you are running Squeedew((who can’t run EP)) . Shroom for two is meh, other 1 drops in Kabloom are just Straight up HORROR ((Rip Blooming Heart)) which makes Veloci-Raptors the only good one with EP, But generally you should run Guardian or Mega Grow as Guardian has a bunch of good 1 drops and a bunch of health buff which helps out EP as he’s a really fragile card, and Mega Grow because it’s literally the class FILLED WITH PEAS)It suffers the same as any tempo card like Tricarrotops and Double Mint being that it’s really weak to Crazy, Beastly, and Hearty while it is still growing and even in it’s grown state it’s still weak to Brainy and Sneaky. And especially Sneaky because they have like a bunch of ways to remove this or make it unable to attack easily like Deadly, Pogo, Yeti, Frosty Mustache etc. Every Zombie class can counter this easily so I don’t think that this will be a problematic card. That being said, it isn't a useless card. Far from it actually, it’s a very good early game aggro card with CZ (since WK is ok but is slightly worse than CZ and the two other heroes doesn’t do aggro well in this meta(( RIP Pumpking and Apple Saucer))), Synergitizes with Lily and other good early game cards like Bonk Choy, Clique Pea, Cosmoss, and Split Pea well. But most importantly CZ now finally, like GS and GK, has a good 1 cost card for Gatling! And that’s def a good thing as Wing Nut is just average in both Pea dax and aggro CZ, other heroes at least have 1 viable 1 cost pea for Gatling too so why not give CZ one too? (We don’t talk about CC)

In conclusion, this can def generate immense value if the Zombies hero ignores it or has nothing to counter him. However, the chances are pretty low as every Zombie class at least have 1 good way to control him and you sometimes just can’t even do that because your hand can sometimes bric (Not getting enough 1-2 drops) This will also buff CZ a bit but she has no other good 1 drop Pea like GS or GK so it will be a lot more balanced than you might think. I think EP will have a high chance of appearing in set 5 (if that ever happens) so this is sort of a version that I want Popcap to take.

TL;DR: Wouldn’t be op but wouldn’t be useless and is balanced with CZ aggro and WK aggro.

u/Either-Friendship708 — 25 days ago