


Small buffs to the Pumpkin Bros!
Pumkin shell
Change: Stat: 2/4 to 3/3, ability: from ‘A plant played on this gets +2/+4’ to ‘A plant played on this gets +3/+3’
Yeah this plant lowkey sucks ngl. It’s very bad at dealing damage, this can’t even trade with popular 1-2 drops like Conman, Flag, Gargologiest etc. It’s even worse now as it can’t compete with recently buffed 3 drops like Steel Mag and Pear Cub, heck this definitely has less usage than Health-Nut! Even the fusion ability, the only slightly good thing this card has, is OUTCLASSED by Pea Patch! Therefore, a buff is definitely justifiable for this poor little squash (?), so I make this a 3 cost 3/3! It now has actually ok stats that can survive in this control meta, can actually uptrades the 1-2 zombies and even trades with the 3 cost zombies. I originally planned to make this a 3/4, but it will just be too OP. I won’t say that it is better than Steel Mag or Pear Cub, but I can at least say that it’s 100% a viable competitor and can definitely be used in Tempo and even aggro dax (like with Starch lord or Elder Berry).
I’ve also decided to change the ability from +3/+3 to +2/+4 as +4 health is overkill and +2 attack is just too little. +3/+3 both ensures the card you fusioned has enough survivability and has immense power on the board, it’s perfect. Now some of ya all will say that it’s kinda weird that it feels kind of ‘Mega Growy’ than Guardian, but honestly if this change implements and this becomes a good and balanced plant, then sacrificing some logic is definitely worth it lol.
Haunted Pumpking
Change: Stat: 4/1 to 4/2 (basically just reverted it)
Ahh… My beloved… Haunted Pumpking… It’s very sad seeing the Big J killed off this card because of ‘Muh aggro SF OP!’ Yes, this card, in le good ol’ days, had insane stats and was the backbone of Solar aggro, but what people often miss is his weakness and limitations. Contrary to popular believes, you can’t just throw ts to every Solar dax and expect it will work like old Cob (especially control and Sonion Ring dax), this card also has the ‘backstabbing’ ability of conjuring a monster to your opp, which some monsters, like Conman and yeti, will def be useful for your opp, making this one of the WORST cards to topdeck in late game. Not to mention, there are still many answers that insta kill/ weaken him like Nibble, Blackhole, Bungee etc. and various super powers, so It WASN’T guaranteed to hit your opp’s face and might give your Opp card advantage. Yes, it could counter some of the most popular 1 attack zombies like Conman, Middle manager,Papprazzi (?), Flag, TPZ, and Spacetime (?) very well, but the best way to use this card is honestly just hit the damn face since you are already running an aggro deck, like that’s his whole goddamn point. Also, if he got reverted right now, he would actually just be ranked A+ instead of S- since Zombie control got buffed and is now very popular ( Notable ones include Nibble, Oozee, Piano, Trick or Treater, and Mad Chemist. Fruitcake nerf doesn’t count since it’s a tempo card not a control one) and majority of the Monsters also got buffed (Notable ones include Gunzard Lizard, Gargolith, and Deep sea Garg). Therefore, I have enough evidence to suggest that this change, in no possible way, will be the second coming of Satan shroom, and Big J should just revert the nerf rn.
Jack O’ Lantern
Change: From 2/3 to 3/3, the ability only activates now if this hurts a Zombie instead of the zombie hero
Ok, hear me out, A 3 cost 2/3 plant sucks ahh even with Strikethrough, and many other people know this too, so they put out their ideas on how to buff it. The first one is to buff its health to 4. This idea is mid as it doesn’t solve the problem of being too slow and still getting outclassed by Power Flower. Ok second one, make him gain +1/+1 stat instead of just +1 attack. This arguably sucks more than the first one as it now can still die horribly to everything like Cyborg, Abracadaver, Line dancing zombie, Bounty Hunter, Mad Chemist, Parasell, Rolling stone etc. Essentially still being a 3 cost Fume shroom most of the time, only buffing his ability doesn’t help the fact that he starts off as a very weak 3 cost 2/3. Now there’s the third option of buffing him to be a 3/3. This is genuinely the best out of the three as it fixes it’s problem of dying to Hearty non-stop and makes him generate IMMEDIATE value even if he dies, preventing him from doing absolutely NOTHING on the board.
Of course, I can definitely already see some people raise some concerns over this being OP, and I kind of get it, a 3 cost 3/3 Strikethrough without any abilities is already viable/semi-decent, a 3 cost 3/3 strikethrough with CONSTANT damage ramping is straight up diabolical, so I made the decision to make the damage ramp only activates when it hit a Zombie not the Zombie hero to tone him down a bit and also makes him take more skill to use (It also fits his desc better but who cares lol). This is definitely going to be controversial, but I buffed plants to make them viable/versatile/High tier, not making them straight up Fig 2.0, and I genuinely think that if I just gave him one more attack without any drawbacks, he will become nearly unstoppable unless your Opp has Rockets or Gunzard lizards. Again, I am still doubting whether this card is too OP or actually balanced. Anyways, if you have any arguments/ideas/questions about this post (especially whether Jack O should get the drawback or nah) , pls comment down below so I can be enlightened, thx ! The next one will probably be Tricarrottops small buff (Revisited), stay tuned!