
r/PvZHeroes

A tournament is starting in our Discord server! Server link in body text. Sign-ups last until May 28th.
Server link: https://discord.gg/nZA4H37SmE (you can sign up for it in #sign-up)
As you see, a new tournament is starting soon in our server! Sign-ups begin immediately and end on May 28th at 12pm EDT (GMT-4). I know reading is hard but you can read the general rules in the image. Additional info/rule can be found in the tournament-info channel.
Oh yeah, in case you noticed something familiar, this server is actually u/lolatopia's server.
YES!!!! FINALLY!!!! AFTER WHAT FELT LIKE YEARS!!! FUCK YOU LEVEL 168, AND FUCK YOU NIGHTCAP!!!
holy mother of pearl i hate this fucking level, with the deck i'm playing i always needed to rely on rng to make it to the next round, but FINALLY OH MY FUCKING GOD!!! safe to say, many bad words were shouted every time i got bad luck
What time is it
Had to keep it for the memes (I used all of them btw lol)
Reminder to everyone to stop complaining about finishers, y'know, actually being able to FINISH A GAME.
Image kinda related, if I have to see another "NeRf dMd, ItS tOo OP" post I'm gonna crash out.
Cursed gargolith popping in the brain environment (conjured by cheese cutter) let me get a garg feast (conjured by cheese cutter) at turn 8 😭
We have the official logo for Plants vs. Zombies Heroes: BioEvolution, and join our Discord server to learn more about the project
The logo was created by the user "Philly", thank you very much, and as always the server is below
Whenever I get back into this game, I'm reminded why flag swarm is goated
Deck that pushed me to diamond
Yes i already know how mad you are at me for using so many different cards but it works either way
They'll never know my next move
Card upgrades idea (for the 1/1s)
Since they can’t really add new card art, they should give an option to upgrade the basic cards giving them balanced stats and abilities, and giving people more choices for cards. (The planting zombie shouldn’t be able to make upgraded 1/1s and conjuring one of these basic cards only has 50% chance of being upgraded) maybe I’ll send this to EA email
(Forgot to mention a glowing green or purple orb will float above their head to indicate upgraded)
GW-ified Nightcap (the OTHER one.)
We’ve finally arrived at my favourite hero: Nightcap.
PLAYSTYLE
Highly mobile close to mid-range assassin who excels at flanking and getting picks behind enemy lines using his stealth. Great mobility and burst damage but prone to getting targeted because of his lower health pool and lack of damage mitigation. Timing is key.
STATS
HP: 100
Movement Speed: Above average
Primary: (Spore Strike) Very similar to BFN Night Cap’s primary, throwing out a burst of spore blades that deal piercing damage. Has the added property of dealing critical damage from behind enemies rather than through head shots.
Passive: (Fleet Foot) Nightcap can double jump (like BFN Night Cap).
ABILITIES
Shade Shroud: A substitute for Casting Shadows (which is now an alternate ability for Shade Shroud), Shade Shroud throws out a large floating projectile that temporarily blinds any Zombie hit by it. Has piercing properties that allow it to travel through multiple Zombies at once.
Shadow Sneak: Identical to the BFN version, go invisible for a bit and get a movement boost. Use it to sneak around or get out of (or into) fights. Exits invisibility once you start attacking. Has two charges.
Swift Slice: Dash forward and cut through anyone in your path with your katana. Vanquishing enemies with this ability resets its cooldown, letting you chain multiple dashes together or use the second one to escape. A finisher or mobility tool.
Fungal Fury: Nightcap’s ultimate. Acts like Fung Fu on steroids. Short wind up before Nightcap repeatedly dashes around and combo-strikes every Zombie near to him with his sword before going for a big finish. You can slightly move the attack radius during it like og Fung Fu.
Nightcap was a fun guy (heh) to work on, so I hope you like his redesign as much as I do.
Mushroom class buffs
Mushrooms have always been underpowered, so I made some modifications focusing around evolutions. A big flaw of mushrooms is that they fill the board really fast, hopefully with evolutions you can keep the momentum going! Some would argue that evolutions are only for colossal and triassic cards, but to that I say who cares honestly.
Other modifications are just basic buffs (except sunshroom)