

Looking for Teensyville script feedback
I wanted to build a script around the Cerenovous/Goblin jinx, and I feel like teensy scripts are the best for showcasing specific interactions. Because this is a solo Lil' Monsta script, a Cere and a Goblin will always be in play, so it's the towns job to figure out who the real Goblin is.
I will now go over each character and my reason for including them:
Shugenja is strong YSK information, especially in teensy. This information (or bluff) will greatly effect the worlds the town will build.
Town Crier puts pressure on the evil team, as they are all minions. If learned as a bluff, it let's evil know they can be more aggressive during nominations.
Oracle has a interesting purpose here. If there is a player the town thinks is the real Goblin, and the Oracle knows one is dead, they can safley exacute the Goblin.
Exorcist is one of our protecting roles, although trying to snipe a moving target may be tricky. This pairs interestingly with Toymaker, as there is also an evil sided reason why there may be no deaths.
Savant is consistent and powerful information, which may be too strong. I wanted another source of info and originally considered Artist, but Savant is more fun imo.
Minstrel is both a protection role and our only source of droisoning. Because both evil members are minions it is sure to go off at least once, if in play.
Figuring out Outsiders was tricky and I'm not sold on this lineup yet. Saint plays into the executing theme, and can encourage the Cere/Gob jinx even more. Hatter let's the Cere and Gob swap positions, as the Cere will be holding the baby 9 times out of 10, Hatter gives it some mobility back.
Cere and Gob is the core of the script, and Lil' Monsta means both will always be in play. The power of evil will come a lot more from social misinformation rather than killing.
Toymaker gives evil a lot of good information, and I feel strengthens the Cere quite a lot. Bluffs will also change how evil plays a lot. And as I said earlier, skipping a kill can give the Exorcist bad info. Kills are up to the storyteller, so it will really rely on them to make it interesting.
Sentinel is just here for outsider mod, and I don't really like putting it on scripts. I was considering Balloonist for mod, but I don't think it would be fun to play as on this script. Open to opinions on this one.
As always, all feedback is apriciated. I'm hoping to playtest this soon as the concept seems fun!