Big Folk in the Shire
The topic here is a bit broader than the title suggests, but I couldn't think of a short way to phrase it. Basically, how much freedom would a party of heroes have to actually explore the shire?
The Shire is portrayed in the books as fairly isolationist. Shire Hobbits sometimes go to Bree, and we can infer that Hobbits trde with their neighbors, with some contact along the borders with other people's. Their primary visitors seem to be on special occasions that might bring dwarves in, like at Bilbo's birthday party, or elves passing through (but elves can pass unseen, largely by night under starlight.) But there is the notion of bounders whose job it is to keep folks out (even if their main interest in the profession is in a prolonged pub crawl) and in general Hobbits in the interior of the shire don't strike me as having much contact outside of other Hobbits.
I am curious how to play this as a LM. This is all hypothetical, as my group hasn't started yet, but how do you run the Shire where that it retains its identity and tone while still allowing the party to explore it?
EDIT: Thank you all for your comments! Rereading the core rulebook and the Shire supplement, the game makes several references to people traveling through the East-West road through the shire, primarily dwarves, and that Hobbits are happy to let them be so long as they don't cause trouble. You all gave lots of good suggestions!