TL;DR Increasing Tainted Bile drop rate was nice. Now do the same for Quagmire Powder.
_____________________________________
So, I'm not completely done with the available content yet, but since I reached the swamps, I can't help but feel like the upgrade pacing has taken a hit.
"Everything is level 5/10/15 and kill me too fast" -- "Avoid POI until you've upgraded to max ilvl for the biome" seems to have been a vast majority of the discourse surrounding difficulty, in this sub. And I tend to agree with it, to an extent. As there is enough leeway to manage to do stuff higher level than you if you got the skill to.
Then you get to the swamps and suddenly, most upgrades requires for you to kill tones and tones of enemies for Quagmire Powder. And / or clear POI in hope of finding stacks of it in chests.
You need the stuff for everything. Armor. Weapons. Hull. Canons. Boarding gear.
I've almost cleared 3 swamp islands entirely, so far. POI included. And I only got enough for my melee weapon and armor. Still got the ship and the gun to do.
And I have to say. It's sucking all the fun out of the game for me.
And I can't begin to imagine how much more of a grind it must be in coop, as it drop for only one person...
It wouldn't be so bad if the enemies were fun to fight, too. But between the hunters spamming javelins, the witches and their heat seeking totems; and the literal wall that are the warriors.... Feels like I'm playing a different game. And I keep wondering if the devs upp'd the difficulty as a way to make/keep the last available biome interested and challenging even at max ilvl during EA.
Imo, the drop rate of Quagmire Powder should be doubled to its current rate. Make Ancient Scraps the bottleneck, not the powder.
What do you guys think? Am I the only one who felt that pace change once reaching swamp?
_____________________________________
PS: Also, can we please have a vendor for Copper/Iron ores? Or include ores into the resource vendor? Not that those are hard to farm. I'd just like my lazyness opportunity to apply equally to all resources.