u/Elucividy

Leviathan script as a newer storyteller

Leviathan script as a newer storyteller

Have started getting really into clocktower, but only played and ran a couple games, attempting a lot of script ideas to understand how roles synergize. I've seen lots of scripts on here so here's my attempt:

Townsfolk: mix of early and late game utility where players have to piece together info across nights. Cannibal and King (whose jinx means they learn info after 1 death) give good a reason to execute for info, but may not have fun waiting on an execution just to figure out if they're drunk or not. Juggler is extremely powerful confirmation when there's no fear of death, so it needs strong outsiders and minions to balance it. I considered adding Pixie, for good confirmation and can choose to push an execution if they think it helps town, or Philosopher or Artist who offer a fun choice with powerful late game confirmation, but seem so powerful they could probably solve the game solo.

Outsiders: Can't just kill the Recluse to get their bad info out of the way, Lunatic can be strung along pretty well, and Puzzlemaster introduces some confusion while being solvable. Mutant gives cover for double bluffs but is so, so costly of they break madness. Also considered Politician, or Hermit with the right synergies.

Minions: Poisoner seemed essential to sew some doubt and prevent good from outing all their info immediately, With Xaan adding outsider modification. Wizard adds lots of possible fun shenanigans, while Marionette and Goblin give evil power purely by being on the script. Also considered Widow or Spy for the utility of seeing the grimoire, or Cerenovus for more misinfo and threat of execution.

u/Elucividy — 10 days ago