u/Emergency-Pain-6947

Are they adding to the game or making PvP worse?

I can't tell you the number of times (in fact basically every single time) you kill someone and try to loot their weapon or backpack and within minutes you have someone on your tail, or morters raining from above on your exact location as you move. It's gotten to the point where I think many players don't loot players kits unless they plan to B-line to extract or COP. Kinda breaks the emersion in my opinion as when you get a kill you need to make a decision, loot and run, or leave the kit and continue exploring the area.

Anyone else have an opinion on this? ​

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u/Emergency-Pain-6947 — 16 days ago

Lots of talk about the shared progression with PvE and PVP. I actually really like this aspect as some days I feel chill, and others I fancy a bit more intense PVP. I would hate to not have access to my players stash in both modes at all time. PVP often being a more advanced player base, would it make any sence to have higher value loot in PvP to reward the higher risk? Similar to the different modes in ABI? Like a selection of much higher value items in the loot table only able to spawn in PvP.

This would atleast give a distinction between the two modes which may satisfy some? I also think it could be a really cool idea, possibly motivating more to give PVP a try once they build up some cash and gear in PvE.

Just a thought!

reddit.com
u/Emergency-Pain-6947 — 22 days ago