225hr player's thoughts on Gray Zone Warfare
Hello Redditoids.
Last night I hit 225 hours on Gray Zone Warfare. Even though I'm a new player, I think that's enough time spent playing the game to provide some thoughts and feedback, so here we go.
Coming out of the gate strong here but Gray Zone Warfare is one of the best and most addictive shooters I've ever played. I have been playing the guitar for over two decades and I haven't played in like a solid month because of this game. There's a lot going for it and for a game in its alpha / early access phase, there isn't a lot going against it that wouldn't be ironed out by the time it enters beta and is subsequently released officially.
I'll run through my list of feedback/points of contention:
- Weapon physics is great - you can feel when a weapon has more or less muzzle velocity. The only thing I'm kinda sad about is how you don't have to account for bullet drop basically ever.
- Weapon building is amazing. Possibly the most realistic part of the game, to the extent that I basically just spend all my money building different variations of M4's and AK's. We just need more options in terms of finishes for weapon parts, as well as bipods and under-barrel grenade launchers.
- I think arm fatigue needs detuning, because right now it feels a little bit exaggerated...but we also need more mechanics/animations for using cover to rest our weapons on, as it feels mega lame walking up to a tree or a concrete block and having your guy just lower his weapon. So I wouldn't mind the arm fatigue if we could utilise cover more.
- Tasks are a strong feature, but please do away with losing tasks on death - it doesn't add to the game in any way.
- Vendor ranks are a very cool way to incentivise completing tasks and playing the game in general, but I think we need either more sources for vendor XP, or they should require less XP to level up, as a few people I know who play the game and like it feel that the game doesn't respect our time enough. And as someone who has everyone except Artisan and Banshee up to rank 4, I agree - because ranking those last two up is mega lame on account of the sheer amount of time it takes, and the only reason I have the rest at rank 4 is because I have the time right now.
- And lucky last...the loot issue. I don't think I need to say much about it but from what I understand the devs are working on private servers, which my fingers are tightly crossed for. If we got private servers, me and my bros would LIVE in this game.
Also, here are a few guns that are missing from the game:
- Vector .45 ACP & 9mm variants
- FN SCAR-L / FN SCAR-H
- Knight's Armament SR-25 & M-110
- CheyTac Intervention (I know, I know...but come on it would be cool)
- Accuracy International AWM variants e.g. L115A3 etc.
- SVU Dragunov
- SV-98
- M40A5
- FAMAS G2
- H&K G36C
- H&K 416 & 417
- SPAS-12
- SAIGA 12
- Some kind of triple-barrel shotgun (lmao)
- FN P90
- AC-AR