
▲ 1 r/3Dmodeling
Normals for glass look messed up after Substance Painter export
Just what the title says; tried inverting already but it does not work
I swear to God if I had a penny everytime there's a shading issue between SP and any other application Id have enough to buy a couple of burgers in this economy. Does anyone know some fixes to try here? The rest of the model looks good. Also there are two more glass pieces that come from the same uv/texture set, and those are working out just fine. everything was triangulated before sp torture began. Please help
u/Emotional-Country-34 — 15 days ago