Fun at first, then pure money wolves
TL;DR: Acecraft looks like a fun game at first, but it quickly turns into an extremely aggressive monetized game. If you are sensitive to games that constantly push you to spend money, seriously avoid this one. For meaningful progress, you are not looking at a few small purchases, but at amounts that can easily go toward €5,000+.
Acecraft looks fun in the beginning, and the first few hours can definitely be enjoyable. Unfortunately, you quickly notice that there is not enough long-term content, and that progress starts getting locked behind expensive upgrades, chance-based systems, and constant purchase offers.
The biggest problem is not even that there is too little to do. The biggest problem is how the game seems designed to push players toward spending money again and again. You constantly see offers that claim to give you “great value,” while in reality it often feels like you receive just too little, making you feel pushed to buy again.
A-class characters become almost useless fairly quickly. You can invest in them and try to make them stronger, but you soon hit a progress wall where they simply do not carry you much further. At that point, meaningful progression basically starts pushing you toward S-class characters.
Based on the current prices and available resources, getting one S-class character can already cost a lot of money, unless you are willing to wait weeks or even months using free resources. After that, you need multiple copies to fully upgrade that character’s rank/amplification level. Then you also need specific wingmen, and those wingmen also require multiple copies to reach their maximum rank/amplification level. On top of that, there are extra upgrades such as Pappo’s, emblems, and outfits, which also cost a lot of money while adding very little actual depth to the game.
My estimate is that building a fully competitive setup can easily go toward €5,000+. Not because the game offers that much deep content, but because progression is artificially slowed down and placed behind paid chance-based systems.
Recently, an SS-character was released as well. Once again, this was introduced through a chance-based system with escalating purchase bundles: first smaller, cheaper packs that give you nowhere near enough, then more expensive packs that move you further, and eventually very expensive bundles for players who want to keep going. This does not feel like a fair reward system. It feels like a setup designed to make players spend more step by step.
Overall, Acecraft feels like a fun-looking game wrapped around an aggressive payment model. Most players will probably leave quickly. And if you stay, you risk spending again and again because the game gives you just enough progress to keep you hooked, but not enough to feel satisfied.
My advice: do not download this game, especially if you are sensitive to this kind of spending pressure. Do not support these money wolves.