You're not the driver. You're the reason the driver survives.
I made a rally co-driver simulator where you don't actually drive the car
I'm working on BLIND CREST, a browser-based rally simulator focused entirely on the co-driver.
Instead of steering, braking, and trying not to launch yourself into a forest, you're responsible for reading and calling pacenotes in real time.
For example:
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You have to interpret that and call:
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The challenge is doing that accurately and quickly while the car is flying through the stage.
The game currently has 18 rally cars spanning Group B, 90s WRC, and modern Rally1, a six-stage career championship, pacenote training, a tuning system with 100+ parameters, voice recognition, LAN multiplayer, statistics, achievements, and a story mode.
I'm looking for people who are into rally/sim racing to actually try it and tell me whether the co-driver gameplay works.
I'm particularly interested in whether the pacenote system feels authentic, whether the difficulty is reasonable, how well the voice recognition works, and whether the whole thing is actually fun.
Demo: https://evaliisaaibast.github.io/Over_Crest/
I'm a student making this project, so honest feedback is very welcome. If something sucks, tell me why. That's much more useful than “looks cool.”