[Cradle of War] balance changes currently live on SISI!
https://www.hoboleaks.space/Singularity_3336176-3356322
T1 Ships:
Merlin:
- Base velocity: 310m/s -> 320m/s
Maelstrom:
- Base velocity: 115m/s -> 120m/s
- Base inertia: 0.136 -> 0.111
- Drone bay: 100m^(3) -> 125m^(3)
- Signature radius: 460m -> 400m
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Navy ships:
Griffin Navy Issue:
- -85% penalty to Drone damage -> -70% penalty to Drone damage
- Base velocity: 325m/s -> 335m/s
Maulus Navy Issue:
- Base PG: 38 -> 40
- Base CPU: 150 -> 155
- Base velocity: 325m/s -> 335m/s
- Turret hardpoint: 2 -> 3
Cormorant Navy Issue:
- 5% bonus to Small Hybrid Turret damage -> 7.5% bonus to Small Hybrid Turret damage
Augoror Navy Issue:
- Mass: 10,650,000kg -> 13,150,000kg
- Base velocity: 215m/s -> 245m/s
- Base inertia: 0.48 -> 0.38
- Capacitor recharge time: 475s -> 465s
- Capacitor capacity: 1500 -> 1625
Stabber Fleet Issue:
- Base CPU: 310 -> 340
Armageddon Navy Issue:
- New Amarr Battleship bonus(per skill level): 5% bonus to Energy Nosferatu and Energy Neutralizer falloff range
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Angel Cartel:
- New hull bonus: 75% reduction in projectile weapon reload time
Dramiel:
- 25% bonus to warp speed and warp acceleration -> 50% bonus to warp speed and warp acceleration
Mekubal:
- 25% bonus to warp speed and warp acceleration -> 50% bonus to warp speed and warp acceleration
Cynabal:
- 25% bonus to warp speed and warp acceleration -> 50% bonus to warp speed and warp acceleration
Chremoas:
- 25% bonus to warp speed and warp acceleration -> 50% bonus to warp speed and warp acceleration
Moracha:
- 25% bonus to warp speed and warp acceleration -> 50% bonus to warp speed and warp acceleration
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Deathless Circle:
SCARAB Breacher Pod M:
- Maximum target HP damaged per second: 0.8% -> 0.6%(Credit: u/Efficient_Word_2382)
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Heavy Assault Cruiser:
Deimos:
- Base velocity: 230m/s -> 250m/s
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Command Ships:
Eos:
- Cargohold capacity: 400m^(3) -> 640m^(3)
Astarte:
- Cargohold capacity: 400m^(3) -> 740m^(3)
Nighthawk:
- Cargohold capacity: 700m^(3) -> 940m^(3)
Vulture:
- Cargohold capacity: 400m^(3) -> 640m^(3)
Sleipnir:
- Cargohold capacity: 415m^(3) -> 715m^(3)
Claymore:
- Cargohold capacity: 575m^(3) -> 885m^(3)
- Minmatar Battlecruiser bonuses (per skill level): 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire -> 7.5% bonus to Heavy Missile and Heavy Assault Missile damage
Absolution:
- Cargohold capacity: 375m^(3) -> 715m^(3)
Damnation:
- Cargohold capacity: 645m^(3) -> 885m^(3)
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Freighters:
Fenrir:
- Base velocity: 80m/s -> 81m/s(Lol, why?)
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Command Carriers(compare to Fanfest reveal):
- 1% tertiary command boost bonus removed
- Secondary command bonus increased from 3% -> 5%
- Base jump range reduced 4LY -> 3.5LY, same as T1 level
New Command Carrier bonus(per skill level)
- 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time
Salvation:
- Highslot: 5 -> 6
- Midslot: 5 -> 4
Simurgh:
- Highslot: 5 -> 6
- Lowslot: 5 -> 4
Gaia:
- Highslot: 5 -> 6
- Midslot: 6 -> 5
Ymir:
- Highslot: 5 -> 6
- Lowslot: 6 -> 5
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Module changes:
- T2 fighters now require specialization skills
5MN Microwarpdrive II:
- Activation Cost: 50 -> 40
- Signature radius bloom: 500% -> 475%
50MN Microwarpdrive II:
- Activation Cost: 200 -> 160
- Signature radius bloom: 500% -> 475%
500MN Microwarpdrive II:
- Activation Cost: 350 -> 290
- Signature radius bloom: 500% -> 475%
50000MN Microwarpdrive II:
- Activation Cost: 11000 -> 9000
- Signature radius bloom: 500% -> 475%
5MN Cold-Gas Enduring Microwarpdrive:
- Activation Cost: 35 -> 30
50MN Cold-Gas Enduring Microwarpdrive:
- Activation Cost: 160 -> 130
500MN Cold-Gas Enduring Microwarpdrive:
- Activation Cost: 280 -> 220
50000MN Cold-Gas Enduring Microwarpdrive:
- Activation Cost: 9000 -> 7000
Warrior SW-300:
- Structure: 60 -> 80
- Shield: 25 -> 75
- Base velocity: 2400m/s -> 3200m/s
- Signature radius: 26m -> 25m
Valkyrie SW-600:
- Shield: 50 -> 100
- Base velocity: 2000m/s -> 2750m/s
- Signature radius: 52m -> 75m
Berserker SW-900:
- Base velocity: 1500m/s -> 2000m/s
If I missed anything please point it out!