u/EntryMassive7384

Virtues of Enemies

Virtues of Enemies

Hello everyone!

Working on one funny idea (I'll try to post it soon) I noticed that the characteristics of a pony as a squire and just a pony are slightly different (spi 2 and spi 5). Trying to figure out what this might be related to, I wondered if it was important at all.

I'm sure you've probably already encountered a lot of mythical creatures in your adventures, or controlled them, perhaps you even created your own monsters. And all of them use only VIG. If knights use all their virtues in battle thanks to the amazing mechanics of their exploits, then most of their non-knight opponents do not have this opportunity (and if they do, then usually only SMITE, also through VIG).

Of course, one could say that only VIG is needed by opponents, but for some reason they are given other characteristics, and they are different for each creature.

Do enemies get scars like knights, do they suffer from the same negative states when lowering virtues to 0? Do you think that non-knight enemies need CLA and SPI at all? Do you use these virtues of enemies, or do you just need VIG? If you use them, how exactly?

u/EntryMassive7384 — 1 day ago

Myths destroy Myths

Hello everyone!

What were the most interesting interactions between different Myths in your games? Did you use some Myths to deal with other Myths?

u/EntryMassive7384 — 19 days ago

PbtA Bastionland - in English

Hello everyone!

I translated one of the playbooks into English and added a stylized fold line.

(Funny enough, it's the Knight Saddle again, just like last time with the Knight Cards—but both times I rolled dice to determine which knight to translate first.)

Please tell me what you think about this? I'd be very grateful for any feedback!

I hope to have the playbooks polished and posted by the end of the month.

u/EntryMassive7384 — 21 days ago

PbtA Bastionland

Hello everyone!

I'm still experimenting with giving out Knights to players, and I thought that since the Arthurian legends take place in a second post-apocalyptic world, it would be fun to create Knight booklets in the "Powered by the Apocalypse" style.

I've created booklets for the first 12 knights, and I'm planning to test them out on my players this week.

What do you think about this?

If anyone is interested in these booklets, I could create an English version and make it available to everyone.

u/EntryMassive7384 — 27 days ago

Armour

Hello everyone!

The book says that plates and helm are generally not worn outside of battle.

Usually, Knights attack first, and it can be assumed that they are fully equipped with Armour, but there are situations where Knights are suddenly attacked or simply do not have time to put on their plates or helm.

Do you track the Armour of Knights in your games? Or do you just use the maximum value?

u/EntryMassive7384 — 1 month ago

Mythic Urbanization

Hello everyone! Not so long ago, I had an idea.

All knights seek to find the City. But what if, in the course of their search, the Realm itself also draws closer to the City?

What if, sooner or later, the Realm ITSELF becomes the City?

Time flows through it. The watchtower on the edge of the forest gradually becomes surrounded by little houses, a baker builds his home near the lonely mill, and the castle where feasts were once held ends up abandoned deep in the woods.

Here is my mini-expansion "Urbanization," in which the realm changes over time:

"URBANIZATION"

At the end of each ages:

  1. For each holding, roll on the Holding Table (add +1 to the result if the holding is the Seat of Power)

Holding (d6)
1 - Holding falls into ruin; it becomes a dwelling.
2–3 - No change.
4–6 - Holding prospers. A new dwelling emerges in an adjacent hex.

  1. For each dwelling, roll on the Dwelling Table:

Dwelling (d6)
1 - Dwelling falls into ruin; it becomes ruins.
2–3 - No change.
4–6 - Dwelling prospers. It becomes a new holding.

  1. Add one dwelling in a random location within the realm.

What do you think about this? I will be glad if someone decides to use this in their game.

u/EntryMassive7384 — 1 month ago

Hello everyone!

I'm currently working on preparing for a new campaign, and I've been thinking about how detailed it is to prescribe landmarks and holdings. So far I have this list:

Holding:

* description of the Holding

* Internal conflict

* the Holding's relations with other Holdings

* Description of the Ruler

* The Ruler's relations with other Rulers

* Holding Threads

* Council

* Circle

Dwellings:

* Description

* Sites

Sanctums:

* Description

* Sites

* The seer

Monuments:

* Description

* Sites

Hazards:

* Description

* Sites

Curses:

* Description

Ruins:

* Description

* Hidden Myth, not currently active in the Realm

Perhaps it would be worth adding a few more important points that I may have missed? Should I add courtiers and petitioners to the description of the holding? Should I describe the local residents in the dwellings? Perhaps a set of problems that arise in the dwellings that the knights can solve? Should I create sites for curses and ruins?

I am well aware that Bastion can be played with little to no preparation, using only the spark tables, and I have even played a few games this way, creating myths and landmarks five minutes before the game, but this time I would like to prepare as thoroughly as possible.

What do you think is missing from this list to make it as comprehensive as possible?

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u/EntryMassive7384 — 2 months ago