![I made YET ANOTHER collage hex map [AI-free]](https://preview.redd.it/5pt6m1oexith1.jpeg?auto=webp&s=c3060164224c9bfba5f5d8e1469c72a5e1e2db54)
I made YET ANOTHER collage hex map [AI-free]
I made a new map, originally intended as a newer, expanded version of this map. It has not yet been published -- let me know what you think about it in the comments.
![I made YET ANOTHER collage hex map [AI-free]](https://preview.redd.it/5pt6m1oexith1.jpeg?auto=webp&s=c3060164224c9bfba5f5d8e1469c72a5e1e2db54)
I made a new map, originally intended as a newer, expanded version of this map. It has not yet been published -- let me know what you think about it in the comments.
We are a small podcast that does reviews on different TTRPGs! This week we did an episode on Mythic Bastionland check it out if you like we hope you enjoy it. If you want audio only you can find us on other platforms here! You can also find us wherever you get your podcasts at One More Game. Thanks for listening!
Hopefully a simple answer to a stupid question.
When a weapon has multiple damage dice, for example the Blunt sword (2d8). Do the player knights add the total together or count each dice separately for dealing out damage and gambits etc.
Using the above as an example if a player has a sword (2d8) and a shield (d4) and they roll; sword a 6 and 5, shield a 4. Does the sword deal 11 and the shield 4 or… are the 2 dice from the sword considered as separate so; 6, 5 and 4 to distribute?
Many thanks in advance to the community for your assistance.
Hello everyone,
I'm 6 sessions into running a new slow-burning Mythic Bastionland campaign for 4 players. So far the exploration and factional politics aspects of the game have been great, but last session the players finally got to the end of a myth for the first time.
They were tracking down The Forest (pg41) and fought the Fearmonger. To be honest, the fight was a joke, they killed it while only losing a point or two of guard. Every turn multiple players were denying its attacks and doing so much damage they killed it before fatigue mattered. The fight against the three guardians of the forest previously was much more intense as the players were split up. I could have been harsher with environmental effects not listed on the Fearmonger's stat sheet, but i was hesitant to do so before knowing how easy it would be.
I'm here to ask anyone who has solved this problem how they make singular big monsters more threatening in their games? (has anyone tried giving big monster attacks a close-range blast?)
Thanks in advance for any advice offered.
Venom a'crowning face a'gare
A stony hate, a fateful stare.
The Gorgon, Hypatia, hideous and vile
15 VIG 16 CLA 8 SPI 9GD A2 (stony skin, shield)
Tarnished shield (d4, d6 if polished), fanged bites (3d8, lose d6 CLA if wounded) or stony gaze (d10 CLA blast to ALL looking, shatters mirrors, turned to stone if CLA is reduced to 0. Avert eyes on move, running water and rain cures it, being left under a full moon will make it permanent) Seers loathe to look on her
Sparring Behemoth
16 VIG 4 CLA 10 SPI 4GD A1 (crowned head, see table)
Butting crown (2d10), frantic bucking (d8 blast) prefers single combat
Stone-jaw Snakes
3 VIG 3 CLA 5 SPI 2GD
Gaping bite (d6, wounds are dealt to clarity) turn back to stone after their venom is used
| The Behemoth's crown is | Heirloom | |
|---|---|---|
| 1 | Horned | Jeweled handle |
| 2 | Toothy | Unbreakable silver sheet |
| 3 | Clawed | Full length |
| 4 | Bald to the skull | Set in a jewelry box |
| 5 | Winged | Set in a wardrobe |
| 6 | Maned and pinned with a spiny tiara | Double sided and ringed in gold |
Let me know what you all think! it doesn't seem evocative without Sorenson's art :(