Update: The Deep-Core Breach
Updated: (Thanks everyone for your feedback...much of it implemented...more in the future!)
- Added the following dungeon "props"
- Traps (2 currently, flat damage and gas trap. Both have stealth/mechanism checks (2 I have in video are in debug mode to test/ NOTE traps are only visible if detected...i just had the visible again for debugging.
- Sarcophagi - Sarcophagi have a random % to spawn on each level and hold treasure but also a random monster. IE could be tough as nails...or wimpy for easy loot haul
- Fountains - provide HP or temporary stat boosts/skill boosts
- Ancient God Statue - A nod to one of my favourite RPGs Phantasie...where you could desecrate the statues or pray at them...desecration meant fighting a powerful Titan, Demi god or if really unlucky/lucky...a Major Deity (Zeus).
- Changed from using sprites to 3d Monsters.
- Workflow -> Create using master style aesthetic prompt (will put below). I use master prompts for items, monsters. So created in ChatGPT then brought into photoshop...cleaned (i recommend prompt includes a white background so easy to extract). Then into Meshy.AI...I do use Trello 2 with my 12gb 4080 mobile but i find while good the quality with Meshy.AI is just better (or any other commercial image to 3d model ie Tripo etc).
- Mouseover and resist/affix system added
- Added weapon/armor affixes...affixes are for now defensive on armour and offensive on weapons so ya very Diablo like but its a good baseline. Rarity...white is base item...blue is a notch up etc...you can see in video I got lucky with a couple of blues.
- Added basic Monster AI...running % when under HP etc etc
A lot of it is placeholder still...for example dungeon walls are flat textures whereas I will be using models with depth and texturing. Same with monsters.
Workflow to date:
- Suno for music
- Pixabay and other sources for SFX
- Meshy.ai for Sprite->3D Model
- Chatgpt/Gemini for prompts and image generation
- Claude Code/Unity Hub etc for editor
Example of Prompt:
ITEM 98 - REFINERY LONGBOW - T4 - CENTURION
Item Type:
Weapon. Retain aesthetic and artistic match with all other monsters and items.
Primary Silhouette:
Tall industrial warbow with reinforced military geometry and elongated battlefield proportions
Body:
Long asymmetrical bow of scorched hardwood reinforced with blackened steel spine plates and riveted iron tension braces
Limbs:
Narrow recurved limbs with brutal angular shaping and layered reinforcement bands near the upper and lower bends
Grip:
Central wrapped grip of cracked crimson military leather with oxidized iron fastening rings
Primary Materials:
Scorched hardwood, pitted steel, soot-blackened iron, oxidized bronze rivets, worn leather
Surface Wear / Damage:
Heavy scratches along reinforced plates, soot-darkened recesses, chipped edges on metal fittings, polished wear on the grip from repeated use, slight warping and stress marks along the limbs
Visual Tier Language:
Brutalist military geometry with refinery-forged industrial reinforcement emphasizing disciplined warfare, durability, and functional battlefield engineering
Pose:
Diagonal across frame
Framing:
Entire item visible, centered, fills ~70% frame
Lighting:
Strong directional light from upper-left, high contrast
Texture Intensity:
High
Geometry Complexity:
Moderate detail
Style:
Hyper-detailed gritty salvage fantasy aesthetic; Style Reference: Diablo inventory icon realism
1:1 icon, white background