u/Equal_Principle_1480

[FOR HIRE] Senior Unity / C# Gameplay Engineer (10 yrs, shipped titles) - VR/AR, 2D,3D, multiplayer - remote

Hi all, I'm Yonatan, a Senior Gameplay Engineer based in Los Angeles, available for contract and freelance Unity work. Remote, US time zones preferred but flexible.

What I do

Around 10 years of professional Unity and C#. Generalist gameplay engineer by trade: I jump into existing production codebases and own features across combat, UI/UX, progression, content implementation, audio integration, tooling, and general gameplay programming.

Tech and specialties

Unity (incl. Unity 6) and C#, with strong systems architecture. Shipped 2D work (sprites, tilemaps, physics) and deep VR/AR experience (Meta Horizon, Snap Lens Studio, Spark AR). Also: Photon Quantum multiplayer, editor tooling, Git, and JS/TS / Java / HTML/CSS when needed.

Recent experience

  • AR Engineer at Snap (Jun 2025 to Apr 2026)
  • Engineering at Meta on the Horizon engine (2022 to 2025)
  • Earlier: Green Park Sports, Intelligent Automation (VR rehabilitation games), Beast Lair Studios
  • My studio Beardlings LLC: VR RTS Warden of the Isles, 2D Clockwork Dungeon

Why Work With Me

  • Pragmatic Problem-Solving: Delivering clean, pragmatic code focused on solving the immediate problem, while avoiding unnecessary over-architecture.
  • Efficient Delivery: Focused on execution, ensuring timely delivery by asking the right clarifying questions up front.
  • Small Team Focus: Experienced in working directly with founders and small, agile teams with a commitment to minimizing bureaucracy.
  • Flexible Engagement: Available for various contract scopes, from short-term feature implementation and ongoing part-time support to longer-term contracts.

Rate

Hourly or project based, depending on scope. DM me with the project and I'll send a quote.

Links

DM here or email yonatanvaknin@gmail.com if you want to chat. Happy to share my resume.

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u/Equal_Principle_1480 — 13 days ago