Advice on handling long games?
Hello! I am using Twine to make a text only prototype version of a game (so I don't care about interface or complicated stuff, it's irrelevant at this stage, so no Unity or plugins or anything - I'm using Harlowe by the way if that changes anything). Made the first level, and I'm proud of how it turned out but it's a bit long and I need to do at least 10 other levels that are that same size. Now, I know that there isn't a function to link multiple Twine stories in the same way you can do with Inky (using the INCLUDE function), but is there a way to simulate that? I don't mind making separate files but I know that a single big Twine story would crash. (do you know roughly at how many passages it starts having trouble? That could be useful information)
I've also heard of Tweego but from what I understand Visual Studio is required to make it run and my small notebook laptop is very old and not strong performing enough, I had tried to use Visual Studio on it for unrelated reasons and it simply couldn't handle it.
Any advice? Is there a way I could link multiple stories to each other so that I can split the full game in 3 to 5 parts? Should I leave each level separate (an average of 500 passages each) and have the "player" (between quotations because it's not meant for public release so it'd be more of a tester) enter values from the previous level if needed?
Thank you in advance!