Updated Nerf List
Rex
🆕 Built-in weapon particles per shot: 20 → 10
50% reduction in built-in weapon damage. The robot should remain functional but mediocre at MK3 …and trash from MK2 downwards.
SWORD Unit-190
🆕 Melee attack damage per particle: 3,000 → 6,000
Sword damage is insignificant atm. They doubled it. Twice nothing is still nothing.
Hastatus
🆕 Stasis Barrier charges: 3 → 5 → 3
Quantum Lock duration: 2.5 → 1 s
Absurd and exaggerated nerf that screams "refund me”. Hastatus will have -60% Stasis Barrier duration (7.5s → 3s).
Celsius / Fahrenheit / Kelvin
🆕 Shot interval: 0.05 → 0.10 s → 0.07 s
They reduced the nerf, but the interval between particles will still be 40% longer than it is today. This translates to 40% less damage during the burst. Pixonic will probably give away many of these weapons before the rebalance. Don't be fooled and don't upgrade them.
Velos / Machaira / Basileus
Ammo: 120 → 100
🆕 Acceleration: +40% → +20% (as compared to 12.1)
They reversed course on the acceleration. Still a 20% DPS nerf. They will remain good mid-range weapons. An example of balancing done correctly.
Hippo / Kroko / Liodari
Damage per particle:
🆕 Light: 42,000 → 44,500 → 30,000
🆕 Medium: 63,000 → 65,000 → 45,000
🆕 Heavy: 84,000 → 86,000 → 60,000
Maximum damage bonus from damage taken: 100% → 50%
🆕 Effective incoming damage cap: 300,000 → 400,000
About 28% damage nerf per hit, not counting the heavy bonus nerf. Since these weapons are incredibly strong today they should remain a viable option.
Elox / Murix
· 🆕 Damage per particle: 1,500 → 1,600
→ 1,500
· Particles per shot:
· · Light: 16 → 10
· · Medium: 25 → 20
Murix will remain functional with a 20% damage nerf. Elox will inexplicably have a 36% damage reduction and go straight to the trash bin.
Venire / Vincere
Damage per particle:
🆕 Alpha: 2,250 → 2,300
🆕 Beta: 1,925 → 2,000
🆕 Time to overheat: 12 → 9 s → 7 s
Time to cool down: 4 → 3 s
Until last week, this weapon family was receiving proper balancing. The time to overheat has dropped considerably, and it's becoming clear they will turn into trash.
Conclusion: as many expected, the trend is for the "balance list" to become more unbalanced with each passing week. And this has very little to do with test server data or player feedback. Thats just theater; everything is premeditated. The number of players considering quitting the game has increased even more within my clan with this latest list. It is advisable not to make any upgrades or spend on the game until the final list.