We’re making a tidy up game set in a pop-up book with 5,648 papercraft treasures and 500+ unique hand-drawn items. No Gen AI
We are making Folded Fables: Tidy Up The Dragon Hoard... a tidy up game set in a pop-up storybook. It is like Paper Mario meets Librarian.
Your fable begins when a dragon challenges you to organize 5,648 papercraft treasures and tally every last item. Level up and unlock new skills along the way in this Tidy Up game. Play solo or tidy up together with friends.
Our game contains no generative AI content. Some people may specifically wonder about the art used for the items because tidy-up games need a lot of unique items. We are using art from two of our games: Crusaders of the Lost Idols and Bush Whacker 2. Each and every one of the 500+ unique items in Folded Fables was drawn by one of our artists over the past 14 years.
Many of the in-game pieces, such as the pop-up book sequence, started as physical paper models before being recreated digitally. Even the Folded Fables logo was physically hand-folded with paper before being photographed for use in-game. If you want to know more, there are a bunch of behind-the-scenes pictures and videos on our Discord.
Speaking personally, Folded Fables combines two of my personal joys: papercraft and tidy up games. I really enjoyed playing Librarian (who didn't?). I've finished it a half dozen times (including a non-magic run that took me 24 hours) before moving on to other games in the genre. And I've been drawn to paper ephemera and papercraft for as long as I can remember. Paper objects transport me to other times and places, both real and imaginary. And the feel of different types of paper is so wonderful that I've built up a bit of a collection at home. Every time I make something, I go to great lengths to find just the right paper. But I wasn't sure anyone else would enjoy our idea of combining these two concepts. Was it too weird? Would anyone else be intrigued by a world made of paper, inspired by pop-up books? I really couldn't say... all I knew was that I would love it, and so off we went on this journey that has resulted in Folded Fables.
For the past 3 months, I've had the great pleasure of watching our game come together. I'm so happy with the results, and I'm glad (plus a little relieved) that others share my enthusiasm. I can't wait for everyone to get a chance to try it out!
We are releasing on Oct 15th. Less than two weeks until release! Eeeek! Gotta go! So much to do!