Does AI assistance change how people define authorship?
When AI helps with brainstorming, drafting, or editing, how much human involvement is needed before the final work should still be considered primarily human-created?
When AI helps with brainstorming, drafting, or editing, how much human involvement is needed before the final work should still be considered primarily human-created?
For writers using AI, what helps most: brainstorming, rewriting, character development, or something else?
I recently tried an interactive AI storytelling experience where the choices I made affected how the story developed.
What surprised me was that replaying the same scenario could lead to different outcomes depending on the decisions made along the way.
It made me curious about how much interactivity AI can bring to storytelling compared with traditional AI-generated stories.
Has anyone else experimented with interactive AI stories? Which features make the experience feel genuinely different?
An RPG where the world continuously reacts to the player's important decisions. Instead of NPCs and quests behaving exactly the same way every time, the player's actions would create lasting changes throughout the game.
NPCs would remember meaningful interactions with the player. Helping someone could improve their relationship with the player, while betraying, ignoring, or disappointing them could have consequences later. NPCs could also remember important events involving other characters and react differently when those events are brought up again.
Quests would not always follow one fixed sequence. The player's previous actions could change the objectives, available choices, characters involved, or possible outcomes of future quests. Completing a task peacefully might create one situation, while using another approach could create completely different challenges later.
The consequences would extend beyond individual quests. A decision that affects one character could eventually influence other characters, factions, locations, or future opportunities. For example, helping one faction could improve access to certain areas while making another faction less cooperative.
The goal would be to make each playthrough feel different without simply changing random events. Different decisions would create different relationships, quest paths, and consequences, allowing players to discover new possibilities during another playthrough.
The main idea is to create an RPG where the player feels that their decisions genuinely matter and that the world is paying attention to what they do.
What other mechanics could make an RPG world feel more reactive to the player's decisions?
Why would I use AI as an improv partner when I can stare at a blank page for an hour?
Then change “said” to “whispered” and call it character development.
Would you use AI as a writing partner, or is suffering part of the creative process?