Erion MUD Recent Updates: House Rank Perks, Crafting, Demon Invasion Event, & More!
Greetings from everyone at Erion!
Over the course of the last month we have been working on a cooking system, a cooking academy, and a brand new house for cooking enthusiasts. These will be released a few weeks from now! Also coming soon is a new large Halloween area opening on October 1st, along with 8 new missions and a new fall event! One of our players has completed creating a Mudlet package with our MUSHclient soundpack, and we hope to make this available on our website this year.
Other notable changes we've made in the past few months are below.
Cooking
- New room sector: kitchen. Sounds added: kitchen ambience, and a song for the upcoming cooking area!
- New item type: honey. This is created when you strain honeycomb and will be used in cooking recipes.
- New item type: straw. Used for crafting stone ovens.
- Goats in the wild can now be milked just like cows. You can also add goats to your player home just like cows, and they have moods.
Crafting
- You can now specify how many of an item to craft when adding it to a blueprint.
- A furnace is a new craftable structure built in your player home, and a crucible is a separate craftable, portable vessel you bolt next to it. They're now used for smelting metal and melting gems in place of the fire pit and cauldron, because it just makes more sense :).
- New craftable container item worn in the belt accessory slot: a belt pouch.
- New craftable: stained glass window. The crafting process is loosely based on historical methods, though we used a heated knife to cut the glass rather than a dedicated glazing tool, to avoid adding another item players would need to carry around just for this one craft.
- New command: shovel. You can now shovel dung off of the ground and it will go directly into your crafting inventory.
- You no longer have to go to the beekeeper to strain honeycomb. You can do this in your inventory with a cloth. The beekeeper sells cloths, or you can craft them yourself.
- Added a craftable mortar and pestle.
- Added new daily challenges for making cement, lye, glass, and mixing paint.
- Craft and blueprint now list the tools and stations a recipe needs (anvil, kiln, firepit, water, and so on) alongside the materials. You can no longer start a craft until you have all the materials and tools needed.
- New skills: painting and advanced painting. A Study in Art mission grants the painting skill, and Patronizing an Artist mission grants advanced painting.
- For first-time crafters and cooks, the game will now give a hint about the command needed to carry out a step.
House Ranks & Points
The house rank perks are in!
Slayers
- Rank 2 - Slayer's Efficiency: 1% damage and damage cap increase per rank
- Rank 3 - Hunter's Spoils: 10% gold multiplier bonus
- Rank 4 - Trophy Collection: plus 1 gem and strand per boss kill
- Rank 5 - Slayer's Discipline: 15% experience and experience cap boost
Healers
- Rank 2 - Healer's Insight: +20 wisdom cap boost, adding +10 per rank up to +50 at rank 5
- Rank 3 - Healer's Focus: 15% mana reduction cap boost and 15% mana reduction
- Rank 4 - Sustained Thaumaturgy: 20% spell duration multiplier
- Rank 5 - High Communion: self-castable buff giving hit points, mana, hit point regen, and mana regen
Luminati
- Rank 2 - Lexical Sight: spell that increases your chance of finding scrabble tiles
- Rank 3 - Luminous Bounty: 15% quest point cap boost and 15% quest point multiplier
- Rank 4 - Luminatus spell, usable once every 20 hours, does not block potion usage
- Rank 5 - Scholarly Pursuit: 15% experience cap boost and 15% experience multiplier
Artisans
- Rank 2 - Bountiful Yield: 3% chance to generate an extra gem/strand when mining/gardening per rank, maxing out at +12% chance of getting an extra gem/strand
- Rank 3 - Perfect Polish: reduces your chance to smudge a gem while polishing, and eliminates it entirely once Advanced Polishing is mastered
- Rank 4 - Crafter's Bargain: 50% reduction in craftscape cost
- Rank 5 - Artisans Aptitude: doubles experience for crafting activities.
Alchemist
- Rank 2 - Alchemical Affinity: 3% chance to generate an extra alchemy ingredient when foraging for ingredients per rank, maxing at 12% chance for an extra ingredient
- Rank 3 - Potent Impact: 10% increased damage by hurled damaging potions, and 10% increased healing from hurled potions of heal/super heal, psionic energy, mana heal
- Rank 4 - Sustained Alchemy: 20% potion duration
- Rank 5 - Stable Mixture: improves overall chance to brew a potion successfully and reduces the explosion risk when stacking multiple healing spells
- New command: house rank. Shows your rank and total house points earned.
- We updated the output of the house info and house skill commands to be more screen reader friendly. If there are other commands that could use the same treatment, let us know and we'll be happy to update them too.
Missions, Errands, & Events
- New mission command: mission reminder <vnum>. This sets a reminder for any repeatable mission, and you'll be notified when it's ready to be done again.
- Healers errand: Hielach in the Healers House fountain courtyard now offers a healing errand. Stricken patients are scattered along the highways within your level range, each with a different ailment. Travel out and heal them using the heal or psionic energy spells, the salve or mend skills, a potion carrying one of those spells, or crafted bandages.
- New level 30 mission: one of the inhabitants of Monster Park never wanted to leave, even as the park fell into ruin around her, but now with the fountain dried up and no explanation in sight, she's running out of reasons to stay. A gruff dwarf fisherman at the nearby pond is having troubles of his own. Something has fouled the water, driven off the fish, and left the pond noticeably shallower than it used to be. Getting to the bottom of it will require a fishing line, a willingness to go places most people would rather not, and a fairly strong stomach.
- New cooperative Monday event: Demon Invasion. Every Monday, portals tear open across the highways of Erion, and demons start pouring through. The army of light holds the line, but they can't do it without you. This is a cooperative event, and here's the twist: it can't be won by fighters alone, and it can't be won by crafters alone. Warriors, siege engineers, saboteurs, and even dedicated pacifists all have a role to play, and the invasion can't be won solo. You'll have to hold the highways together.
Combat & Spells
- To make the warmth spell more useful, it can now cancel hypothermia and makes you immune to it as well. Targets immune to cold are now unaffected by hypothermia.
- Added new battle spam option: debuff. When this is enabled, it shortens debuff messages.
- The old battlespam shorten toggle is now two separate options: battlespam shortennumbers (the original number-based lines) and battlespam shortenwords, which describes shortened damage with words instead (tickle, wound, maul, etc). Both require battlespam condensed to also be on.
Miscellaneous
- All forms of quests and crafting now persist through copyovers.
- Added who toggle (<option>) so you can customize which flags you want to see on the who screen if things feel cluttered.
- Added a notification for when your chicks hatch and you're not in the same room.
- New bunny type: diamond! These are quite rare but give a good amount of faith points. These bunnies are only visible to those who follow a god.
- You can now trade 3 worker bees for 1 queen, with a fun new sound for trading.
- We've made improvements to how the game distributes its workload. This should result in smoother gameplay and less lag between commands.
- Deleted the Hillock Hills handbook and migrated the information that was in it into the guide command. Thanks to Aura for the feedback on the newbie area, we went through and added more hints!
Thanks for checking out our updates! We look forward to releasing our cooking system and new Halloween events very soon!
Address: Erionmud.com Port: 1234
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