r/MUD

▲ 11 r/MUD

What are everyone's plans if the EU KIDS Act goes through?

The EU KIDS Act proposal dropped a couple of weeks ago, and one of the things it explicitly covers is online games, including providers outside the EU if they're offering the game to EU users.

From what I can tell, this could eventually mean age-assurance requirements, child-safety defaults, parental controls, restrictions around player contact, etc. It also doesn't appear to have an obvious exemption for tiny hobby games/MUDs. It's still just a proposal and could change a lot before becoming law, but the current language seems broad enough that MUDs would be caught by it.

So I'm curious what other admins/devs are thinking.

Would you implement whatever age verification/safety infrastructure ends up being required? Make the game 18+ and verify EU players? Block EU connections entirely? Wait and hope there ends up being some sane exemption for small noncommercial projects?

I'm firmly in the "don't touch anything until we see the final law" camp, but I hadn't really expected running a tiny text game to potentially require an EU regulatory compliance strategy.

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u/AdmiralMcNugget — 12 days ago
▲ 10 r/MUD+1 crossposts

Cyberpunk RP MU*

Greetings all! I'm actively building a Cyberpunk themed RP MU using Evennia as the engine, and would love to what everyone wants to see in a modern cyberpunk RP MU*. Currently in alpha, and I thought I'd drop in to see what kind of things everyone would like to see in this game. Setting is 100yrs ahead in 2126 in New Orleans. No magic systems are planned.

Neon Drifters - neondrifters.com

I played CS off/on for the better part of 20 years, so this is a bit of a love letter to some of their systems, like decking.

I'm working on a fully fleshed out PvE job system for "quick ops" that are given by various fixer contacts. Each Op site, objective, layout, and opposition is randomly generated to have anything from elimination, rescue/extraction, sabotage, theft, hacking, and several others. There will be a full reputation & heat system with the various factions. Piss off one enough, and you'll start seeing consequences.

Once the solo quick ops are set, I plan to incorporate a "crew" option, where you set how many are in your crew to take on these ops as a group.

Skills are currently trained outside of cgen as you use them, gaining experience through meaningful use. Character points are gained which can be used to raise attributes or buy edges (perks/advantages) currently.

Detailed vehicles are being worked on, that can be upgraded, modded, and repaired. Planning for a "pursuit" mechanic with vehicles to expand their play a fair bit.

Since it is Evennia and python, it can be accessed using traditional text based clients like MUSH Client, or you can use the built in web client. If you use the web client, you'll get to enjoy some graphical GUI upgrades, such as a mini map, interactive GUI multiplayer games in the casinos, and arcade cabinets in the bars and arcade.

There is currently a robust medical system in place for those that like the EMS or Hospital play. There are clones, so a perma death only occurs when cloneless. When a character dies, there is a 90second period during which it is possible to rescue them, if help arrives in time.

Setting up forums on the website right now, discord is already setup and linked to the game.

So, let me hear your ideas and suggestions!

Also! While the Npc's have the regular limited AI, I am tinkering with wiring in a limited LLM to be able to play different roles to increase the immersion of some of the Npc's.

reddit.com
u/FireFlightRNMedic — 12 days ago
▲ 0 r/MUD

modern MUD/MUSH clients that aren't vibecoded slop?

been a longtime mudlet user, but i was wondering if there's any other decent MUD clients out there, especially since the github repo for mudlet has been swarmed with claude commits last month and claude's just been bleeding into the project since last year, and i'd really like to use something that isn't deteriorating into a buggy vibecoded mess.

i know version 4.19.1 of mudlet is an option (before claude got introduced into the project workflow), and mushclient's an old but good choice, but i'd really like to know if there's any other decent clients out there.

reddit.com
u/kokorogensou — 13 days ago
▲ 6 r/MUD

MUD on DOS

I'm running Discworld on a DOS PC emulated in DOSBox-X, using Telix and a virtual Hayes modem.

For anyone that used to play MUDs on DOS, how did you deal with mapping?

An image for reference : https://imgur.com/a/qYqKgEQ

u/EconomistMelodic3939 — 12 days ago
▲ 3 r/MUD

Seeking playtesters for a new accessibility-focused MUD client

Hi everyone,
We’re putting the finishing touches on a new MUD client designed from the ground up around deep accessibility features, streamlined screen reader support, audio triggers, and lightweight performance.

Before our imminent launch, we’re looking for playtesters to try out early builds and share feedback on platform preferences, feature requests, and usability.

If you’re interested in helping test or shaping the feature roadmap, let us know in the comments or join our Discord: https://discord.gg/ZH8ZhXChY3. You can also check out our Reddit community at r/coupler_app. Thanks for your time and feedback!

reddit.com
u/ANSIapps — 11 days ago
▲ 8 r/MUD

A Doctor Who MUD

I was playing DiscWorld and thought to myself that it would have been great if there was a doctor who MUD.

Putting my love for the show aside. The universe (literally) is huge, very rich and offers a big opportunity for a very fun experience. The ground is very rich with possibilities.

reddit.com
u/EconomistMelodic3939 — 14 days ago
▲ 12 r/MUD

Updates: Book Club and MUD Resources

Book Club

Quick update in response to my original post 2 weeks ago:

After an initial round of invites and testing, the site is now open to all. If you'd like to participate, visit https://community.writing-games.org and create an account using your preferred method, then click Book Shelf in the side nav to get started.

The site's Welcome post also has some useful tips and instructions, including how to provide feedback and suggestions to make it better.

So far, I'm the only one who has posted - so please don't be shy! 😅🙏

MUD Resources

I also wanted to let folks know about the existing MUD Resources site. It's a project I started about 5 months ago, when I decided that the single page on Writing Games was too limited.

Thanks in part to a growing interest in MUD dev, the new site has expanded a lot. Many additions are things I heard about on this subreddit or that were shared in the MUD Discord server, but I'm sure there's plenty of room for improvement. :)

Community contributions are welcome. See the instructions in the front page FAQs, or click the 'Edit page' link at the bottom of any page that needs fixing. And if you find it useful, please consider adding a link to it on your website/server to help spread the word.

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And lastly, more of a teaser than a proper update: I'm currently working on an article that looks at community stats from this past quarter (July-September), as a sort of follow-up to the State of the Niche report. Stay tuned!

u/the_andruid — 12 days ago