Work in Progress - Project Twilight (A oWoD Mud)
Hello:
There was a Project Twilight mud (A world of Darkness) mud which ran well over a decade ago. I was one of the two owners of it and shelved it because of a number of problems I just didn't want to deal with back them. Recently, I've picked it back up and have been going to town on it, but really am looking for some player feedback. I would consider this Alpha or maybe Beta play-testing. I'm doing all the coding and building, which means I'm mostly coding and fixing issues. However, that isn't to say things aren't done, but it's not the fully fleshed out city I want yet.
My request is a simple one. Please get on and give me feedback on things. I know things are not finished, but things are worked on daily. But if I have players giving me feedback on things which are not working as intended or that need fixing, I can fix things I might have missed during my own Q&A.
I haven't setup the web site for it, been busy coding. You can check me out at:
project-twilight.vineyard.haus | port 9080
If I am not on, feel free to leave a note, bug or whatever.
Thanks!
Highlights:
- It's a d20 version of World of Darkness (Mortal/Vampire/Werewolf). Fair Warning: Not all the systems are coded or even working as intended but there are a lot which are working.
- It does draw some systems from the old Minds Eye Theater - such as influence (Finance influence can be used to get money or influence the stock market, church influence can send hunters after people or skim the offering plate, etc...). It will also be down the road the basis for the influence system.
- There is a research/lore system. There will be a lot of lore involving pregame events. What happened to the Kindred and other supernaturals in the city. Some of this in for the Vampires, but not all. It also gives XP.
- A newspaper system, because I'm old school and wanted newspaper. People can write their own articles or even suppress them (can you say covering up breaches of the Masquerade).
- An account system. Every player starts with 2 character slots and can unlock more through in-game activity or they can use them to unlock rare clans/tribes/etc... It'll be used for also things like certain merits down the road. Points are awarded through roleplay or just being active on the mud.
- A working stock market. Improved Help files. A plot system for running events and programming them out. Disciplines. Rituals/Rites (still rough).