▲ 16 r/osr

Looking for a good pact magic or summoning magic system

I want to capture the feel and vibe of a warlock bound to a patron or someone constantly making deals with different extraplanar beings for temporary power.

I would like to check our Stormbringer 3e but it's not really for sale outside of ebay which is not cheap enough to just research.

Any suggestions?

reddit.com
u/Eroue — 1 month ago
▲ 3 r/osr

Costs for Upgrades/Great Works in a West Marches Game

I'm getting a system document drawn up for a West Marches game I'm planning and want to have some downtime systems for the players to take advantage of.

I plan on using a good amount of old-school and TSR-era modules peppered in the wilderness. The whole campaign is going to be set in Isle of Dread, but bigger. I know I'm planning on having:

  • Caves of Chaos
  • Deep Carbon Observatory
  • Expedition to the Barrier Peaks
  • Frozen in Time
  • Lost Laboratory of Kwalish

Basically, my question is how much should I make some of these things cost:

  • Building a road. Xgp/hex (thinking 5,000gp/hex)
    • Can't get lost when travelling on a road
  • Building a Garrison in the wilds (thinking 10,000 gp)
    • Which allows players to take a safe nights rest
  • Building another Settlement/keep (thinking 50,000 gp)
    • Allows the players to start/end a session from here also

I'm gonna keep it to 10 - 15 players, so IDK if these are too cheap or not. Plus, some of these modules are real Monty Hall dungeons

reddit.com
u/Eroue — 2 months ago

End of Avernus! 3 Years and 94 Sessions AMA

https://preview.redd.it/c9ie2p79hc7h1.jpg?width=5400&format=pjpg&auto=webp&s=f723b6f4561564a638ab6682eb3b5f10b9e3cefb

My party and I just completed Descent into Avernus after just over 3 years and 94 Sessions.

I ran the alexandrian remix (mostly) in a homebrew setting. My players (and my) favorite act was Act 1. Baldurs Gate has sooooooo much good content in it.

I made heavy edits to the beginning of Act 1 and we started in Elutrel as it fell. The party watched it disappear and were refugees going into Baldur's Gate.

Our party consisted of:

- Keith Smithson: A Hellrider with amnesia (Replaced Lulu) who was a warlock to Zariel without knowing it.

- Brett Trailfinder: Keith's squire and cleric of the Companion.

- Nora: Wizard apprentice to Pollistia Ravenguard (Uldar Ravenguard's Sister) who helped the Ravenguards run their Goblin Orphanages

- Onyx: A wounded and defeated veteran who was in Elutrel to simply wait out his sand in the hour glass

By the end of the game they became:

- Keith became the High rider of the Hellriders, and Patriar of the Hhune family in Baldur's Gate. He lost his warlock powers when Zariel was defeated.

- Brett helped Gargauth solidify his power in Avernus as he became Lord of Avernus.

- Nora had become a half lich thanks to a powerful artifact and proceeded to create a syndicate of Simulacrums

- Onyx picked up the Spear of Zariel (changed it from a sword) and used it to defeat Zariel. Once Elutrel was saved he put the spear in the closet and work at a patisserie.

The party killed Zariel, put Gargauth in place to take over Avernus and saved Elutrel.

I'm happy to answer any or all questions about our game!

reddit.com
u/Eroue — 4 months ago