Server Maintenance Schedule - Update 42.3

https://preview.redd.it/fq478muzesfh1.jpg?width=1920&format=pjpg&auto=webp&s=1bd83e53302ba1a3879bdd5a34509f2905c92726

Servers will go down for maintenance starting:

PDT EDT UTC CEST KST
August 19 6pm August 19 9pm August 20 01:00 August 20 03:00 August 20 10:00

The maintenance will take approximately 8.5 hours to complete.

Servers are expected to go back up at:

PDT EDT UTC CEST KST
August 20 2:30am August 20 5:30am August 21 09:30 August 21 11:30 August 21 18:30

When maintenance is complete, Update 42.3 will be available. Patch Notes

reddit.com
u/EscapingKid — 1 day ago

PUBG Global Series 9 - Format, Teams, Schedule & More

The PUBG Global Series 9 is the ninth PGS tournament of the year. The second six PGS tournaments of 2026 feature teams that qualified based on their performances in Regional Series in the first half of the year, as well as Global Partner Teams. This is the third and last tournament of the third PGS circuit of the year.

New to PUBG Esports or want a deeper insight into how this works? Check out the Esports Guide.

Useful Links

Esports Guide - PGS | Event Tracker - PGS 9 | Liquipedia - PGS 9

Format

Here are all of the stages of the event.

Survival Stage:

  • 16 teams:
    • PGS 7 & PGS 8 combined bottom 16 teams
  • 5 matches
  • Top 8 teams advance to Grand Finals
  • Bottom 8 teams are eliminated from PGS 9

Grand Finals:

  • 16 teams:
    • PGS 7 & PGS 8 combined top 8 teams
    • Top 8 teams from Survival Stage
  • 15 matches (5 matches per day)

PGS 9 is played on patch 42.2 with v6.0.1 of SUPER.

$300,000 USD is spread among all participants based on the final results of the tournament.

Road to PGC

Teams' performances throughout Circuit 3 will award valuable PGS points for qualification to the PUBG Global Championship at the end of the year.

The PGC point distribution can be found here.

Teams

Here are all of the participating teams, their qualification routes, starting stages and rosters.

🇨🇳 17Gaming 🇻🇳 Alpha Gaming 🇻🇳 Anyone's Legend 🇰🇷 DN SOOPers
Global Partner Team Vietnam Series Global Partner Team Global Partner Team
Grand Finals Survival Stage Survival Stage Grand Finals
WenBo SimonT Destroyy Gyumin
tiantian Taikonn Himass REX
Lilghost pauu Delwyn DIEL
xwudd YmCud Sololzy Heaven
C: Akuma C: Dyann C: Vinh C: PLIKHE
🇹🇭 eArena 🇺🇸 Falcons 🇨🇳 FOUR ANGRY MEN 🇹🇭 FULL SENSE
Global Partner Team Global Partner Team Global Partner Team Global Partner Team
Grand Finals Grand Finals Survival Stage Survival Stage
Lericz Gustav HSmm Belmoth
OHPONDZ Shrimzy Shen TiGGER
Pathompong Kickstart WINDah Thanad0l
Nourinz TGLTN SpaceMan Flash
C: Luxury C: GUNNER C: AnGin C: RUSHIIE
🇻🇳 GAM The Expendables 🇰🇷 Geekay Esports 🇰🇷 Gen.G Esports 🇧🇷 Godlike
Vietnam Series Weekly Series Global Partner Team Americas Series
Survival Stage Grand Finals Survival Stage Survival Stage
Clories Seongjang BeaN lfp1
Hoangf Parkpro Salute fana
DuCkHjeUz AKaN seoul Haven_-
TanVuu EJ diyy Tny7
JUND C: LeClo C: BigHead
🇨🇳 JD Gaming 🇹🇭 Made in Thailand 🇺🇦 Natus Vincere 🇨🇳 Petrichor Road
Champions League Thailand Series Global Partner Team Global Partner Team
Survival Stage Grand Finals Survival Stage Grand Finals
Dec12th Baren Hakatory i26v6
nanss Scappy Feyerist MMing
Cold119 KISS boost1k- Cui71
SuZe Jacob spyrro 04NB
MiF C: ALREIN Leris
🇹🇭 Sharper Esports 🇰🇷 T1 🇺🇸 TEAM LIQUID 🇺🇦 Team Nemesis
Thailand Series Weekly Series Americas Series EMEA Championship
Survival Stage Survival Stage Survival Stage Survival Stage
ThanawatTH EEND PurdyKurty SoseD
Jdaii Type aLOW Mellman
Earthzapalui Rain1ng luke12 DIFX
Thunderz Heather Cowboi staed
C: CyD C: LashK C: Xtreme C: mclayy
Team Vitality Twisted Minds 🇨🇳 TYLOO 🇪🇺 Virtus.pro
EMEA Championship Global Partner Team Champions League Global Partner Team
Survival Stage Survival Stage Survival Stage Grand Finals
QWZYYY BatulinS OneDragon Lukarux
Lev4nte Lu 1ee NIXZYEE
Gedrox Perfect1ks KKong Beami
hallomybad xmpl HaoSkr curexi
C: HIRUZEN C: TheTab C: Aleksib C: ibiza

Schedule

PGS 9 takes place August 20-23:

  • Survival Stage: August 20

  • Final Stage: August 21-23

All match days begin at 3am PDT / 6am EDT / 10:00 UTC / 12:00 CEST / 18:00 CST.

Check out the Event Tracker for more details.

Talent

Meet the folks bringing you all the action on the English broadcast!

this post will be updated when the broadcast talent is announced

Watch

Here's where you can watch the tournament:

Subreddit Resources

  • Check out the subreddit sidebar to know exactly when each tournament day is happening, or check out the Event Tracker for quick access to the whole schedule and all necessary information.
  • Discuss the current tournament day and find all necessary information in our daily discussion threads posted on r/CompetitivePUBG during the tournament!
  • Support your favorite team by setting a user flair! Click the "edit user flair" button on the r/CompetitivePUBG subreddit sidebar.
reddit.com
u/EscapingKid — 2 days ago

PUBG Global Series 9 - Format, Teams, Schedule & More

The PUBG Global Series 9 is the ninth PGS tournament of the year. The second six PGS tournaments of 2026 feature teams that qualified based on their performances in Regional Series in the first half of the year, as well as Global Partner Teams. This is the third and last tournament of the third PGS circuit of the year.

New to PUBG Esports or want a deeper insight into how this works? Check out the Esports Guide.

Useful Links

Esports Guide - PGS | Event Tracker - PGS 9 | Liquipedia - PGS 9

Format

Here are all of the stages of the event.

Survival Stage:

  • 16 teams:
    • PGS 7 & PGS 8 combined bottom 16 teams
  • 5 matches
  • Top 8 teams advance to Grand Finals
  • Bottom 8 teams are eliminated from PGS 9

Grand Finals:

  • 16 teams:
    • PGS 7 & PGS 8 combined top 8 teams
    • Top 8 teams from Survival Stage
  • 15 matches (5 matches per day)

PGS 9 is played on patch 42.2 with v6.0.1 of SUPER.

$300,000 USD is spread among all participants based on the final results of the tournament.

Road to PGC

Teams' performances throughout Circuit 3 will award valuable PGS points for qualification to the PUBG Global Championship at the end of the year.

The PGC point distribution can be found here.

Teams

Here are all of the participating teams, their qualification routes, starting stages and rosters.

🇨🇳 17Gaming 🇻🇳 Alpha Gaming 🇻🇳 Anyone's Legend 🇰🇷 DN SOOPers
Global Partner Team Vietnam Series Global Partner Team Global Partner Team
Grand Finals Survival Stage Survival Stage Grand Finals
WenBo SimonT Destroyy Gyumin
tiantian Taikonn Himass REX
Lilghost pauu Delwyn DIEL
xwudd YmCud Sololzy Heaven
C: Akuma C: Dyann C: Vinh C: PLIKHE
🇹🇭 eArena 🇺🇸 Falcons 🇨🇳 FOUR ANGRY MEN 🇹🇭 FULL SENSE
Global Partner Team Global Partner Team Global Partner Team Global Partner Team
Grand Finals Grand Finals Survival Stage Survival Stage
Lericz Gustav HSmm Belmoth
OHPONDZ Shrimzy Shen TiGGER
Pathompong Kickstart WINDah Thanad0l
Nourinz TGLTN SpaceMan Flash
C: Luxury C: GUNNER C: AnGin C: RUSHIIE
🇻🇳 GAM The Expendables 🇰🇷 Geekay Esports 🇰🇷 Gen.G Esports 🇧🇷 Godlike
Vietnam Series Weekly Series Global Partner Team Americas Series
Survival Stage Grand Finals Survival Stage Survival Stage
Clories Seongjang BeaN lfp1
Hoangf Parkpro Salute fana
DuCkHjeUz AKaN seoul Haven_-
TanVuu EJ diyy Tny7
JUND C: LeClo C: BigHead
🇨🇳 JD Gaming 🇹🇭 Made in Thailand 🇺🇦 Natus Vincere 🇨🇳 Petrichor Road
Champions League Thailand Series Global Partner Team Global Partner Team
Survival Stage Grand Finals Survival Stage Grand Finals
Dec12th Baren Hakatory i26v6
nanss Scappy Feyerist MMing
Cold119 KISS boost1k- Cui71
SuZe Jacob spyrro 04NB
MiF C: ALREIN Leris
🇹🇭 Sharper Esports 🇰🇷 T1 🇺🇸 TEAM LIQUID 🇺🇦 Team Nemesis
Thailand Series Weekly Series Americas Series EMEA Championship
Survival Stage Survival Stage Survival Stage Survival Stage
ThanawatTH EEND PurdyKurty SoseD
Jdaii Type aLOW Mellman
Earthzapalui Rain1ng luke12 DIFX
Thunderz Heather Cowboi staed
C: CyD C: LashK C: Xtreme C: mclayy
Team Vitality Twisted Minds 🇨🇳 TYLOO 🇪🇺 Virtus.pro
EMEA Championship Global Partner Team Champions League Global Partner Team
Survival Stage Survival Stage Survival Stage Grand Finals
QWZYYY BatulinS OneDragon Lukarux
Lev4nte Lu 1ee NIXZYEE
Gedrox Perfect1ks KKong Beami
hallomybad xmpl HaoSkr curexi
C: HIRUZEN C: TheTab C: Aleksib C: ibiza

Schedule

PGS 9 takes place August 20-23:

  • Survival Stage: August 20

  • Final Stage: August 21-23

All match days begin at 3am PDT / 6am EDT / 10:00 UTC / 12:00 CEST / 18:00 CST.

Check out the Event Tracker for more details.

Talent

Meet the folks bringing you all the action on the English broadcast!

this post will be updated when the broadcast talent is announced

Watch

Here's where you can watch the tournament:

Subreddit Resources

  • Check out the subreddit sidebar to know exactly when each tournament day is happening, or check out the Event Tracker for quick access to the whole schedule and all necessary information.
  • Discuss the current tournament day and find all necessary information in our daily discussion threads posted on r/CompetitivePUBG during the tournament!
  • Support your favorite team by setting a user flair! Click the "edit user flair" button on the r/CompetitivePUBG subreddit sidebar.
reddit.com
u/EscapingKid — 2 days ago

PUBG Global Series 8 - Format, Teams, Schedule & More

The PUBG Global Series 8 is the eighth PGS tournament of the year. The second six PGS tournaments of 2026 feature teams that qualified based on their performances in Regional Series in the first half of the year, as well as Global Partner Teams. This is the second tournament of the third PGS circuit of the year.

New to PUBG Esports or want a deeper insight into how this works? Check out the Esports Guide.

Useful Links

Esports Guide - PGS | Event Tracker - PGS 8 | Liquipedia - PGS 8

Format

Here are all of the stages of the event.

Winners Stage:

  • Top 16 teams from PGS 7
  • 5 matches
  • Top 8 teams advance to Final Stage
  • Bottom 8 teams head to Survival Stage

Survival Stage:

  • 16 teams:
    • Bottom 8 teams from PGS 7
    • Bottom 8 teams from Winners Stage
  • 5 matches
  • Top 8 teams advance to Final Stage
  • Bottom 8 teams are eliminated from PGS 8

Final Stage:

  • 16 teams:
    • Top 8 teams from Winners Stage
    • Top 8 teams from Survival Stage
  • 10 matches (5 matches per day)
  • Top 8 teams from Winners Stage receive Advantage Points, which are added at the start of this stage
    • Advantage Points for each place:
Winners Stage Placement 1st 2nd 3rd 4th 5th 6th 7th 8th
Advantage Points 10 6 5 4 3 2 1 1

PGS 8 is played on patch 42.2 with v6.0.1 of SUPER.

$100,000 USD is spread among all participants based on the final results of the tournament.

Road to PGC

Teams' performances throughout Circuit 3 will award valuable PGS points for qualification to the PUBG Global Championship at the end of the year.

The PGC point distribution can be found here.

Teams

Here are all of the participating teams, their qualification routes and rosters.

🇨🇳 17Gaming 🇻🇳 Alpha Gaming 🇻🇳 Anyone's Legend 🇰🇷 DN SOOPers
Global Partner Team Vietnam Series Global Partner Team Global Partner Team
WenBo SimonT Destroyy Gyumin
tiantian Taikonn Himass REX
Lilghost pauu Delwyn DIEL
xwudd YmCud Sololzy Heaven
C: Akuma C: Dyann C: Vinh C: PLIKHE
🇹🇭 eArena 🇺🇸 Falcons 🇨🇳 FOUR ANGRY MEN 🇹🇭 FULL SENSE
Global Partner Team Global Partner Team Global Partner Team Global Partner Team
Lericz Gustav HSmm Belmoth
OHPONDZ Shrimzy Shen TiGGER
Pathompong Kickstart WINDah Thanad0l
Nourinz TGLTN SpaceMan Flash
C: Luxury C: GUNNER C: AnGin C: RUSHIIE
🇻🇳 GAM The Expendables 🇰🇷 Geekay Esports 🇰🇷 Gen.G Esports 🇧🇷 Godlike
Vietnam Series Weekly Series Global Partner Team Americas Series
Clories Seongjang BeaN lfp1
Hoangf Parkpro Salute fana
DuCkHjeUz AKaN seoul Haven_-
TanVuu EJ diyy Tny7
JUND C: LeClo C: BigHead
🇨🇳 JD Gaming 🇹🇭 Made in Thailand 🇺🇦 Natus Vincere 🇨🇳 Petrichor Road
Champions League Thailand Series Global Partner Team Global Partner Team
Dec12th Baren Hakatory i26v6
nanss Scappy Feyerist MMing
Cold119 KISS boost1k- Cui71
SuZe Jacob spyrro 04NB
MiF C: ALREIN Leris
🇹🇭 Sharper Esports 🇰🇷 T1 🇺🇸 TEAM LIQUID 🇺🇦 Team Nemesis
Thailand Series Weekly Series Americas Series EMEA Championship
ThanawatTH EEND PurdyKurty SoseD
Jdaii Type aLOW Mellman
Earthzapalui Rain1ng luke12 DIFX
Thunderz Heather Cowboi staed
C: CyD C: LashK C: Xtreme C: mclayy
Team Vitality Twisted Minds 🇨🇳 TYLOO 🇪🇺 Virtus.pro
EMEA Championship Global Partner Team Champions League Global Partner Team
QWZYYY BatulinS OneDragon Lukarux
Lev4nte Lu 1ee NIXZYEE
Gedrox Perfect1ks KKong Beami
hallomybad xmpl HaoSkr curexi
C: HIRUZEN C: TheTab C: Aleksib C: ibiza

Schedule

PGS 8 takes place August 13-16:

  • Winners Stage: August 13

  • Survival Stage: August 14

  • Final Stage: August 15-16

All match days begin at 3am PDT / 6am EDT / 10:00 UTC / 12:00 CEST / 18:00 CST.

Check out the Event Tracker for more details.

Talent

Meet the folks bringing you all the action on the English broadcast!

Watch

Here's where you can watch the tournament:

Subreddit Resources

  • Check out the subreddit sidebar to know exactly when each tournament day is happening, or check out the Event Tracker for quick access to the whole schedule and all necessary information.
  • Discuss the current tournament day and find all necessary information in our daily discussion threads posted on r/CompetitivePUBG during the tournament!
  • Support your favorite team by setting a user flair! Click the "edit user flair" button on the r/CompetitivePUBG subreddit sidebar.
reddit.com
u/EscapingKid — 8 days ago

Discussion Megathread - PC Update 42.3

https://preview.redd.it/fyrfgnhv2t7h1.png?width=1920&format=png&auto=webp&s=32c5c70292484a28f757fdd4a1fbfd591e787f29

Update 42.3 is now live on PC

Here are the main things you need to know about the update:

  • Map Service
  • New Weapon: RPD
    • The RPD is a new LMG weapon
    • Excels in combat with its high per-shot damage using 7.62mm ammunition and controllable recoil
    • It comes with a 50-round magazine by default, expandable to 110 rounds
    • World spawns, available on all maps
  • LMG Rebalance:
    • LMG reload rimes have been reduced by ~25%
    • Maximum horizontal recoil has been reduced by 30%
    • Vertical recoil has been lowered
  • Changes to Firing from Vehicles:
    • Players can now player only after fully leaning out of the vehicle window
    • Weapon spread now starts with a 10% penalty and gradually increases up to 20% at higher vehicle speeds
    • Recoil now starts with a 20% penalty and gradually increases up to 30% at higher vehicle speeds
  • PUBG: Playgrounds:
    • A new dedicated hub allowing players to browse featured community-created modes and jump into them through matchmaking
    • More information can be found in the PUBG: Playgrounds announcement
  • UX/UI Updates:
    • Settings menu has been updated with better navigation, clearer settings descriptions, more images, and a reset button for restoring a setting to its default value
    • More actions can now be configured as Toggle or Hold, including opening inventory, opening the extended map, and more
    • Key bindings have been reorganized into more intuitive categories
    • New keybindings have been added
    • You can now share your game settings by generating a unique sharing code other players can enter and have your game settings applied
    • A new Crosshair Customization feature has been added that lets you personalize your crosshair with preset crosshair styles or creating your own custom crosshairs
  • Other Updates:
    • You can now play POBG when servers are down for maintenance
    • Coupe RB, Dacia and Mirado health has been increased from 900 to 1000
    • Bots have been improved to behave more naturally in various situations
  • Bug Fixes, Including:
    • Fix for an issue where the client crashed when rapidly entering terrain destroyed by the Red Zone while in a vehicle
    • Fix for an issue where players could interact with a Blue Chip Tower while carrying a knocked-out player
    • Fix for an issue where GPU memory usage continuously increased and caused the client to crash when remaining minimized in DirectX 12 mode

...and more.

For a full rundown, please read the Update 42.2 Patch Notes or watch the Patch Report.

Please use this megathread for discussing the update, posting your experience so far, reporting issues you encounter, asking questions that come up.

reddit.com
u/EscapingKid — 8 days ago

PC Server Maintence Has Started - Update 42.3

https://preview.redd.it/av240v18wiih1.jpg?width=1920&format=pjpg&auto=webp&s=bd517893cb90555388e8186fa764a24ed2152c99

PC server maintenance has started and PC servers are now down.

The maintenance will take approximately 8.5 hours to complete.

PC servers are expected to go back up at:

PDT EDT UTC CEST KST
August 12 1:30am August 12 4:30am August 12 08:30 August 12 10:30 August 12 17:30

When maintenance is complete, Update 42.3 will be available. Patch Notes

NEW: after updating your game to Update 42.3, you can now play POBG while servers are down for maintenance.

reddit.com
u/EscapingKid — 8 days ago

[Dev Letter] Adjustment to the Map Selection System (NA, SA, EU, RU, Console)

Original Post (pubg.com)

https://preview.redd.it/h4f13i3pwoih1.png?width=1920&format=png&auto=webp&s=45963cefb2c29b2f391c34009b981c99d9d6a4b4

Hello, players.

In this Dev Letter, we'd like to share an update on adjustments we're making to the Map Selection feature in NA, SA, EU, RU, and Console, where it has been available since May.

In our previous Dev Letter, we explained that the introduction of Map Selection was a decision made to prioritize giving players the ability to choose the maps they wanted to play, while also taking into account the potential impact on the matchmaking environment. We also committed to continuing to monitor the live service and explore better ways to operate the feature. Today, we would like to share what we have observed through live service data and the background behind the adjustments we are making based on those findings.

■ What We Observed During the Initial Operation Period

To briefly look back, we introduced the Map Selection feature with the May update to regions that had previously operated under the Random Map system, and have been running it for approximately three months. This decision was made to provide more players with the opportunity to directly choose the maps they wanted to play, regardless of region.

During this period, one of the first things we examined was how players were actually using the Map Selection feature.  Our findings showed that players who actively selected a map consistently gravitated toward certain maps.

https://preview.redd.it/wqbu7a4qwoih1.png?width=1920&format=png&auto=webp&s=0dce3db10bff985777ac3ceed1cef617b7c0b787

* This data represents the share of selections for each map among players who used the Map Selection feature. It does not represent the overall map preferences of the entire player base.

For reference, throughout this Dev Letter, maps are categorized as either large or small based on their size, as outlined below.

Category Map Size Maps
Large Maps 8x8 km Erangel, Miramar, Taego, Deston, Rondo, Vikendi
Small Maps 4x4 km, 3x3 km, 2x2 km Sanhok,Paramo, Karakin

In particular, Erangel and one of the representative small maps continued to receive consistent selections throughout the period. Compared to the previous Random Map service, these maps also experienced relatively little change in the number of players per match. While this trend was not observed across every map, it did indicate that, for certain maps, players with different playstyle preferences were consistently finding and selecting the experiences they were looking for.

At the same time, we carefully reviewed the feedback many of you shared with us. Most of the concerns were not about the Map Selection feature itself, but rather about how it was being offered. On maps that received relatively few selections, the number of players per match decreased, resulting in longer matchmaking times and a higher proportion of bots. We found that these factors were contributing to concerns about overall matchmaking quality.

From the outset, we understood that introducing the Map Selection feature could involve certain trade-offs in matchmaking quality, and we communicated this in our previous Dev Letter. However, after reviewing both the live service data and your feedback, we concluded that the impact has been more noticeable than we originally anticipated.

Based on these findings, we believe adjustments to the current operation of the feature are necessary. In the following sections, we'd like to share the direction of those changes and the reasoning behind them.

■ Reviewing the Number of Available Maps

We plan to continue supporting the Map Selection feature itself, as several maps have continued to receive consistent selections throughout the operation period. However, we also concluded that it was necessary to re-evaluate how many maps should be available at the same time.

While Map Selection is available, both players who actively select a map and those who enter Random Matchmaking are matched across all five available maps. As a result, even if you do not select a map yourself, the overall matchmaking pool in that region is still divided across five different maps.

The matchmaking pools in PC regions (NA, SA, EU, and RU) and across all Console regions are comparatively smaller. As a result, offering five maps simultaneously proved to be more than the matchmaking environment in these regions could effectively support. On maps with relatively fewer selections, this led to fewer players per match, longer matchmaking times, and a higher proportion of bots.

To address this, we will reduce the number of available map slots from five to three. By concentrating the player population across fewer maps, we expect to increase the number of players per match while reducing both matchmaking times and the proportion of bots. We believe this adjustment will improve the matchmaking experience for both players who use Map Selection and those who enter Random Matchmaking.

We also took into consideration the consistent feedback requesting separate options for large maps and small maps. With that in mind, we believe that three map slots represent the smallest configuration that allows us to offer one fixed slot, one large map, and one small map while avoiding unnecessary fragmentation of the matchmaking pool. This is why we decided to move to a three-slot configuration.

■ Map Slot Configuration

Following this adjustment, the Map Selection system will consist of one fixed slot and two rotating slots. The two rotating slots will feature one large map and one small map.

The fixed slot will always feature Erangel. Throughout the operation period, Erangel consistently received the highest level of player selections and experienced relatively little change in the number of players per match compared to the previous Random Map service. Based on this consistent demand, we believe Erangel should remain permanently available rather than rotating in and out on a weekly basis.

The two rotating slots will consist of one large map(8x8) and one small map(4x4, 3x3, 2x2).

We also considered prioritizing maps solely based on selection rates. However, this approach would result in periods where players who prefer small maps would have no opportunity to select one. Although small maps accounted for a smaller share of overall selections during the operation period, they continued to receive steady engagement from a dedicated group of players. For this reason, we believe it is important to ensure that players who enjoy small maps always have one available as a selectable option.

■ Update Details

Regions Console: NA, EU, SA, APAC
Schedule Console : August 20, after live server maintenance
Update Details The number of available map slots will be reduced from 5 to 3. 1 Fixed Slot 2 Rotating Slots
  • The Map Selection feature itself will remain unchanged. Only the selection of available maps will be adjusted.
  • The two rotating slots will consist of one large map and one small map.
  • The detailed map lineup can be found in this month's Map Service Report.

■ The Road Ahead

With this adjustment, our goal is to find the right balance between preserving players' ability to choose the maps they want to play and maintaining a healthy matchmaking environment.

After these changes are implemented, we will continue monitoring key operational data, including the number of players per match, changes in bot participation, and your feedback. We are also preparing a separate Q&A to address additional topics that were not covered in this Dev Letter and answer a wider range of questions. As always, your feedback will continue to help shape our development direction, and we will share both our decisions and the reasoning behind them through Dev Letters and other communication channels.

As always, we remain committed to providing the best possible gameplay experience.

Thank you.

We'll see you again in our next Dev Letter.

PUBG: BATTLEGROUNDS Team

reddit.com
u/EscapingKid — 9 days ago

Patch Notes - Update 42.3

Original Post (pubg.com)

https://preview.redd.it/ealah9oxxoih1.png?width=1920&format=png&auto=webp&s=da0a8f2d8599d950eb1fbff260005c20221a9a7a

42.3 Highlights

https://preview.redd.it/xrrmxoqyxoih1.png?width=1920&format=png&auto=webp&s=d30ac66a95e805ca58608f70b778c64605652a64

Patch Report #42.3 | New RPD LMG, PUBG: Playgrounds, and POBG Is Back... During Maintenance!

Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • Console: 26/8/20, 01:00 - 09:00

Map Service

Check out the Map Service Report - Update 42.3 for the latest info on regional map preferences and rotations!

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

Gunplay

In our recent Dev Letter, we introduced the vision behind Meta Rotation and our long-term direction for PUBG's gunplay. In this Patch Notes, we'll walk you through the detailed changes included in the first Meta Rotation, including the LMG rebalance and the introduction of the new weapon, RPD. If you'd like to learn more about the development background and long-term goals of Meta Rotation, be sure to check out the Dev Letter (Link).

  • What is Meta Rotation? Meta Rotation is a long-term approach to gunplay that moves away from having certain weapons dominate the meta for extended periods. Instead, approximately every four months, different weapon classes and playstyles will take center stage, bringing meaningful changes to the gunplay experience.

LMG Rebalance

https://preview.redd.it/11b9uhm5yoih1.png?width=1920&format=png&auto=webp&s=15baf0d80bb1bf061c1003053292d4bf374f0aa1

To improve the overall usability of Light Machine Guns (LMGs), we've made the following adjustments:

  • Reload times for all LMGs have been reduced by approximately 25%.
  • Both vertical and horizontal recoil have been adjusted.
    • Maximum horizontal recoil has been reduced by 30%.
    • Vertical Recoil
      • The sharp recoil spike at the beginning of sustained fire has been softened, while the overall recoil pattern has been refined.

New Weapon - RPD

The first Meta Rotation also introduces RPD, the new LMG to arrive in PUBG: BATTLEGROUNDS in nearly two years.

https://preview.redd.it/g4fgsbe6yoih1.png?width=1920&format=png&auto=webp&s=023fe81b9b28c7054d5c3d5e30075deb5a186d59

The RPD excels in combat with its high per-shot damage using 7.62mm ammunition and controllable recoil. It comes with a 50-round magazine by default, expandable to 110 rounds, allowing for sustained suppressive fire. In contrast, the M249 maintains its strengths through a higher rate of fire and faster bullet velocity.

  • Weapon type: Light Machine Guns (LMG)
  • Ammo: 7.62mm
  • Fire mode:  Full-auto
  • Damage: 43
  • Muzzle velocity: 735m/s
  • Rate of fire: 750 RPM
  • Magazine attachment: All AR/LMG magazine attachments.
  • Stock attachment: All AR/LMG stock attachments. 
  • Can attach up to the 6x Scope.
  • Cannot equip Foregrip/ Muzzle attachments.
  • World spawns.
  • Available on all maps.

Developer's Comment: This update marks the first season of Meta Rotation*, introducing a new gunplay experience centered around LMGs. Our goal is to bring new strategies and combat experiences to the battlefield while refreshing the familiar flow of combat.*

For our first Meta Rotation, we selected LMGs, a weapon class known for its strong sustained firepower but one that has seen relatively low usage due to long reload times and heavy recoil. With this update, we've introduced substantial balance adjustments alongside the new RPD*, giving LMGs a much stronger presence at the center of the meta while allowing each weapon to retain its own distinct characteristics.*

Going forward, Meta Rotation will continue to bring different weapon categories into the spotlight. We hope each season gives you an opportunity to explore new playstyles and strategies, and we look forward to seeing you enjoy the changing battlefield with LMGs as our first featured meta.

Other Changes

Firing from Vehicles

  • Players can now fire only after fully leaning out of the vehicle window.
  • The lean-out and lean-in animation timing has been adjusted, delaying when players can begin firing.
  • Weapon spread now starts with a 10% penalty and gradually increases up to 20% at higher vehicle speeds.
  • Recoil now starts with a 20% penalty and gradually increases up to 30% at higher vehicle speeds.
  • On console, recoil while riding in vehicles remains unchanged and is still not applied.

Developer's Comment: Vehicles are an important strategic element that can shift the flow of the battlefield by providing both fast mobility and cover. The ability to move quickly while passengers pressure enemies has long contributed to PUBG's dynamic vehicle combat experience.

At the same time, we've continued to hear your feedback that players on foot can have difficulty responding to enemies firing from moving vehicles, and that quickly switching seats to fire can be overly effective. With this feedback in mind, we've adjusted the balance to reduce the effectiveness of firing at high speeds and immediately after switching seats, while preserving the excitement and strategic value of vehicle play.

With this update, weapon spread and recoil now increase as vehicle speed rises, and players can only begin firing after fully leaning out of the vehicle. Vehicle speed penalties also apply immediately after switching from the driver's seat to a passenger seat.

Going forward, we'll continue to refine vehicle combat so that vehicles remain a powerful strategic tool while providing a healthier and more balanced combat experience when engaging players on foot.

Hybrid Scope

https://preview.redd.it/dep1m4i8yoih1.png?width=1920&format=png&auto=webp&s=ac19593b677c7d6609a8b5e44335d6189d2de24f

  • The reticle size in low-magnification mode has been reduced.
  • The volume of the magnification switching sound has been increased.

Gameplay

Vehicles

※ The following changes apply to all modes.

https://preview.redd.it/p1jju1hdyoih1.png?width=1920&format=png&auto=webp&s=5e04d21b7f9690659bd227d35c37a03d06241257

  • The following vehicles have had their Health increased from 900 → 1,000:
    • Coupe RB
    • Dacia
    • Mirado

Basic Training

  • Voice guidance from NPC Pan has been restored in Basic Training.
  • Please note that NPC Pan's voice guidance may not be available in certain environments depending on hardware specifications or other conditions.

Bot Refinement

  • Bots have been improved to behave more naturally in various situations.

UX/UI

Settings Improvements

A variety of improvements have been made to enhance the overall usability and convenience of the Settings menu.

https://preview.redd.it/wt6qdugeyoih1.png?width=1920&format=png&auto=webp&s=e4476d7553bca59f9e356c188afeffe176771d7a

  • Descriptions for several options have been updated for better clarity, and helpful images have been added where applicable.
  • A new side navigation panel has been added, allowing you to quickly jump between option groups.
  • A reset button has been added, allowing individual options to be restored to their default values.

Toggle / Hold Options

https://preview.redd.it/n5xcsr3fyoih1.png?width=1920&format=png&auto=webp&s=eff25cc778c38cdbbe771d0654a96fe7a8aa5711

The following actions can now be configured as Toggle or Hold under Settings > Controls > Key Input Method > Interface:

  • Inventory
  • Extended Minimap
  • Throwables Radial
  • Heal Items Radial
  • Message Radial
  • Action Radial

Key Bindings UI Improvements

  • Several new tabs have been added under Settings > Key Bindings.
  • New Interface, Audio, Spectate and Replay, and Observer tabs have been added.
    • Existing key binding options have been reorganized into more intuitive categories, making it easier to find and customize settings.
  • The following new actions have been added under the Interface tab:
    • Inventory Pick Up Item
    • Inventory Drop All
    • Inventory Drop Half
    • Map Marker
    • Waypoint
    • Delete Waypoint
    • Show/Hide Airplane Path
    • Apply Skin
    • Remove Skin
    • Match Log
    • Missions
  • A "Clear Binding" key guide has been added to the bottom-right corner of the Settings screen, allowing you to clear a key binding by pressing ESC.

Crosshair Customization

A new Crosshair Customization feature has been added, allowing you to personalize your crosshair to suit your playstyle.

  • Weapon categories: General, Shotgun, Handgun and Throwables
  • Choose from preset crosshair styles or create your own custom crosshair.
  • The following elements can be customized:
    • Crosshair Color
    • Lines: Style, Length, Thickness, Opacity, Rotation, Angle
    • Dot: Style, Rotation, Size, Opacity
    • Outline: Color, Thickness, Opacity
  • Changes are previewed in real time and can be saved through the Settings menu.
  • The Flare Gun and Zipline Gun use the Handgun crosshair settings, with some customization options unavailable.
  • Throwables support color and opacity customization only.

Misc

https://preview.redd.it/88uh2amgyoih1.png?width=1920&format=png&auto=webp&s=3be9cbdfbdca09b764a809c5bb71fd9cfe38b8d5

  • The Settings menu background and UI have been updated.
  • Key binding options for the following removed content have been removed:
    • Equip Decoy Grenade
    • Equip Spike Trap

Event Center

  • A new event type has been added, allowing players to progress through missions sequentially by completing the previous mission first.
  • Reward previews are now available by selecting reward icons in the Event Mission screen.
    • Currency rewards do not support previews.
  • Reward icons in event missions (excluding Roulette Missions) will now display a notification when rewards are available to claim.
  • Events with all rewards claimed are now sorted to the bottom of the Event List.
    • This also applies to permanent events.

Notice on the Removal of Workshop Chests

  • As previously announced in the July Store Update, certain chests will be removed from the game with the September update.
  • If you own any of the chests scheduled for removal, you will receive compensation equivalent to their respective value.
  • If you own a bundle containing one or more Survivor’s Chests, the bundle will be updated to exclude them following the September update. You will also receive compensation equivalent to the value of the Survivor’s Chests previously included in the bundle.
  • If you own a bundle or pack containing one or more Archivist’s Chest, you will receive compensation equivalent to the purchase price of the bundle or pack.

Chests Scheduled for Removal & Compensation

Item Compensation
ARCHIVIST'S CHEST 180 G-Coin
SURVIVOR'S CHEST 200 G-Coin
HANNA PRIME PARCEL 1,950 G-Coin
DORIAN PRIME PARCEL 1,950 G-Coin

Bundles Containing Survivor’s Chests & Compensation (PC/Console)

https://preview.redd.it/ll4l1ofjyoih1.png?width=894&format=png&auto=webp&s=1a231ca5298e68955c9b45bf64e6a9c246915a4f

Bundles/Packs Containing Archivist’s Chests & Compensation

Item Compensation
ARCHIVIST'S CHEST PACK (x1) 10 Artisan Tokens
ARCHIVIST'S CHEST BUNDLE (x1) 240 G-Coin
ARCHIVIST'S CHEST BUNDLE (x5) 900 G-Coin
ARCHIVIST'S CHEST BUNDLE (x10) 1,800 G-Coin
ARCHIVIST'S CHEST BUNDLE (x25) 5,750 G-Coin
ARCHIVIST'S CHEST BUNDLE (x50) 11,500 G-Coin

Workshop

New item sets have been added to the Hunter's Chest and Archivist's Chest.

https://preview.redd.it/pj6x3lkkyoih1.png?width=1920&format=png&auto=webp&s=e4e68f03c388cc82cb16b2fe4471f50aa3ea98b6

Survivor Pass: Summer Getaway

A brand new Survivor Pass is prepared for Update 42.3. Read more details on the August Store Update announcement!

https://preview.redd.it/j5u9gz7lyoih1.png?width=1920&format=png&auto=webp&s=95056f86c0660e145d4f3d522db990ace49c856f

Bug Fixes

Gameplay

  • Fixed an issue where the lens effect was not properly applied in Special Zones when using the low magnification of the Hybrid Scope and the low and high magnifications of the P90 Scope.
  • Added lens color to the low magnification of the Hybrid Scope.
  • Fixed an issue where the edges of the P90 Scope appeared black.
  • Fixed an issue where the client crashed when rapidly entering terrain destroyed by the Red Zone while in a vehicle.
  • Fixed an issue where the BRDM could not be equipped in custom lobbies.
  • Fixed an issue where players could interact with a Blue Chip Tower while carrying a knocked-out player.
  • Fixed an issue where PAN would occasionally die during the revive stage of the Basic Training.
  • Fixed an issue where players could not jump or vault onto certain motorcycles.
  • Fixed an issue where Basic Training replays remained under Career > Replays.
  • Fixed an issue where a Radio Message was displayed when placing a location marker over 1 km away, despite the marker not being displayed.
  • Fixed an issue where the effect appeared incorrectly when destroying a tire.

World

  • Fixed collision, texture, performance, and some other general Sanhok issues.
  • Fixed an issue where player locations were displayed incorrectly on the minimap in Replays and Death Cams on Vikendi and Miramar.
  • Fixed an issue where parts of the minimap edges appeared cut off on Sanhok and Karakin.
  • Fixed an issue where the starting positions of the plane and Blue Zone were incorrect on Sanhok and Karakin.

UX/UI

  • Fixed an issue where the scroll position of the item list in Special Crafting was incorrectly retained under certain circumstances.
  • Fixed an issue where the mute icon was displayed on the Voice Chat widget when muted.
  • Fixed an issue where the mission list would occasionally not be displayed during Basic Training.
  • Fixed an issue where the character was not displayed in the lobby after restarting the lobby while a skin was selected under Customize > Weapons > Consumables.
  • Fixed an issue where the map function UI buttons were not displayed on the World Map in Training Mode, Clan Training, and Custom Match Training Mode.
  • Fixed an issue where item names and images briefly appeared incorrectly when the item list was updated in the Vicinity tab of the Inventory.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed an issue where the hit range of certain melee weapon skins slightly differed.
  • Fixed an issue where the ankle became transparent when wearing Handmade Hero Boots with certain pants.
  • Fixed a clipping issue when the female character wearing the Digital Darling Jacket with a backpack or vest.
  • Fixed a clipping issue when wearing the Mini-skirt (Purple).
  • Fixed an issue where the ankle became transparent when the male character wearing First Jump Pants with PCS3 Suntouched Boots.
  • Fixed an issue where the ankle became transparent when wearing 17shou's Beast Sweatpants with Neon Warlord Boots.
  • Fixed an issue where the bottoms of the shoes appeared incorrectly in the Fashion Exhibit Lobby.
  • Fixed an issue where the belt was not displayed when wearing the Handmade Hero Skirt with certain crop tops.
  • Fixed a clipping issue when the male character wearing the Groom-to-Be Pants with certain shoes.
  • Fixed an issue where the melee weapon swing sound effect did not play for Hanna in the Contender Room.
  • Fixed an issue where the acquisition method tooltip for EVE items appeared blank in the Contender Room lobby.
  • Fixed an issue where EVE's dive trail effect remained on the ground under certain circumstances.
reddit.com
u/EscapingKid — 9 days ago

August Store Update 2026

Original Post (pubg.com)

https://preview.redd.it/nmfjjuqezoih1.png?width=1920&format=png&auto=webp&s=eb705ff3f00fda4f6f4c3e33cd871334108b6eae

Workshop Item Update

With the upcoming September Update, the crafting/disassembling credit balance for the collaboration items listed below will be adjusted.

Following the credit balance adjustments made to some Workshop items in Update 30.2, these additional adjustments will be made to align the credit balance of the remaining Workshop items.

Please see below for the detailed changes to each item.

https://preview.redd.it/uds7tfdfzoih1.png?width=891&format=png&auto=webp&s=252c9c0cd6bcda91f07a17817912b906ca730a56

New Items and Skins

※ All featured items may become available again at a later date via the Workshop, Your Shop, or other in-game features, as well as various events and promotions.

※ Sale periods are subject to change depending on circumstances.

SURVIVOR PASS: SUMMER GETAWAY

※ Probability-based items, including the Survivor Pass, are unavailable for purchase in the BE and NL regions (Belgium and the Netherlands) due to legal issues.

Make this summer unforgettable with SURVIVOR PASS: SUMMER GETAWAY.

https://preview.redd.it/752fwazfzoih1.png?width=1920&format=png&auto=webp&s=f87f772a66198575be6f84bc7fb47409c9405240

Sales Period (UTC)

  • Console: 2026/08/20, after live server maintenance - 2026/09/17, 00:00

*As announced in the July Store Update, in the Survivor Pass rewards, the Survivor Crate has been replaced with two Hunter’s Chests, and the Archivist's Chest has been replaced with one Cargo Ticket for the August Store Update as well.

Hideout: Weapon Skins

Contraband Crate

※ The probabilities for items obtainable from Contraband Crates can be found on the Hideout - Contraband - More Details - Probability to acquire page.

A new M79 weapon skin awaits you in August's Contraband Crate.

Block your enemies' line of sight with smoke in summer-themed colors!

https://preview.redd.it/ddxfs9tgzoih1.png?width=1920&format=png&auto=webp&s=f650993f5e690229abe2e1a9ebf98fc1121f17b7

New Item

  • FLAMINGO FLING - Contraband Crate

FLAMINGO FLING - Contraband Crate (Open 10) offers a 50% discount for the first purchase.

Sales Period (UTC)

  • Console: 2026/08/20, after live server maintenance - 2027/01/14, 00:00

Scrap Broker

New Items

  • Pink Flamingo Fling - M79
  • Blue Flamingo Fling - M79

Sales Period (UTC)

  • Console: 2026/08/20, after live server maintenance - 2027/01/14, 00:00

FINAL PASSAGE

Shroud the battlefield in darkness with the FINAL PASSAGE collection and its old-world charm.

https://preview.redd.it/ge17bnthzoih1.png?width=1920&format=png&auto=webp&s=2d850ae1f84f97c48b7ae4a1376e309aa05bb026

Sales Period (UTC)

  • Console : 2026/08/20, after live server maintenance - 2027/05/20, 00:00

COLLABORATION: XIAOHAI

A special collaboration with streamer XIAOHAI! Discover items brimming with XIAOHAI's vibe.

https://preview.redd.it/z4ysywmizoih1.png?width=1920&format=png&auto=webp&s=24c5d63bd0e29263f1b929583754f55df05de8b2

Sales Period (UTC)

  • Console : 2026/08/26, 02:00 - 2026/11/25, 00:00

GPT 2026

Check out the special edition skins for the 2026 PUBG: BATTLEGROUNDS Esports Global Partner Teams!

https://preview.redd.it/eluq2cbjzoih1.png?width=1920&format=png&auto=webp&s=0af3ceba6441450f04ed87aaa7879dab45253f92

Sales Period (UTC)

  • Console : 2026/08/20, after live server maintenance - 2026/09/17, 00:00

Your Shop

Your personalized shop, with incredible discounts, is reopening this August!

https://preview.redd.it/8xwo2l1kzoih1.png?width=1920&format=png&auto=webp&s=7eae1fb83c5cbd0c099e1d1e9eee39c96fef83ac

Sales Period (UTC)

  • Console : 2026/08/26, 02:00 - 2026/09/23, 00:00

Happy shopping! 

PUBG: BATTLEGROUNDS Team

reddit.com
u/EscapingKid — 9 days ago

Map Service Report - Update 42.3

Original Post (pubg.com)

https://preview.redd.it/dcwjewsywoih1.png?width=1920&format=png&auto=webp&s=d1b4cc7f6464f61e76335c597d7bba7d9d348a21

Hello players!

We’re sharing regional map preference data and rotation details for Update 42.3 below.

Map Preference by Region

 Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.

Due to rounding, the total of map preference percentages may not add up to exactly 100%.

  • Map Preference Measurement Period: June 1 - July 28

https://preview.redd.it/bn6kvqpzwoih1.png?width=1672&format=png&auto=webp&s=c520eaec2b24ad59e1a422fa3536fb17a25eef4f

Based on the regional map preferences above, the following map rotations will be applied in Update 42.3.

Map Service

※ Console players can anticipate the next rotation every Thursday at 07:00 UTC.

Schedule

Start Date Console
Week 1 August 20
Week 2 August 27
Week 3 September 3
Week 4 September 10

Normal Match

  • As announced in the [Dev Letter] Adjustment to the Map Selection System for NA, SA, EU, RU, and Console, the Map Selection system has been updated for the regions below following Update 42.3.
    • Regions
      • Console: NA, EU, SA, APAC
    • What's Changed
      • The number of available map slots has been reduced from five to three. Players can continue to select and play their preferred map from the available options.
      • Map Slot Configuration: 1 Fixed Map + 2 Rotating Maps

Console (All Regions)

https://preview.redd.it/xn1v2ieexoih1.png?width=890&format=png&auto=webp&s=1c1912740267783c4aa1635247228657f9b42592

Ranked

  • Erangel (25%) / Miramar (25%) / Taego (25%) / Rondo (25%)
  • The map service for Ranked is updated on a season-by-season basis.

 

We’ll see you on the Battlegrounds!

 

PUBG: BATTLEGROUNDS Team

reddit.com
u/EscapingKid — 9 days ago

Patch Notes - Update 42.3

Original Post (pubg.com)

https://preview.redd.it/ealah9oxxoih1.png?width=1920&format=png&auto=webp&s=da0a8f2d8599d950eb1fbff260005c20221a9a7a

42.3 Highlights

https://preview.redd.it/xrrmxoqyxoih1.png?width=1920&format=png&auto=webp&s=d30ac66a95e805ca58608f70b778c64605652a64

Patch Report #42.3 | New RPD LMG, PUBG: Playgrounds, and POBG Is Back... During Maintenance!

Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • PC: 26/8/12 00:00 - 08:30
  • Console: 26/8/20, 01:00 - 09:00

Map Service

Check out the Map Service Report - Update 42.3 for the latest info on regional map preferences and rotations!

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

Gunplay

In our recent Dev Letter, we introduced the vision behind Meta Rotation and our long-term direction for PUBG's gunplay. In this Patch Notes, we'll walk you through the detailed changes included in the first Meta Rotation, including the LMG rebalance and the introduction of the new weapon, RPD. If you'd like to learn more about the development background and long-term goals of Meta Rotation, be sure to check out the Dev Letter (Link).

  • What is Meta Rotation? Meta Rotation is a long-term approach to gunplay that moves away from having certain weapons dominate the meta for extended periods. Instead, approximately every four months, different weapon classes and playstyles will take center stage, bringing meaningful changes to the gunplay experience.

LMG Rebalance

https://preview.redd.it/11b9uhm5yoih1.png?width=1920&format=png&auto=webp&s=15baf0d80bb1bf061c1003053292d4bf374f0aa1

To improve the overall usability of Light Machine Guns (LMGs), we've made the following adjustments:

  • Reload times for all LMGs have been reduced by approximately 25%.
  • Both vertical and horizontal recoil have been adjusted.
    • Maximum horizontal recoil has been reduced by 30%.
    • Vertical Recoil
      • The sharp recoil spike at the beginning of sustained fire has been softened, while the overall recoil pattern has been refined.

New Weapon - RPD

The first Meta Rotation also introduces RPD, the new LMG to arrive in PUBG: BATTLEGROUNDS in nearly two years.

https://preview.redd.it/g4fgsbe6yoih1.png?width=1920&format=png&auto=webp&s=023fe81b9b28c7054d5c3d5e30075deb5a186d59

The RPD excels in combat with its high per-shot damage using 7.62mm ammunition and controllable recoil. It comes with a 50-round magazine by default, expandable to 110 rounds, allowing for sustained suppressive fire. In contrast, the M249 maintains its strengths through a higher rate of fire and faster bullet velocity.

  • Weapon type: Light Machine Guns (LMG)
  • Ammo: 7.62mm
  • Fire mode:  Full-auto
  • Damage: 43
  • Muzzle velocity: 735m/s
  • Rate of fire: 750 RPM
  • Magazine attachment: All AR/LMG magazine attachments.
  • Stock attachment: All AR/LMG stock attachments. 
  • Can attach up to the 6x Scope.
  • Cannot equip Foregrip/ Muzzle attachments.
  • World spawns.
  • Available on all maps.

Developer's Comment: This update marks the first season of Meta Rotation, introducing a new gunplay experience centered around LMGs. Our goal is to bring new strategies and combat experiences to the battlefield while refreshing the familiar flow of combat.

For our first Meta Rotation, we selected LMGs, a weapon class known for its strong sustained firepower but one that has seen relatively low usage due to long reload times and heavy recoil. With this update, we've introduced substantial balance adjustments alongside the new RPD, giving LMGs a much stronger presence at the center of the meta while allowing each weapon to retain its own distinct characteristics.

Going forward, Meta Rotation will continue to bring different weapon categories into the spotlight. We hope each season gives you an opportunity to explore new playstyles and strategies, and we look forward to seeing you enjoy the changing battlefield with LMGs as our first featured meta.

Other Changes

Firing from Vehicles

  • Players can now fire only after fully leaning out of the vehicle window.
  • The lean-out and lean-in animation timing has been adjusted, delaying when players can begin firing.
  • Weapon spread now starts with a 10% penalty and gradually increases up to 20% at higher vehicle speeds.
  • Recoil now starts with a 20% penalty and gradually increases up to 30% at higher vehicle speeds.
  • On console, recoil while riding in vehicles remains unchanged and is still not applied.

Developer's Comment: Vehicles are an important strategic element that can shift the flow of the battlefield by providing both fast mobility and cover. The ability to move quickly while passengers pressure enemies has long contributed to PUBG's dynamic vehicle combat experience.

At the same time, we've continued to hear your feedback that players on foot can have difficulty responding to enemies firing from moving vehicles, and that quickly switching seats to fire can be overly effective. With this feedback in mind, we've adjusted the balance to reduce the effectiveness of firing at high speeds and immediately after switching seats, while preserving the excitement and strategic value of vehicle play.

With this update, weapon spread and recoil now increase as vehicle speed rises, and players can only begin firing after fully leaning out of the vehicle. Vehicle speed penalties also apply immediately after switching from the driver's seat to a passenger seat.

Going forward, we'll continue to refine vehicle combat so that vehicles remain a powerful strategic tool while providing a healthier and more balanced combat experience when engaging players on foot.

Hybrid Scope

https://preview.redd.it/dep1m4i8yoih1.png?width=1920&format=png&auto=webp&s=ac19593b677c7d6609a8b5e44335d6189d2de24f

(PC) PUBG: Playgrounds

A new dedicated hub, PUBG: Playgrounds, has been added, allowing players to browse featured community-created modes and jump into them through matchmaking.

For more information, please refer to the PUBG: Playgrounds announcement.

PUBG: Playgrounds - Editor Improvements

Team Selection UI

A new Team Selection UI has been added, making it easier for players to choose and manage teams.

https://preview.redd.it/okfupra9yoih1.png?width=1920&format=png&auto=webp&s=c4bd51760dde16272396337d73040d9ef02d6965

  • You can enable Team Selection UI via Edit Manager > Settings > Rules > Match > Team Assignment.
  • During the pre-match preparation phase, players can directly choose the team they want to join.
  • The current and maximum number of players for each team is displayed in real time.
  • Players who do not select a team before the preparation phase ends will be evenly distributed to teams with available slots.
  • The Custom team assignment option has been renamed to Host Assignment.
    • Host Assignment: The host manually assigns players to teams.
  • The Allow Team Selection option under Game Options has been removed.

End-of-Match Screen

A new End-of-Match screen has been added, providing a clearer overview of match results.

https://preview.redd.it/btczh61ayoih1.png?width=1920&format=png&auto=webp&s=9be4fed3d72bf2f0a20dd95b67ce0bc56f5b917e

  • View both Round Results and Match Results separately.
  • Team rankings, wins, total points, and each player's earned points are displayed.
  • The winning team and your own team are highlighted for improved readability.

Status board

A new in-game Status board has been added, allowing players to check the current match status at any time.

  • Enable the feature via Edit Manager > Settings > Rules > Match > Show Status board.
  • Once enabled, press L to open or close the Status board during gameplay.
  • The Status board displays the same team scores and player information as the Round Results screen.
  • Individual player points are displayed on both the End-of-Match screen and the scoreboard.

Misc.

  • The design of device icons in the Edit Manager has been improved.

(PC) POBG: Maintenance Mode

※ The following updates apply to PC platforms(Steam, Epic).

A new offline mini-game, POBG, has been added for you to enjoy during server maintenance. Play while you wait!

https://preview.redd.it/5pozkjcbyoih1.png?width=1920&format=png&auto=webp&s=ef60f32b1bfd20f4e6f2f59dc62e0fce8b014cf5

  • POBG is only available during server maintenance.
  • Best completion times are displayed separately for Normal and Hard modes.
  • Best records are saved locally on the PC being used, rather than to your PUBG account.
  • If you are already playing POBG when server maintenance ends, you can continue your current session until it is completed.
  • PC Café billing does not apply while playing POBG.

Gameplay

Blue Zone Placement Improvements

  • The minimum and maximum values for the Blue Zone Spread setting in Custom Matches and the Spread Ratio setting on the UGC Blue Zone Device have been updated as follows:
    • Minimum: 0
    • Maximum: 1
  • The spread setting has also been made more intuitive:
    • Values closer to 0 will generate Blue Zones closer to the center of the map.
    • Values closer to 1 will generate Blue Zones closer to the outer edges of the map.
  • The areas where Blue Zone centers can be generated have also been refined across maps. Locations that are difficult to access or create unfair gameplay have been excluded, while certain low-impact areas have been added to improve overall Blue Zone placement.

* Notes : Due to the changes to the Blue Zone Spread system, Blue Zone placement may differ when using Custom Match or UGC presets created before this update. If you wish to maintain the previous Blue Zone setting, please review your existing presets and adjust the spread values according to the new 0–1 scale. In particular, any previous value above 1 will now be clamped to 1, which may result in Blue Zones being placed closer to the edge of the map than intended.

Vehicles

※ The following changes apply to all modes.

https://preview.redd.it/p1jju1hdyoih1.png?width=1920&format=png&auto=webp&s=5e04d21b7f9690659bd227d35c37a03d06241257

  • The following vehicles have had their Health increased from 900 → 1,000:
    • Coupe RB
    • Dacia
    • Mirado

Basic Training

  • Voice guidance from NPC Pan has been restored in Basic Training.
  • Please note that NPC Pan's voice guidance may not be available in certain environments depending on hardware specifications or other conditions.

Bot Refinement

  • Bots have been improved to behave more naturally in various situations.

UX/UI

Settings Improvements

A variety of improvements have been made to enhance the overall usability and convenience of the Settings menu.

https://preview.redd.it/wt6qdugeyoih1.png?width=1920&format=png&auto=webp&s=e4476d7553bca59f9e356c188afeffe176771d7a

  • Descriptions for several options have been updated for better clarity, and helpful images have been added where applicable.
  • A new side navigation panel has been added, allowing you to quickly jump between option groups.
  • A reset button has been added, allowing individual options to be restored to their default values.

Toggle / Hold Options

https://preview.redd.it/n5xcsr3fyoih1.png?width=1920&format=png&auto=webp&s=eff25cc778c38cdbbe771d0654a96fe7a8aa5711

The following actions can now be configured as Toggle or Hold under Settings > Controls > Key Input Method > Interface:

  • Inventory
  • Extended Minimap
  • Throwables Radial
  • Heal Items Radial
  • Message Radial
  • Action Radial

Key Bindings UI Improvements

  • Several new tabs have been added under Settings > Key Bindings.
  • New Interface, Audio, Spectate and Replay, and Observer tabs have been added.
    • Existing key binding options have been reorganized into more intuitive categories, making it easier to find and customize settings.
  • The following new actions have been added under the Interface tab:
    • Inventory Pick Up Item
    • Inventory Drop All
    • Inventory Drop Half
    • Map Marker
    • Waypoint
    • Delete Waypoint
    • Show/Hide Airplane Path
    • Apply Skin
    • Remove Skin
    • Match Log
    • Missions
  • A "Clear Binding" key guide has been added to the bottom-right corner of the Settings screen, allowing you to clear a key binding by pressing ESC.

(PC) Settings Sharing

A new Settings Sharing feature has been added, making it easier to share your settings with other players.

https://preview.redd.it/j02rjgufyoih1.png?width=1920&format=png&auto=webp&s=6557ac552079c914341531e11cb1d9f7197fe4d5

  • Generate a unique sharing code based on your current settings and share it with others.
  • Enter a sharing code to import another player's settings.
  • When applying shared settings, you can choose which categories to import:
    • Audio
    • Controls
    • Key Bindings
    • Gameplay
  • Certain hardware-dependent settings, such as Graphics, cannot be shared.
  • Unused codes expire after 90 days. After expiration, a new sharing code must be generated.

Crosshair Customization

A new Crosshair Customization feature has been added, allowing you to personalize your crosshair to suit your playstyle.

  • Weapon categories: General, Shotgun, Handgun and Throwables
  • Choose from preset crosshair styles or create your own custom crosshair.
  • The following elements can be customized:
    • Crosshair Color
    • Lines: Style, Length, Thickness, Opacity, Rotation, Angle
    • Dot: Style, Rotation, Size, Opacity
    • Outline: Color, Thickness, Opacity
  • Changes are previewed in real time and can be saved through the Settings menu.
  • The Flare Gun and Zipline Gun use the Handgun crosshair settings, with some customization options unavailable.
  • Throwables support color and opacity customization only.

Misc

https://preview.redd.it/88uh2amgyoih1.png?width=1920&format=png&auto=webp&s=3be9cbdfbdca09b764a809c5bb71fd9cfe38b8d5

  • The Settings menu background and UI have been updated.
  • Key binding options for the following removed content have been removed:
    • Equip Decoy Grenade
    • Equip Spike Trap

Event Center

  • A new event type has been added, allowing players to progress through missions sequentially by completing the previous mission first.
  • Reward previews are now available by selecting reward icons in the Event Mission screen.
    • Currency rewards do not support previews.
  • Reward icons in event missions (excluding Roulette Missions) will now display a notification when rewards are available to claim.
  • Events with all rewards claimed are now sorted to the bottom of the Event List.
    • This also applies to permanent events.

Notice on the Removal of Workshop Chests

  • As previously announced in the July Store Update, certain chests will be removed from the game with the September update.
  • If you own any of the chests scheduled for removal, you will receive compensation equivalent to their respective value.
  • If you own a bundle containing one or more Survivor’s Chests, the bundle will be updated to exclude them following the September update. You will also receive compensation equivalent to the value of the Survivor’s Chests previously included in the bundle.
  • If you own a bundle or pack containing one or more Archivist’s Chest, you will receive compensation equivalent to the purchase price of the bundle or pack.

Chests Scheduled for Removal & Compensation

Item Compensation
ARCHIVIST'S CHEST 180 G-Coin
SURVIVOR'S CHEST 200 G-Coin
HANNA PRIME PARCEL 1,950 G-Coin
DORIAN PRIME PARCEL 1,950 G-Coin

Bundles Containing Survivor’s Chests & Compensation (PC/Console)

https://preview.redd.it/ll4l1ofjyoih1.png?width=894&format=png&auto=webp&s=1a231ca5298e68955c9b45bf64e6a9c246915a4f

Bundles/Packs Containing Archivist’s Chests & Compensation

Item Compensation
ARCHIVIST'S CHEST PACK (x1) 10 Artisan Tokens
ARCHIVIST'S CHEST BUNDLE (x1) 240 G-Coin
ARCHIVIST'S CHEST BUNDLE (x5) 900 G-Coin
ARCHIVIST'S CHEST BUNDLE (x10) 1,800 G-Coin
ARCHIVIST'S CHEST BUNDLE (x25) 5,750 G-Coin
ARCHIVIST'S CHEST BUNDLE (x50) 11,500 G-Coin

Workshop

New item sets have been added to the Hunter's Chest and Archivist's Chest.

https://preview.redd.it/pj6x3lkkyoih1.png?width=1920&format=png&auto=webp&s=e4e68f03c388cc82cb16b2fe4471f50aa3ea98b6

Survivor Pass: Summer Getaway

A brand new Survivor Pass is prepared for Update 42.3. Read more details on the August Store Update announcement!

https://preview.redd.it/j5u9gz7lyoih1.png?width=1920&format=png&auto=webp&s=95056f86c0660e145d4f3d522db990ace49c856f

Bug Fixes

Gameplay

  • Fixed an issue where the lens effect was not properly applied in Special Zones when using the low magnification of the Hybrid Scope and the low and high magnifications of the P90 Scope.
  • Added lens color to the low magnification of the Hybrid Scope.
  • Fixed an issue where the edges of the P90 Scope appeared black.
  • Fixed an issue where the client crashed when rapidly entering terrain destroyed by the Red Zone while in a vehicle.
  • Fixed an issue where the BRDM could not be equipped in custom lobbies.
  • Fixed an issue where players could interact with a Blue Chip Tower while carrying a knocked-out player.
  • Fixed an issue where PAN would occasionally die during the revive stage of the Basic Training.
  • Fixed an issue where players could not jump or vault onto certain motorcycles.
  • Fixed an issue where Basic Training replays remained under Career > Replays.
  • Fixed an issue where a Radio Message was displayed when placing a location marker over 1 km away, despite the marker not being displayed.
  • Fixed an issue where the effect appeared incorrectly when destroying a tire.
  • (PC) Fixed an issue where GPU memory usage continuously increased and caused the client to crash when remaining minimized in DX12 mode.

World

  • Fixed collision, texture, performance, and some other general Sanhok issues.
  • Fixed an issue where player locations were displayed incorrectly on the minimap in Replays and Death Cams on Vikendi and Miramar.
  • Fixed an issue where parts of the minimap edges appeared cut off on Sanhok and Karakin.
  • Fixed an issue where the starting positions of the plane and Blue Zone were incorrect on Sanhok and Karakin.

UX/UI

  • Fixed an issue where the scroll position of the item list in Special Crafting was incorrectly retained under certain circumstances.
  • Fixed an issue where the mute icon was displayed on the Voice Chat widget when muted.
  • Fixed an issue where the mission list would occasionally not be displayed during Basic Training.
  • Fixed an issue where the character was not displayed in the lobby after restarting the lobby while a skin was selected under Customize > Weapons > Consumables.
  • Fixed an issue where the map function UI buttons were not displayed on the World Map in Training Mode, Clan Training, and Custom Match Training Mode.
  • Fixed an issue where item names and images briefly appeared incorrectly when the item list was updated in the Vicinity tab of the Inventory.
  • (PC) Fixed an issue where the music did not play when setting the lobby music to ‘Erangel - Subzero’.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed an issue where the hit range of certain melee weapon skins slightly differed.
  • Fixed an issue where the ankle became transparent when wearing Handmade Hero Boots with certain pants.
  • Fixed a clipping issue when the female character wearing the Digital Darling Jacket with a backpack or vest.
  • Fixed a clipping issue when wearing the Mini-skirt (Purple).
  • Fixed an issue where the ankle became transparent when the male character wearing First Jump Pants with PCS3 Suntouched Boots.
  • Fixed an issue where the ankle became transparent when wearing 17shou's Beast Sweatpants with Neon Warlord Boots.
  • Fixed an issue where the bottoms of the shoes appeared incorrectly in the Fashion Exhibit Lobby.
  • Fixed an issue where the belt was not displayed when wearing the Handmade Hero Skirt with certain crop tops.
  • Fixed a clipping issue when the male character wearing the Groom-to-Be Pants with certain shoes.
  • Fixed an issue where the melee weapon swing sound effect did not play for Hanna in the Contender Room.
  • Fixed an issue where the acquisition method tooltip for EVE items appeared blank in the Contender Room lobby.
  • Fixed an issue where EVE's dive trail effect remained on the ground under certain circumstances.
reddit.com
u/EscapingKid — 9 days ago

PUBG x CurseForge UGC Contest Announcement

Original Post (pubg.com)

https://preview.redd.it/snip9tow7chh1.png?width=1920&format=png&auto=webp&s=6dd4f4f7f1d1d4bb7a55ce12d3912ff330f6f5da

Hello players!

The Battlegrounds have always been shaped by you, and now it's time to build them. With the August Update, we're opening the PUBG: Playgrounds, a brand-new home inside the PUBG Play menu where players can discover and play curated community-created modes.

To celebrate the launch, we're teaming up with CurseForge for the PUBG: BATTLEGROUNDS UGC Contest — a global open contest with an $95,000 USD prize pool, where the best community creations will be officially added to PUBG: Playgrounds.

Whether you're a seasoned modder or building your very first mode, this is your invitation to create the next Battleground.

What is PUBG: Playgrounds?

PUBG: Playgrounds is a dedicated entry point in the PUBG Play menu that surfaces player-created modes as their own experience: discover a mode, jump in, get inspired, and start building your own. And through the PUBG x CurseForge UGC Contest, we want to feature your very best creations for the world to play.

The PUBG x CurseForge UGC Contest

Submit your UGC mode across one of three categories. You can enter more than once, so feel free to submit multiple modes across different categories. We're looking for a wide range of creativity, so bring your best ideas in whichever styles suit them.

Category What it's about Examples
Combat Modes Create UGC mode focused on player-vs-player action, where combat skill, weapon proficiency, and competition are at the core. This can include experiences such as team deathmatch, gun game, sniper battles, aim challenges, 1v1 arenas, or other UGC experiences built around gunplay and tactical engagements. TDM, Gun Game, Sniper, Aim Challenge, 1v1, Training
Survival Modes Build UGC modes centered around surviving against NPC enemies or environmental challenges. This can include wave defense, PvE missions, co-op defense, objective-based encounters, or other UGC experiences where players must work together, hold out, protect an area, or complete PvE goals. Wave Defense, PvE Mission, Co-op Defense, Objective-based PvE
Creative Modes Design non-combat or low-combat UGC modes where movement, rules, objectives, and creative gameplay matter more than gunplay. This can include parkour, racing, party modes, puzzles, sandbox experiences, or other minigame-style UGC creations that offer a different way to play PUBG: BATTLEGROUNDS. Parkour, Racing, Party, Puzzle, Sandbox

How to Participate

This contest runs with CurseForge, our partner for the event. From uploads and moderation to the day-to-day running of the contest, the submission side is handled entirely on their platform. For the full details, including how to submit, category guidelines, prize details, and the FAQ, head over to the contest page. PUBG x CurseForge UGC Contest Page: https://pubg.promo/PUBGxCurseForge_UGCContest2026

  1. Sign up on CurseForge and upload the UGC mode file you created.
    1. To create and submit a UGC mode, players will need a BATTLEGROUND PLUS account.
  2. Complete the official contest entry form https://pubg.promo/UGCContest_SignUp 
  3. Make sure your submission meets the entry guidelines and terms.

>

Prize Pool · $95,000 USD + Your Mode in PUBG: Playgrounds

In addition to the cash prizes, all 30 winning modes from the three main categories — Combat, Survival, and Creative — are planned to be officially added to PUBG: Playgrounds. Each of the three categories has its own $25,000 prize pool, and all 30 winning modes are planned to remain available on PUBG: Playgrounds.

The three category winners, 1st place in each category, will be featured throughout the campaign period. Each month, a curated selection of 9 modes will also be featured, while the full winning mode library remains accessible.

Please note that the service plan may change in the future at the developers’ discretion.

Category Placement Prize PUBG: Playgrounds Featured Dates
Combat Modes ($25,000) 1st $10,000 Featured · Oct–Dec
2nd $5,000 Featured · Oct Update
3rd $3,000 Featured · Oct Update
4th $1,000 Featured · Oct Update
5th–7th $1,000 each Featured · Nov Update
8th–10th $1,000 each Featured · Dec Update
Survival Modes ($25,000) 1st $10,000 Featured · Oct–Dec
2nd $5,000 Featured · Oct Update
3rd $3,000 Featured · Oct Update
4th $1,000 Featured · Oct Update
5th–7th $1,000 each Featured · Nov Update
8th–10th $1,000 each Featured · Dec Update
Creative Modes ($25,000) 1st $10,000 Featured · Oct–Dec
2nd $5,000 Featured · Oct Update
3rd $3,000 Featured · Oct Update
4th $1,000 Featured · Oct Update
5th–7th $1,000 each Featured · Nov Update
8th–10th $1,000 each Featured · Dec Update

Beyond the main category prizes, there are even more ways to be rewarded throughout the contest:

  • Community Favorites: After the finalists go live, it's the community's turn to decide. Players pick the modes they love most across all three categories, and the 6 that rise to the top will be awarded $2,500 each.
  • Mid-Contest Prizes: No need to wait until the finish line for rewards. Partway through the contest, CurseForge will select 10 creators with valid submissions and award them $500 each.

Schedule

Date What's Happening
Aug 4 PUBG x CurseForge UGC Contest Announced
Aug 12 PUBG: Playgrounds opens · Start submitting your builds!
Aug 23 Mid-Contest Winners revealed
Sep 2 Submissions Closed
Sep 6 Community Voting Starts
Sep 9 Community Voting Closes
Sep 14 Winners revealed!

How Winners Are Chosen

Entries will be judged by a panel spanning PUBG, CurseForge, and the modding community, with community voting deciding the Community Favorites. Final selections will go through multiple review rounds to ensure fairness and consistency.

Eligible submissions will be evaluated based on the following criteria:

  • Fun Factor: How fun, engaging, and replayable the mode is.
  • Completeness: Whether the submission works as a complete, stable, and playable mode.
  • Originality: How creative, distinctive, and original the concept and execution are.
  • Community Evaluation: Community response based on valid CurseForge downloads and community votes.

Each criterion will be scored and weighted according to the official judging rules. PUBG and CurseForge reserve the right to exclude automated, manipulated, duplicate, or otherwise invalid download activity from consideration.

For the full judging criteria, scoring method, eligibility requirements, and prize details, please refer to the official PUBG x CurseForge UGC Contest Terms & Conditions.

Contest Rules

A few key rules to keep the contest fair for everyone:

  • Create it yourself. You must build your mode using your own account, and enter that account's PUBG in-game nickname (and platform) on the entry form. If the owner of the submitted mode doesn't match the nickname you provide, the entry won't be eligible to win.
  • Original work only. Copied or duplicated modes are not allowed and will be disqualified. Entries should be your own creations and should not closely replicate other games.
  • Keep it clean. Modes that include sponsor or promotional content inside the world cannot be added to PUBG: Playgrounds. If such content appears in a mode's in-game description, PUBG: BATTLEGROUNDS reserves the right to remove it
  • Winning modes in PUBG: Playgrounds. All 30 winning modes will be added to PUBG: Playgrounds and remain available for players to enjoy. The three 1st-place winners, one from each category, will be pinned in the UGC Contest Featured section throughout the event period. In addition, a total of 9 winning modes will be selected each month to be featured, while the full library of winning modes will remain accessible. The registration and exposure of winning modes will be managed in accordance with PUBG: BATTLEGROUNDS’ operational standards, and the service plan may be subject to change depending on development and operational circumstances.

For full eligibility, submission, and prize details, please check the links below.

 

Ready to build? Head to the contest landing page when submissions open, and show us what the next Battleground looks like.

See you in PUBG: Playgrounds.

PUBG: BATTLEGROUNDS Team

reddit.com
u/EscapingKid — 16 days ago

PUBG Global Series 7 - Format, Teams, Schedule & More

The PUBG Global Series 7 is the seventh PGS tournament of the year. The second six PGS tournaments of 2026 feature teams that qualified based on their performances in Regional Series in the first half of the year, as well as Global Partner Teams. This is the first tournament of the third PGS circuit of the year.

New to PUBG Esports or want a deeper insight into how this works? Check out the Esports Guide.

Useful Links

Esports Guide - PGS | Event Tracker - PGS 7 | Liquipedia - PGS 7

Format

Here are all of the stages of the event.

Group Stage:

  • 24 teams
  • 3 groups - A, B, C
  • 9 matches (6 matches per team)
  • Every team plays each other in a round-robin format
  • 3 matches of A vs B, 3 matches of B vs C, 3 matches of A vs C
  • Top 16 teams advance to Winners Stage
  • Bottom 8 teams head to Survival Stage

Winners Stage:

  • 16 teams
  • 5 matches
  • Top 8 teams advance to Final Stage
  • Bottom 8 teams head to Survival Stage

Survival Stage:

  • 16 teams
  • 5 matches
  • Top 8 teams advance to Final Stage
  • Bottom 8 teams are eliminated from PGS 7

Final Stage:

  • 16 teams
  • 10 matches (5 matches per day)
  • Top 8 teams from Winners Stage receive Advantage Points, which are added at the start of the stage
    • Advantage Points for each place:
Winners Stage Placement 1st 2nd 3rd 4th 5th 6th 7th 8th
Advantage Points 10 6 5 4 3 2 1 1

PGS 7 is played on patch 42.2 with v6.0.1 of SUPER.

$100,000 USD is spread among all participants based on the final results of the tournament.

Road to PGC

Teams' performances throughout Circuit 3 will award valuable PGS points for qualification to the PUBG Global Championship at the end of the year.

The PGC point distribution can be found here.

Teams

Here are all of the participating teams, their qualification routes, rosters and Group Stage groups.

🇨🇳 17Gaming 🇻🇳 Alpha Gaming 🇻🇳 Anyone's Legend 🇰🇷 DN SOOPers
Global Partner Team Vietnam Series Global Partner Team Global Partner Team
Group A Group A Group B Group C
WenBo SimonT Destroyy Gyumin
tiantian Taikonn Himass REX
Lilghost pauu Delwyn DIEL
xwudd YmCud Sololzy Heaven
C: Akuma C: Dyann C: Vinh C: PLIKHE
🇹🇭 eArena 🇺🇸 Falcons 🇨🇳 FOUR ANGRY MEN 🇹🇭 FULL SENSE
Global Partner Team Global Partner Team Global Partner Team Global Partner Team
Group A Group A Group C Group C
Lericz Gustav HSmm Belmoth
OHPONDZ Shrimzy Shen TiGGER
Pathompong Kickstart WINDah Thanad0l
Nourinz TGLTN SpaceMan Flash
C: Luxury C: GUNNER C: AnGin C: RUSHIIE
🇻🇳 GAM The Expendables 🇰🇷 Geekay Esports 🇰🇷 Gen.G Esports 🇧🇷 Godlike
Vietnam Series Weekly Series Global Partner Team Americas Series
Group C Group B Group A Group C
Clories Seongjang BeaN lfp1
Hoangf Parkpro Salute fana
DuCkHjeUz AKaN seoul Haven_-
TanVuu EJ diyy Tny7
JUND C: LeClo C: BigHead
🇨🇳 JD Gaming 🇹🇭 Made in Thailand 🇺🇦 Natus Vincere 🇨🇳 Petrichor Road
Champions League Thailand Series Global Partner Team Global Partner Team
Group A Group A Group C Group B
Dec12th Baren Hakatory i26v6
nanss Scappy Feyerist MMing
Cold119 KISS boost1k- Cui71
SuZe Jacob spyrro 04NB
MiF C: ALREIN Leris
🇹🇭 Sharper Esports 🇰🇷 T1 🇺🇸 TEAM LIQUID 🇺🇦 Team Nemesis
Thailand Series Weekly Series Americas Series EMEA Championship
Group B Group C Group B Group C
ThanawatTH EEND PurdyKurty SoseD
Jdaii Type aLOW Mellman
Earthzapalui Rain1ng luke12 DIFX
Thunderz Heather Cowboi staed
C: CyD C: LashK C: Xtreme C: mclayy
Team Vitality Twisted Minds 🇨🇳 TYLOO 🇪🇺 Virtus.pro
EMEA Championship Global Partner Team Champions League Global Partner Team
Group B Group A Group B Group B
QWZYYY BatulinS OneDragon Lukarux
Lev4nte Lu 1ee NIXZYEE
Gedrox Perfect1ks KKong Beami
hallomybad xmpl HaoSkr curexi
C: HIRUZEN C: TheTab C: Aleksib C: ibiza

Schedule

PGS 7 takes place August 5-9:

  • Group Stage: August 5

  • Winners Stage: August 6

  • Survival Stage: August 7

  • Final Stage: August 8-9

All match days Group Stage begin at 3am PDT / 6am EDT / 10:00 UTC / 12:00 CEST / 18:00 CST.

Group Stage begins at -1 10pm PDT / 1am EDT / 05:00 UTC / 07:00 CEST / 13:00 CST.

Check out the Event Tracker for more details.

Talent

Meet the folks bringing you all the action on the English broadcast!

Watch

Here's where you can watch the tournament:

Subreddit Resources

  • Check out the subreddit sidebar to know exactly when each tournament day is happening, or check out the Event Tracker for quick access to the whole schedule and all necessary information.
  • Discuss the current tournament day and find all necessary information in our daily discussion threads posted on r/CompetitivePUBG during the tournament!
  • Support your favorite team by setting a user flair! Click the "edit user flair" button on the r/CompetitivePUBG subreddit sidebar.

Daily Discussion Thread Update

Starting with this tournament, the leaderboard and match information tables in our discussion threads will automatically update with the latest point and map win information shortly after each match ends. We hope this will increase the usefulness and activity of the discussion threads.

u/EscapingKid — 17 days ago

PUBG: Playgrounds

Introducing PUBG: Playgrounds, a dedicated space in-game for UGC arriving in our next update. From action-packed combat arenas to unexpected community creations, Playgrounds is where players can discover fresh experiences, play creator-made mods, and unleash their own imagination.

More details on PUBG: Playgrounds are coming soon.

*This video highlights example experiences from PUBG: Playgrounds. The final release may include changes to gameplay, features, visuals, and available content.
*PUBG: Playgrounds is available on PC only.
*BATTLEGROUNDS Plus is required to create Player-created mods, but not to play them in PUBG: Playgrounds.

Original Post (x.com)

u/EscapingKid — 17 days ago

PC Server Maintenance Schedule - July 28-29

https://preview.redd.it/fq478muzesfh1.jpg?width=1920&format=pjpg&auto=webp&s=1bd83e53302ba1a3879bdd5a34509f2905c92726

PC servers will go down for maintenance starting:

PDT EDT UTC CEST KST
5pm 8pm 00:00 02:00 09:00

The maintenance will take approximately 4 hours to complete.

PC servers are expected to go back up at:

PDT EDT UTC CEST KST
9pm +1 12am 04:00 06:00 13:00

Maintenance content:

  • Server stabilization
reddit.com
u/EscapingKid — 24 days ago

Discussion Megathread - Update 42.2

https://preview.redd.it/n2e70gxngyeh1.png?width=1920&format=png&auto=webp&s=3645ad307764bf3a964ea65130e3fdd8734516f3

Update 42.2 is now live

Here are the main things you need to know about the update:

  • Map Service
  • New Graphics Options:
    • Resolution Priority option prioritizes image sharpness and graphical detail while maintaining stable performance at up to 60 FPS
    • Framerate Priority option prioritizes smoother visuals and more responsive controls, supporting up to 120 FPS
  • Basic Training:
    • A step-by-step Basic Training has been added for beginners
    • Beginner Training missions have been added
  • Taego Updates:
    • Go Dok area has been restructured
    • Secret Room item spawns have been changed
  • Rondo Updates:
    • The map has been reworked with new roads, ridgeline adjustments, building adjustments, and more
    • Secret Room item spawns have been changed
  • UI/UX Updates:
    • New Map, Match Log and Missions tabs have been added to the World Map
    • Message Radial has been reworked
    • Placing a regular marker now notifies teammates via a radio message
  • Arcade Updates:
    • Hot Drop mode is back (available July 23 - August 6)
    • Solo Deathmatch mode has been added (available August 6-19)
    • Erangel's Hall of Fame has been updated to celebrate FULL SENSE's PUBG Global Championship 2025 victory
    • Combat and Sanhok map performance optimizations
    • Improved page navigation speed for certain lobby menu pages
  • Contender: Glasya
  • Survivor Pass: Just Married

...and more.

For a full rundown, please read the Update 42.2 Patch Notes or watch the Patch Report.

Please use this megathread for discussing the update, posting your experience so far, reporting issues you encounter, asking questions that come up.

reddit.com
u/EscapingKid — 28 days ago