Fc26 on xbox
Does anyone have fc26 on Xbox can share it with me ?
Does anyone have fc26 on Xbox can share it with me ?
I've been dealing with a 100% reproducible BSOD in Rocket League and wanted to share the technical findings in case anyone else is hitting this or a dev sees it.
The crash ONLY happens under one specific combination:
• Game + dGPU, EAC disabled -> works fine
• Game + iGPU, EAC disabled -> works fine
• Game + iGPU, EAC enabled -> works fine
• Game + dGPU, EAC enabled -> crashes every time, ~10s into a match
Crash sequence:
GPU starts timing out every 500ms ("Timed out while waiting for GPU to catch up" in the game log)
After ~19s of timeouts, the game throws: "The Direct3D 11 device that was being used has been removed"
Full system freeze, then BSOD 0x00000116 (VIDEO_TDR_FAILURE)
I captured a related Live Kernel Dump (0x193, VIDEO_DXGKRNL_LIVEDUMP) and analyzed it in WinDbg. Thread stacks showed a system-wide GPU resource deadlock, not a simple timeout:
- RocketLeague.exe blocked at: dxgkrnl!DXGADAPTER::AcquireCoreResourceExclusiveWithTracking
- dwm.exe blocked at: dxgkrnl!DXGSYNCOBJECTLOCK::AcquireExclusive
- Taskmgr.exe blocked at: dxgmms2!VIDMM_GLOBAL::WaitForFences
All three were stuck waiting on the same GPU resource lock at the same time, which is why even Task Manager froze. EasyAntiCheat_EOS was loaded and active in memory during this.
This looks like a kernel-level conflict between EAC's driver and the NVIDIA Optimus (dual-GPU) driver under active rendering load, where EAC's monitoring/hooking is interfering with dxgkrnl's resource locking and causing a deadlock instead of a clean recovery.
Everything I've already tried, with no change in outcome:
• Clean Windows reinstall
• Multiple NVIDIA driver versions (older and newer)
• EAC repair via EasyAntiCheat_EOS_Setup.exe
• BIOS updated to latest available version
• Tested on a second laptop with the same OS drive -> different BSOD (UNEXPECTED_KERNEL_MODE_TRAP), confirming this follows the EAC install/config, not one specific piece of hardware
• Disabled in-game voice chat
• Disabled Xbox Game Bar / Game DVR
• Closed all background apps before launching
• Tested both "High performance" and "Power saving" GPU profiles for the game
• Deleted the game's cache folder
• Tried Borderless/Windowed display mode instead of Fullscreen
• Reset video settings to default
• Adjusted Windows power mode to Best Performance
• Ruled out third-party overlays/screenshot tools as a cause via the dump's thread analysis
None of the above changed the outcome - the crash seems tied purely to the EAC+dGPU interaction itself, not the OS, driver version, or any background software.
Has anyone else with an Optimus laptop seen this exact pattern?