u/Existing_Positive_48

[PAID] looking for 3D artist (XR/roguelike/RTS, setting open, pending grant)
▲ 2 r/INAT

[PAID] looking for 3D artist (XR/roguelike/RTS, setting open, pending grant)

The game

its XR roguelike RTS in tabletop format. The game sits in your space, anchored through passthrough. RTS battles at the core, with a branching campaign map around them shops, characters, encounters. Currently prototyped as medieval, but setting and concept are open (sci-fi, fantasy...)

Prototype video: https://youtu.be/B0RZ8Njyad8

Looking for

  • Stylized low-poly 3D modeling
  • Rigging + animation (or a partner who does)
  • glTF output
  • Strong personal style

Scope

  • Units (characters + creatures)
  • Menus + UI
  • Campaign map (FTL-style nodes/paths)
  • Environment props + diorama dressing

The arrangement

I'm applying to a games incubator and need to reference 3D artists I could work with. For now I just need permission to list you as a possible collaborator, a portfolio or socials link is enough. Paid contract work follows if the grant is approved.

you are free to also just comment about what kind of a concept you would implement, or if you have any related to work you think could be nice

just dm me or drop a comment here, thank you for your time!!

u/Existing_Positive_48 — 23 days ago

hi r/flightsim,

I spent way too many hours watching ATC recordings on YouTube and one day decided to try building my own. A few months later, here we are: Skybound, my first game ever, made solo in my free time.

now its based on STAR waypoints for approach handling with some emergency events to spice things up, I want to explore next more manual controls

you can check here: https://etellal.itch.io/skybound-atc

things might break its very early development

u/Existing_Positive_48 — 1 month ago