u/Exitiali

Using Invention to make Dungeoneering more appealing after reaching the maximum level

The idea is to give players a reason to train Dungeoneering after reaching the maximum level without relying too heavily on the reward shop.

The premise is that the items left behind after completing a Dungeon floor are dismantled. Although you can't take them to the next floor, you can request the exclusive materials they leave behind to craft items using invention.

There are 4 materials (warped, occult, frosty, gorajan), received randomly after completing the floor. These are used to craft items in the Daemonheim Technology tree (a mix of Zamorakian and Dragonkin technology).

Daemonheim Technology tree

Invention effect
Necrotic cannon A necro variant of the multicannon
Occult Pouch Can be added to the tool belt. Collects and stores anima stones.
Human Effigy Stackable. Life Transfer consumes the item instead of your HP.
Warped Portal key A consumable key that allows access to shortcuts within the elite dungeons. The shortcut allows you to skip sections and go straight to the boss.
Gorajan bait Consumable. If you were caught in a BGH encounter, the item would be consumed instead and the dinosaur stunned for a few seconds. It only affects the same dinosaur once.
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u/Exitiali — 15 days ago

In phase 4, the square for the ideal position to avoid Raksha attacks is on the edge of the second step. But the most intuitive action is to click in the center of the step and not on the edge (which would make you farther away or too close). It would be more intuitive if the square were in the center of the second step.

u/Exitiali — 1 month ago