Using Invention to make Dungeoneering more appealing after reaching the maximum level
The idea is to give players a reason to train Dungeoneering after reaching the maximum level without relying too heavily on the reward shop.
The premise is that the items left behind after completing a Dungeon floor are dismantled. Although you can't take them to the next floor, you can request the exclusive materials they leave behind to craft items using invention.
There are 4 materials (warped, occult, frosty, gorajan), received randomly after completing the floor. These are used to craft items in the Daemonheim Technology tree (a mix of Zamorakian and Dragonkin technology).
Daemonheim Technology tree
| Invention | effect |
|---|---|
| Necrotic cannon | A necro variant of the multicannon |
| Occult Pouch | Can be added to the tool belt. Collects and stores anima stones. |
| Human Effigy | Stackable. Life Transfer consumes the item instead of your HP. |
| Warped Portal key | A consumable key that allows access to shortcuts within the elite dungeons. The shortcut allows you to skip sections and go straight to the boss. |
| Gorajan bait | Consumable. If you were caught in a BGH encounter, the item would be consumed instead and the dinosaur stunned for a few seconds. It only affects the same dinosaur once. |