Why Wolverine is such an impactful character to me
▲ 123 r/Wolverine

Why Wolverine is such an impactful character to me

I empathize with him in a lot of ways. Growing up there was a lot of violence, and I internalized a lot of that violence. It became part of my nature, and for years I had lost control of myself. I was lashing out, hurting people I care about, I was abusive. I didn't know how to handle my own problems, and I was so overwhelmed and full of rage I just let it loose on whoever felt a worthy enough target. Afterwards there was shame and regret, self hatred, self loathing. This all just made me worse, a feedback loop of guilt reinforcing rage reinforcing guilt.

This was all in large part to a series of tragic family deaths back to back. My dad, my grandpa, almost all of my extended family on both sides, several cousins too. Starting at age 18 I lost nearly everyone in 3 short years. A funeral every three months. I'm the oldest man in my family on both sides, I'm 26. Even as I write this my younger brother and I have to go extend the partition for our family graveyard, because it recently became full and now one of my last living cousins is on death's door. I've lost so many people I had to stop and think about it to count them up, 15 deaths in 8 years, 11 of them were in the first 3.

Additionally, before the past year in which I met my girlfriend, I had lived alone for five. I was flat broke, no car, dead end job, worked at a gas station down the road just enough to pay the bills and get shit faced after work. My house was a disgusting hell hole, ceiling collapsing over my head because the foundation was cracked down the middle, garbage everywhere because I had no way to haul it off, problems and filth just piled around me. I gave up, dived deeper into substance abuse, self sabotage and of course, self loathing. I felt like a rotting corpse being dragged around by a puppeteer, no agency of my own, just a dead man walking wherever life decided to drag me.

Then I met her, she saved me, really. Showed me I was worth a shit, worthy of love. Her love taught me to love myself, taught me to be a better man, to become the man she needed me to be. I got a better job, got promoted to supervisor, I mended broken relationships and forged new ones. I've flourished this past year. I've got self control because now I've got a reason to care, I need to make life better for her and my step son. He too has made a huge impact on me, learning to care for him has taught me so much about myself.

I felt like an animal lost in grief and rage, and now I've learned to become a man. Sometimes thinking about Wolverine makes me wanna cry, because while I've never gutted a dude with razor sharp claws, I understand regret, I understand losing yourself to pain and anger. He overcame so much more pain than I ever will (thank God) and that gives me strength to carry on when things get tough.

u/Exotic-Eggplant1914 — 1 day ago

Looking to find the cheapest way to cosplay Big Boss or Venom Snake

Ideally I wanna be Venom Snake with the sneaking suit, but I could live with a normal BB cosplay in Olive drab due to budgetary restraints.

I've already got the beard and long hair I can pull back, if I did mgs3 BB I'd have to get my hair cut into a mullet so I'd prefer Venom Snake. Mainly looking for links for cheap outfits that fit the bill and cost effective ways to fake the shrapnel in his head plus the scars.

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u/Exotic-Eggplant1914 — 6 days ago

Anyone know where I can get mods for Punisher 2005 on PC?

I've heard of the emulated PS2 version having mods, but on PC I can't find most of the ones I've heard about. On Nexus I see a cheat menu and a black widow skin mod, but not much else of note.

I've got the version that came prepacked with the widescreen fix and uncensored gore, but I want to remove the penalty for killing guys after an interrogation, make execution headshots blow off heads, reusable special kill and interrogation spots, stuff like that.

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u/Exotic-Eggplant1914 — 23 days ago

Anyone know where I can get mods for Punisher 2005 on PC?

I've heard of the emulated PS2 version having mods, but on PC I can't find most of the ones I've heard about. On Nexus I see a cheat menu and a black widow skin mod, but not much else of note.

I've got the version that came prepacked with the widescreen fix and uncensored gore, but I want to remove the penalty for killing guys after an interrogation, make execution headshots blow off heads, reusable special kill and interrogation spots, stuff like that.

reddit.com
u/Exotic-Eggplant1914 — 24 days ago

Game recommendations for a PC with integrated graphics?

I've got an AIO HP computer with 16 gb of RAM and a core i5. I've been playing a lot of classics, Max Payne 1 2 and surprisingly 3 as long as I run it at 1280x720. Obviously have F.E.A.R., Fallout NV, Bully, Arkham City, and Splinter Cell Chaos Theory. Plan on getting the original PC version of San Andreas somehow too. Oh yeah and I've got the 2005 Punisher game and saints row 2&3.

What else do you guys can I reasonably play on here and have a quality experience?

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u/Exotic-Eggplant1914 — 1 month ago

PSA: The 2005 Punisher game is free on PC and it runs on damn near anything

Idk who needs to hear this, but if you've got a PC and wanna play the 2005 punisher game you can download it free at MyAbandonware (.) com with the mods to uncensor the gore and wide screen patch included.

I felt the need to share this because I couldn't believe how easy it was to get and play this game fully patched for free. Truly is a beautiful thing

Have fun guys!

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u/Exotic-Eggplant1914 — 2 months ago
▲ 3 r/Rashesandtreatments+2 crossposts

What is this rash under my nose? I'm a 26 year old male.

I tried to get the best pic I could. I've had it for about two months, give or take. Condition has been mostly the same throughout. It's dry with small bumps, occasionally itches but not very severely. I've tried using hydrocortisone cream and this stuff called aquaphor, neither was much help with clearing it up. It also got slightly worse while I was at the beach, but I think this was due to sand irritating it I rubbed my face.

u/Exotic-Eggplant1914 — 2 months ago
▲ 164 r/maxpayne

I love how James McCaffery played Max a little differently in each game.

In Max Payne 1 his delivery is a little faster paced. I've seen a few people call his delivery "rushed" and say he only grew into the role in the sequel. I disagree wholeheartedly. Max is in two very different places in his life in MP1 compared to MP2, and the delivery in each game reflects that. Max Payne 1 takes place mostly over a single night during a pain pill fueled blood bath. The game is about vengeance, and Max is solely motivated by red hot rage directed at everyone responsible for his family's deaths. MP1 Max hasn't slept, he presumably has been living off stale donuts and cold coffee for days on end chasing leads. He gets drugged with Valkyr twice in a single night, one of which was meant to be an overdose. The man's mind is cracking and he's kinda fucking losing it. The entire progression of the game feels like a nightmare and you're sinking deeper into it. Yeah, I reckon a guy like that might spit his words with some vigor and a touch of madness behind them. It feels like his monologues are just spilling out as he unravels spiraling ever deeper into this dark, blood filled nightmare.

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By the time Max Payne 2 comes around, he's had his vengeance, he's realized it was empty, all that's left is the grief in absence of vengeance. For two years he's been depressed, drinking and working the streets as a homicide detective after leaving the DEA. He also feels sickened by the fact he walked away from the events of Max Payne 1 cleanly, he doesn't feel he deserved it. His delivery being slower and more despondent sounding is an intentional choice for the character, not James McCaffery as a voice actor growing into the role. The dialogue reflects this tonal shift as well, as it's become more introspective than the first game. In Max Payne 1 a lot more of his monologues are about external things, describing the various criminals he encounters, the madness of the Ragnarok nightclub/cult hideout, generally how fucked and nightmarish his reality is. In Max Payne 2 he's usually talking about his past, his grief, his mind being shattered by all the trauma and confusion. "The past is like pieces of a broken mirror, you try to pick them up but you only end up cutting yourself."

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In Max Payne 3 he's even more depressed after a decade of wasting away popping pills and drinking liquor. He's also much older sounding, in part due to McCaffery himself being a decade older but also to reflect the character's poor health, mentally and physically. McCaffery played Alex Casey similarly in AW2, but he didn't sound so much like he just crawled out of a bottle in that game. He has a little more clarity as Alex Casey.

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So we go from Mad Max to Sad Max to even Sadder Max, but he's old and drunk now. The performance really evolved a lot with the character, and it's why Max Payne is my favorite video game character of all time.

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I'm so excited for the remakes but I'm devastated James won't be in them. I trust Remedy to find the right actor for the role, it just makes me sad. I'm sure the new guy, whoever that might be, will do a great job.

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Rest in Peace James, you were an artist and a master of your craft. I'm thankful you left the world so many amazing performances to cherish even though you're now at rest.

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u/Exotic-Eggplant1914 — 2 months ago
▲ 111 r/maxpayne

Max Payne 1 has aged like fine wine

I'm sure this won't be a hot take here but every time I replay it Max Payne 1 still somehow blows me away with just how good it feels for a shooter from 2001. It's not only phenomenal by the standard of any era in gaming, it scratches an itch nothing else really can. Between the PC Xbox and mobile versions I've played through it countless times and I love it more with each go.

It's impossible for me to pick a favorite game of all time, but if you pressed a Beretta to my temple and made me choose, I might have to pick this one.

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u/Exotic-Eggplant1914 — 3 months ago
▲ 3 r/Marvel_Daredevil+1 crossposts

If they were actually going to make a DD game, how do you think they'd do it?

Please nobody make the joke about it being a black screen.

I've got a few ideas about how it could work if they attempted to make a DD game, it's kinda a combo between Arkham and Spider-Man with some unique mechanics to keep things interesting.

Combat: So I'm thinking this game should have dodge and deflect mechanics instead of a counter button. The "counter" move would be a reward for perfect timing on a deflect or dodge. I'm thinking perfect deflect would stun for a heavy damage/finishing move while a perfect dodge could trigger slow motion (but DD still moves fast) to allow more aggressive play. Two styles of defense, both with tight precision windows that reward good timing in different ways. For crowd control focusing on dodging would give you slo-mo so you can rapidly spread damage among multiple targets, meanwhile a deflect allows you to focus on one problem enemy. Regarding DD's move set I'm thinking light attack, heavy attack, baton throws that automatically bounce back and a grapple he can use to pull enemies towards himself (or himself towards large enemies.) Having two batons, he can only throw two back to back before needing to wait for them to bounce back to prevent spamming. The grapple move would require him to have both to initiate it. Last but not least, he should get a rage mode called "devil's fury" or something which would increase speed and damage, and regenerate health rapidly for a short time. Also think you should be able to switch between combat stances (no baton, both batons separate and both batons combined) which would effect speed, damage and reach. For example both batons connected into a staff has the most reach and damage, but it's slower than using both batons separate. Separated batons are faster but lower damage with less reach. Fists have the least range, but are faster than batons and deal moderate damage, and the baton grapple would be replaced with a close range grab which initiates a high damage slam, instantly grounding the enemy opening them up for a ground beat down move called "let the devil out" which can only be done with fists. This essentially works like the ground takedown from Arkham, the only difference between you press light/heavy attack yourself, similar to the beat down move from Arkham.

Stealth: So basically imagine Arkham mixed with the shadow and sound mechanics from Manhunt. The shadows turn DD basically invisible against unaware enemies, but it's only semi effective once they're alerted. Loud noises from generators for example could cover the sound of combat, meaning you could use aggressive noisy tactics in some situations while maintaining stealth. In addition to simply being able to hear loud noises with your actual ears, "devil vision" can be used to identify noises loud enough to conceal combat. So let's say there's a big warehouse filled with dudes, but three of them are standing by their lonesome besides loud mechanical equipment. You would be able to see sound waves emitting from the machinery in a radius that communicates the safe zone to the player. Then you could quickly and aggressively kick the shit out of those 3 guys. However, the moment they're alerted they will try to escape and alert the others so extreme aggression would be necessary. Also some dudes would have walkie talkies making them a priority target in those situations. I would also like to see grapple takedowns from shadowed areas, corners and areas of elevation similar to Batman's gargoyles in the Arkham games. He can also knock out enemies with a thrown baton, but only unaware enemies are vulnerable to the instant knock out plus it would be noisy, alerting the others unless in a noise zone as described earlier.

Traversal: Alright so just straight up steal Batman's grapple move from the Arkham games, for starters. Next we're stealing Spider-man's swing, kind of. It would be limited, one or two swings at a time before needing to reset by hitting another surface by wall running or simply touching the ground. Mostly though I want to focus on parkour, and not some button you hold to automatically free-run over obstacles. I want a dedicated jump button you have to use to vault objects, jump into a wall run, dive off a building into a baton swing, all manual. Additionally want a dedicated crouch/slide button to slide beneath stuff, crawl through vents and knock over bad guys with a dope ass slide kick (slide+light attack.) Picture something similar dying light the beast's parkour, but third person with naughty dog level quality animations.

Open world: basically do it like Spider-Man and Arkham already do. Random city events, stopping crimes and meeting NPCs in need. He won't be catching any balloons for kids but he'll track down a lady's stolen purse with his enhanced senses. He could respond to robberies and back alley beat downs, break up drug and arms deals, stop a riot at the prison, stop human trafficking at the ports, the possibilities are endless ESPECIALLY if you throw in some low level villains as random city events, obviously not bullseye or kingpin but the b and c tier villains. Just script it so they always slip away before getting arrested so it doesn't seem like they're constantly breaking back out of prison. I do think it would be smart to give certain locations unique events, like the banks have a chance to get robbed and whatnot. Obviously they'd need to adjust the probability of certain events so the prison isn't having a riot every other day, but I think that could be really cool. Go all in on making the world feel alive. Also think investigating crime scenes and graffiti to track down Muse could be really cool.

Control scheme, using Xbox controls:

A- jump

B- dodge

X- light attack

Y- heavy attack

D pad right- both batons (connected into longer staff)

D pad left- both batons (separated)

D pad up- fists

D pad down- heal

L3- sprint

R3- devil vision

L3+R3- devil's fury

LB- deflect

RB- grapple/grab (combat and traversal)

LT- baton throw

RT- crouch/slide

LT+RT Precision throw (can be bounced off surfaces with visual aid for trajectory)

These are the basic controls a lot of the combat moves aren't mapped but tbh I'm getting lazy so I'm done here. I would love some feedback from you guys!

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u/Exotic-Eggplant1914 — 3 months ago