Getting the Best Staff in the Game, the Arcane Trickster Way
SPOILERS AHEAD
>!So I survived my Arcane Trickster run into Act III and decided to pick up the Markoheshkir for Shadowheart's ice sorcerer build. I have see invisibility so I revealed the levers...but subsequently failed FIVE Arcana checks in a row--first check plus all inspiration dice. Now, as AT, I obviously have high INT, plus guidance, plus enhance ability for advantage. Horribly unlikely and unlucky. Further sending me, my companions ALSO failed their checks. So here we are, four idiots looking at a big fancy stick stuck beneath an impenetrable dome. Everyone took damage from the Disintegrate spell that launches when you fail the check. I'm desparate. I only have two other companions in camp and neither are INT-heavy.!<!<
>!>!Kind of on a whim, I bring out my mage hand to pull the lever. Maybe it'll just get blasted, I'm about to long rest anyway. Oh, what's this? It has to roll an Arcana check, too? It has -4 to INT rolls? Eh, let's roll it anyway. NAT 20, BABY! VICTORY! That's why you bring an Arcane Trickster along! No, but really, overall my AT run has been really fun, lots of reasons to do weird and sneaky shit to avoid all-out brawls, make some different choices, see some different scenes. Highly recommend.!<