u/ExplosiveN

Best way to handle ai vehicles?

hello! I’m making a game where the player is a giant robot in a city and will face enemies such as tanks, helicopters etc. so far I’ve been doing this via a pawn with floating movement components but I’ve been wondering if this is the best way to do it.

it will be semi stylized and they won’t have any super complex visuals/physics, and ideally I’d like the make the game not too demanding targeted at lower end systems. I’ve seen potentially the chaos vehicles system but this seems overkill.

I was just wondering if anyone had any thoughts on how to approach this?

reddit.com
u/ExplosiveN — 3 days ago

Tips or direction on many low level AIs

hello!

I’m working on a game where the player is a giant robot in a city but I‘m still relatively new to coding/blueprints.

As it’s a city, I’d like to have a decent amount of people running around the city away from the Robot, between 50-200 perhaps. Their only real logic would be to run away from the player and avoid cars etc. They should be able to be picked up/individually killed. Additionally, I’d like them to be able to spawn from buildings, I imagine this would be a different system than the free roaming people?

I was thinking of making it a niagara system with vertex animated textures for running that somehow switches to a skeletal mesh if the player hits one of them. Really not too sure here so any direction would be appreciate, thanks!

reddit.com
u/ExplosiveN — 1 month ago
▲ 1 r/INAT

[Hobby] [Revshare] [Unreal] looking for 1 or two generalists on war of the monsters style giant robot roguelike

Hello!

I’m creating a Game set in a late 40’s early 50’s US inspired city where the player takes on the role of a giant robot that must destroy a city while defeating the defences.

The game will be similar to destroy all humans and war of the monsters, and movies like the iron giant and mars attacks, as well as 50s style movie posters.

Ideally looking to create a small scope game but with the possibility to expand, so initially only a few enemies and 1 or two weapons.

I’ve done some super early prototypes that include climbing and a laser beam but it’s very basic at the moment.

I’m able to create the 3D Art, and am currently learning blueprints as I go, so it would be more of a focus on learning together

If this is something that interests you please reach out and I’m happy to discuss more/show moodboards and what I have so far

requirements:

18+

ideally able to work with uk time zone

About me: Currently working as a RealTime Artist with unreal, hoping to use the project as something to learn from.

reddit.com
u/ExplosiveN — 3 months ago