Best way to handle ai vehicles?
hello! I’m making a game where the player is a giant robot in a city and will face enemies such as tanks, helicopters etc. so far I’ve been doing this via a pawn with floating movement components but I’ve been wondering if this is the best way to do it.
it will be semi stylized and they won’t have any super complex visuals/physics, and ideally I’d like the make the game not too demanding targeted at lower end systems. I’ve seen potentially the chaos vehicles system but this seems overkill.
I was just wondering if anyone had any thoughts on how to approach this?