Fatherload - MAJ 19/08/26
As mentioned in a previous post, I am currently working on the game Fatherlode (a reference to Motherlode, released on Miniclip in 2004):
https://www.reddit.com/r/ClaudeGameDev/comments/1vprbtp/just_making_my_first_game_fatherlode/
The game is coming along really well and I've added quite a bit of content, but most importantly, I've overhauled the game's pixel art to make most things significantly better-looking.
As a reminder, the game will feature:
- A real tutorial, a proper introduction, and a save system (100%)
- Implementation of a stats tree system (100%)
- 250 achievements (100%)
- 25 different ores (100%)
- About thirty treasures to find (100%)
- Dozens of different obstacles (60%)
- Over 2000 meters of depth (60%)
- Real objectives with an NPC dialogue system, lore, etc. (30%)
- The ability to build new buildings as you progress (70%)
- Diversified creatures to make the descents more complex (100%)
- Etc.
For those who are curious, attached are new photos AND videos.
Since the last time, I have:
- Redone all the pixel art for the ores and tiles in the game
- Implemented the Tutorial Robot on the surface for more interactions
- Set up a "radio system" that allows communication with different NPCs if the player meets certain conditions, in order to understand the game's lore, with several NPCs to unlock
- Added several events during the descent
- Added a few consumables
- Made exploration less frustrating
- Added around forty dialogue boxes
- Functionalized the buildings that the player can construct (such as the purifier, which purifies ores over time)
- Established a day/night cycle and a progressing in-game day counter
And some screenshots :
https://postimg.cc/gallery/8N7Lz9G
https://postimg.cc/gallery/Y7hHCzf