u/Extension_Fuel7051

▲ 4 r/2XKO

struggling with vi/yasuo

imo this comp genuinely feels unplayable, there is no way to control space in a non-committal fashion, whereas most of the other comps have a way to fill the screen with safe hitboxes that i have to maneuver around/react parry if i don’t want to lose my turn. not having a fast tackle assist on either character also hurts, especially on vi point where it feels like yasuo straight up offers her nothing in neutral, feels like playing a solo fighter a lot of the time. does anyone have any ideas on how to approach this comp that im missing? the one saving grace is that they are quite good together on offense but thats about it. i love yasuo, but with the roster size being so small, i dont find any of the other chars interesting, the best i could do was settle for vi.

sorry for doom

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u/Extension_Fuel7051 — 7 days ago