
I made a free game font license starter pack: 17 verified font sources + 8 shipping questions
I am building small free audit sheets for indie game devs, and I wanted to make the font-licensing part less fuzzy.
This is not a huge directory. I kept it small on purpose: 17 verified rows, each with a source URL, evidence URL, commercial-use note, attribution note, redistribution note, risk notes, and last-checked date.
Contents:
- 17 verified font/source rows
- 8 font-license questions to ask before shipping
- CSV format
- source URL + evidence URL for every verified row
- no font files redistributed
What it covers:
- CC0 font sources from GGBotNet
- OFL font evidence from the official google/fonts repository
- practical notes for embedding fonts in games
- reserved-name / redistribution / logo-use reminders
What it is not:
- not legal advice
- not a giant scraped directory
- not a font redistribution pack
- not a claim that every Google Font is automatically right for every game
Download:
I am trying to make these audit sheets genuinely useful instead of just big. What would make this more useful for your game: more pixel fonts, more multilingual UI fonts, or engine-specific notes for Unity/Godot/Unreal?