u/Extension_Usual3359

I made a free game font license starter pack: 17 verified font sources + 8 shipping questions

I made a free game font license starter pack: 17 verified font sources + 8 shipping questions

I am building small free audit sheets for indie game devs, and I wanted to make the font-licensing part less fuzzy.

This is not a huge directory. I kept it small on purpose: 17 verified rows, each with a source URL, evidence URL, commercial-use note, attribution note, redistribution note, risk notes, and last-checked date.

Contents:

  • 17 verified font/source rows
  • 8 font-license questions to ask before shipping
  • CSV format
  • source URL + evidence URL for every verified row
  • no font files redistributed

What it covers:

  • CC0 font sources from GGBotNet
  • OFL font evidence from the official google/fonts repository
  • practical notes for embedding fonts in games
  • reserved-name / redistribution / logo-use reminders

What it is not:

  • not legal advice
  • not a giant scraped directory
  • not a font redistribution pack
  • not a claim that every Google Font is automatically right for every game

Download:

https://github.com/sj2025506282-creator/free-commercial-use-game-asset-audit-sheet/releases/tag/game-font-license-pack-v0.1.0

I am trying to make these audit sheets genuinely useful instead of just big. What would make this more useful for your game: more pixel fonts, more multilingual UI fonts, or engine-specific notes for Unity/Godot/Unreal?

u/Extension_Usual3359 — 9 days ago

[Free] 20 clean UI confirmation/error SFX | WAV | 48 kHz | commercial-use | no attribution

First free UI SFX pack from my game-asset audit side project. 20 original mono WAV sounds for game menus, HUDs, inventory screens, jam builds, and prototypes.

Theme is clean confirmation/error UI: short select ticks, success chimes, warning tones, and notification sounds that can be layered or processed.

Contents:

  • 20 WAV sounds
  • 48 kHz, 16-bit, mono
  • 4 categories: confirm, select, error, notification
  • preview WAV/MP3
  • FILE_LIST.csv, README, LICENSE

License / use notes:

  • Commercial use allowed.
  • No attribution required.
  • Modification allowed.
  • Redistribution as standalone raw assets is not allowed.
  • Full terms in LICENSE.txt inside the download.

How they were made:

  • Procedurally generated with Python oscillators/noise and hand-coded envelopes.
  • No generative AI, third-party sound libraries, marketplace samples, game audio, film audio, or unclear-rights source material.
  • Technical and automated listenability checks passed: 20 WAVs, 48 kHz mono, no clipping, no flagged transient/tail issues.

Download:

https://github.com/sj2025506282-creator/free-commercial-use-game-asset-audit-sheet/releases/tag/ui-sfx-v0.1.0

Related free resources:

What should I make next: more UI sounds, tiny impact SFX, or a game-jam font/license checklist?

reddit.com
u/Extension_Usual3359 — 9 days ago

Do not ship your game before checking these 7 asset-license traps

Do not ship your game before checking these 7 asset-license traps

I have been organizing free game asset sources lately, and the same problem keeps coming up:

"free asset" does not mean one thing.

Some assets are CC0. Some require attribution. Some are free for personal use but not commercial use. Some allow use in a finished game but do not allow redistribution of the raw files. Fonts are their own separate mess.

So I made a small free checklist package for the boring pre-shipping review step:

  • 7 common asset-license traps checklist
  • red-flag CSV
  • font-license questions CSV
  • source/provenance log CSV
  • before-shipping asset review CSV

Free download: https://github.com/sj2025506282-creator/free-commercial-use-game-asset-audit-sheet/tree/main/game-asset-license-traps-checklist-v0.1

The 7 traps:

  1. Treating "free" as one safe license bucket.
  2. Mixing CC0 and attribution-required assets without tracking credits.
  3. Assuming directory tags are stronger than the creator/source page.
  4. Forgetting that fonts have their own licensing questions.
  5. Redistributing raw asset files when the license only allows use in finished works.
  6. Losing source URLs, download dates, or license evidence.
  7. Releasing a commercial build without a final re-check.

This is not legal advice and not a replacement for a lawyer. It is just a practical checklist for catching obvious problems before release.

If you have shipped games with third-party assets: what is the most annoying asset/license issue you have run into?

reddit.com
u/Extension_Usual3359 — 10 days ago

I made a free game-jam asset license workflow kit: CC0 starter sources, attribution tracker, font checklist, provenance log

I made a free game-jam asset license workflow kit after the feedback on my first asset audit sheet.

The pattern in the comments was pretty clear: a giant list of free asset links is less useful than a small workflow that separates CC0/no-attribution sources, attribution-required assets, font licensing, and before-shipping checks.

So this version includes:

  • 42 CC0 / no-attribution / no-signup starter source rows
  • attribution tracker CSV
  • provenance/source log CSV
  • font license checklist CSV
  • before-shipping checklist CSV
  • XLSX / Google Sheets-friendly workbook
  • preview image and audit notes

Download: https://github.com/sj2025506282-creator/free-commercial-use-game-asset-audit-sheet/releases/tag/workflow-kit-v0.1.0

What it is meant for:

  • game jams
  • prototypes
  • small indie projects
  • keeping source URLs and license evidence in one place before you ship

What it is not:

  • not legal advice
  • not a guarantee that a source is safe forever
  • not a redistributed asset bundle
  • not a replacement for checking each source page before commercial release

The kit only links to original creator/source pages and provides tracking/checklist files.

I am trying to decide what to improve next:

  • more CC0-only source rows
  • a stronger font/license tracker
  • a UI/HUD source tracker
  • an SFX/foley source tracker
  • a cleaner Google Sheets version

If you use asset packs during jams, which of those would actually save you time?

reddit.com
u/Extension_Usual3359 — 10 days ago

I made a free audit sheet of commercial-use game asset sources, with license notes and risk flags

Hey everyone,

I put together a small audit sheet of free commercial-use game asset sources for indie developers.

Current v0.1 scope:

  • 42 direct asset pages with commercial-use/CC0 license signals
  • 5 license/source reference rows
  • 3 discovery-pool rows for finding future asset pages

It focuses on:

  • original source links
  • asset type
  • license signal
  • commercial-use status
  • attribution requirement
  • signup friction
  • redistribution risk
  • notes on whether the row is fully verified or needs a second page-level check
  • a row type so asset pages are separated from reference/discovery pages

I did this because "free asset list" posts are useful, but I often still have to check whether a pack is actually safe for commercial use, whether attribution is required, and whether the license is stated on the creator page or only implied by a directory tag.

Download/view: https://github.com/sj2025506282-creator/free-commercial-use-game-asset-audit-sheet

Feedback wanted:

  • Which asset categories are missing?
  • Which sources should be removed or downgraded?
  • Would a version focused only on CC0/no-attribution sources be more useful?
  • Would you prefer this as CSV, Google Sheet, or a GitHub markdown table?

Important: This sheet links to original creator pages. It does not redistribute third-party asset files.

Also important: This is not legal advice. Treat it as a curation/audit starting point and verify licenses again before shipping a commercial game.

reddit.com
u/Extension_Usual3359 — 15 days ago

Free wuxia staff & cloth whoosh SFX pack (8 WAV, no signup)

I made a smaller, more focused free SFX pack for wuxia / kung fu staff movement scenes.

Download (GitHub release, no email or signup required): https://github.com/sj2025506282-creator/free-chinese-martial-arts-sfx/releases/tag/v0.2.0

Listen first: https://github.com/sj2025506282-creator/free-chinese-martial-arts-sfx/releases/download/v0.2.0/preview_wuxia_staff_cloth.mp3

Includes:

  • 8 mono WAV files, 44.1 kHz
  • 4 staff whoosh / spin / sweep sounds
  • 4 cloth / robe / sleeve movement sounds
  • FILE_LIST.csv
  • LICENSE.txt

License summary: You can use the sounds in finished creative works, including commercial and non-commercial games, videos, animation, podcasts, ads, livestreams, social media posts, and client projects.

Please do not resell, redistribute, share, or repackage the raw sound files by themselves.

Notes: These sounds are original procedurally synthesized / hand-edited Foley-style designs for this sample pack. They are not copied from commercial sound libraries, films, marketplace bundles, or training videos, and they are not generative AI content.

u/Extension_Usual3359 — 16 days ago

20 free martial arts SFX (WAV): punches, kicks, cloth, staff whooshes

I made a small free sound pack for martial arts / kung fu style game scenes.

Download (GitHub release, no email or signup required): https://github.com/sj2025506282-creator/free-chinese-martial-arts-sfx/releases/latest

Includes:

  • 20 mono WAV files, 44.1 kHz
  • punches, kicks, cloth / robe movement, staff whooshes, body impacts, and synthetic training shouts
  • FILE_LIST.csv
  • LICENSE.txt
  • preview audio inside the ZIP

License summary: You can use the sounds in finished creative works, including commercial and non-commercial games, videos, animation, podcasts, ads, livestreams, social media posts, and client projects.

Please do not resell, redistribute, share, or repackage the raw sound files by themselves.

Notes: These sounds are original procedurally synthesized / hand-edited Foley-style designs for this sample pack. They are not copied from commercial sound libraries, films, marketplace bundles, or training videos, and they are not generative AI content.

u/Extension_Usual3359 — 17 days ago