Beatblock crashing
so im trying to play beatblock on a vc but it keeps crashing as soon as I start it???
This is the crash report or whatever its called:
Beatblock crashed unexpectedly. Crash Log:
\--- SYSTEM INFO ---
OS: Windows
CPU Processors: 16
Game Version: 1.9.2a (Early Access)\[27178cc4\]
\--- CRASH LOG ---
Error validating vertex shader code:
Line 21: ERROR: 'uniform' : cannot initialize this type of qualifier
ERROR: 1 compilation errors. No code generated.
stack traceback:
main.lua:80: in function 'handler'
\[love "boot.lua"\]:465: in function <\[love "boot.lua"\]:461>
\[C\]: in function 'newShader'
lib/g3d/init.lua:53: in main chunk
\[C\]: in function 'require'
main.lua:459: in function 'load'
\[love "callbacks.lua"\]:166: in function <\[love "callbacks.lua"\]:165>
\[C\]: in function 'xpcall'
\[love "boot.lua"\]:484: in function <\[love "boot.lua"\]:469>
\[C\]: in function 'xpcall'
\[love "boot.lua"\]:501: in function <\[love "boot.lua"\]:456>
\--- VARIABLE DUMP ---
cs:
nil
entities:
nil
savedata:
nil
project:
{
acDelt = true,
aggressiveLogging = false,
allowHighDPI = false,
ctrls = {
a = { "key:a" },
accept = { "key:space", "key:return", "button:a" },
alt = { "key:lalt", "key:ralt" },
back = { "key:escape", "button:start" },
backspace = { "key:backspace" },
c = { "key:c" },
comma = { "key:," },
ctrl = { "key:lctrl", "key:rctrl" },
delete = { "key:delete" },
down = { "key:down", "axis:lefty+", "axis:righty+", "button:dpdown" },
e = { "key:e" },
f3 = { "key:f3" },
f4 = { "key:f4" },
f5 = { "key:f5" },
g = { "key:g" },
i = { "key:i" },
k1 = { "key:1" },
k2 = { "key:2" },
k3 = { "key:3" },
k4 = { "key:4" },
k5 = { "key:5" },
k6 = { "key:6" },
k7 = { "key:7" },
k8 = { "key:8" },
k9 = { "key:9" },
left = { "key:left", "axis:leftx-", "axis:rightx-", "button:dpleft" },
leftbracket = { "key:[" },
minus = { "key:-" },
mouse1 = { "mouse:1" },
mouse2 = { "mouse:2" },
mouse3 = { "mouse:3" },
p = { "key:p" },
pause = { "key:tab" },
period = { "key:." },
plus = { "key:+", "key:=" },
r = { "key:r" },
right = { "key:right", "axis:leftx+", "axis:rightx+", "button:dpright" },
rightbracket = { "key:]" },
s = { "key:s" },
shift = { "key:lshift", "key:rshift" },
slash = { "key:/" },
tap1 = { "key:z", "key:space", "mouse:1", "button:a" },
tap2 = { "key:x", "key:lshift", "mouse:2", "button:x" },
toggle_fullscreen = { "key:f11" },
up = { "key:up", "axis:lefty-", "axis:righty-", "button:dpup" },
v = { "key:v" },
x = { "key:x" }
},
debugCanvas = 0,
defaultSaveLoc = "data/defaultsave.json",
defaultSaveUnsyncedLoc = "data/defaultsaveUnsynced.json",
doProfile = false,
event = false,
forceDPIScale = false,
fullscreen = false,
hideVariants = true,
initState = "IntroWarnings",
intScale = 1,
mountedWorkshop = true,
name = "Beatblock",
release = true,
renderer = "OpenGL",
res = {
cx = 300,
cy = 180,
s = 2,
useShuv = true,
x = 600,
y = 360
},
saveLoc = "savedata/main.sav",
saveUnsyncedLoc = "unsynced.sav",
strictLoading = false,
useDPIScale = false,
useImgui = true,
useSteamAPI = true
}