r/Beatblock

i finally unlocked phantasm

i finally unlocked phantasm

i saw a comment on a youtube video that this might be impossible for controller players, and i took it as a challenge. lemme tell ya, this might be the hardest thing ive done so far. a close second would definitely be terabyte connection's S rank

u/colossalgamestv — 13 days ago

Beatblock crashing

so im trying to play beatblock on a vc but it keeps crashing as soon as I start it???

This is the crash report or whatever its called:

	Beatblock crashed unexpectedly. Crash Log:



	\--- SYSTEM INFO ---



	OS: Windows

	CPU Processors: 16

	Game Version: 1.9.2a (Early Access)\[27178cc4\]



	\--- CRASH LOG ---



	Error validating vertex shader code:

Line 21: ERROR: 'uniform' : cannot initialize this type of qualifier

ERROR: 1 compilation errors. No code generated.

stack traceback:

main.lua:80: in function 'handler'

\[love "boot.lua"\]:465: in function <\[love "boot.lua"\]:461>

\[C\]: in function 'newShader'

lib/g3d/init.lua:53: in main chunk

\[C\]: in function 'require'

main.lua:459: in function 'load'

\[love "callbacks.lua"\]:166: in function <\[love "callbacks.lua"\]:165>

\[C\]: in function 'xpcall'

\[love "boot.lua"\]:484: in function <\[love "boot.lua"\]:469>

\[C\]: in function 'xpcall'

\[love "boot.lua"\]:501: in function <\[love "boot.lua"\]:456>



	\--- VARIABLE DUMP ---



	cs:

	nil



	entities:

	nil



	savedata:

	nil



	project:

	{

acDelt = true,

aggressiveLogging = false,

allowHighDPI = false,

ctrls = {

a = { "key:a" },

accept = { "key:space", "key:return", "button:a" },

alt = { "key:lalt", "key:ralt" },

back = { "key:escape", "button:start" },

backspace = { "key:backspace" },

c = { "key:c" },

comma = { "key:," },

ctrl = { "key:lctrl", "key:rctrl" },

delete = { "key:delete" },

down = { "key:down", "axis:lefty+", "axis:righty+", "button:dpdown" },

e = { "key:e" },

f3 = { "key:f3" },

f4 = { "key:f4" },

f5 = { "key:f5" },

g = { "key:g" },

i = { "key:i" },

k1 = { "key:1" },

k2 = { "key:2" },

k3 = { "key:3" },

k4 = { "key:4" },

k5 = { "key:5" },

k6 = { "key:6" },

k7 = { "key:7" },

k8 = { "key:8" },

k9 = { "key:9" },

left = { "key:left", "axis:leftx-", "axis:rightx-", "button:dpleft" },

leftbracket = { "key:[" },

minus = { "key:-" },

mouse1 = { "mouse:1" },

mouse2 = { "mouse:2" },

mouse3 = { "mouse:3" },

p = { "key:p" },

pause = { "key:tab" },

period = { "key:." },

plus = { "key:+", "key:=" },

r = { "key:r" },

right = { "key:right", "axis:leftx+", "axis:rightx+", "button:dpright" },

rightbracket = { "key:]" },

s = { "key:s" },

shift = { "key:lshift", "key:rshift" },

slash = { "key:/" },

tap1 = { "key:z", "key:space", "mouse:1", "button:a" },

tap2 = { "key:x", "key:lshift", "mouse:2", "button:x" },

toggle_fullscreen = { "key:f11" },

up = { "key:up", "axis:lefty-", "axis:righty-", "button:dpup" },

v = { "key:v" },

x = { "key:x" }

},

debugCanvas = 0,

defaultSaveLoc = "data/defaultsave.json",

defaultSaveUnsyncedLoc = "data/defaultsaveUnsynced.json",

doProfile = false,

event = false,

forceDPIScale = false,

fullscreen = false,

hideVariants = true,

initState = "IntroWarnings",

intScale = 1,

mountedWorkshop = true,

name = "Beatblock",

release = true,

renderer = "OpenGL",

res = {

cx = 300,

cy = 180,

s = 2,

useShuv = true,

x = 600,

y = 360

},

saveLoc = "savedata/main.sav",

saveUnsyncedLoc = "unsynced.sav",

strictLoading = false,

useDPIScale = false,

useImgui = true,

useSteamAPI = true

}

reddit.com
u/ExtraRevolution1565 — 14 days ago