Virtual Steering Wheel Rotation Range for Controller
When playing with a gamepad/controller (like an Xbox One controller), seeing the feedback on where the stick is pointing is critical, especially when using full steering range ("Sensitivity Type": 0).
The in-game steering wheel model should be used for this, but the rotation range must be consistent between cars for this type of feedback to be usable.
I think this is a critically important feature for controller players, and it is already in Assetto Corsa, so it would be nice to see it in LMU.
If you also play with a controller and agree, I created a Game Feature Request thread on LMU's official forums; could you please upvote it?
u/FVY2 — 4 days ago