▲ 3 r/OculusQuest
Debugging Quest-only crashes in UE4 - 3 race conditions with fixes
If you're porting a UE4 project to Quest and getting random SIGSEGVs that don't reproduce on PC - this might help. Covers three crashes we hit in production:
- Landscape rendering crash (2-10 sec after launch, 100% repro)
- Swapchain UAF from dynamic foveation changes
- Null texture during level streaming
All with tombstone analysis and working fixes.
https://medium.com/@denislodub/3-sigsegv-crashes-you-wont-see-until-you-ship-on-arm-b31b304be590
u/Fabulous_Kitchen7804 — 13 days ago