u/Fabulous_Kitchen7804

Debugging Quest-only crashes in UE4 - 3 race conditions with fixes

If you're porting a UE4 project to Quest and getting random SIGSEGVs that don't reproduce on PC - this might help. Covers three crashes we hit in production:

- Landscape rendering crash (2-10 sec after launch, 100% repro)

- Swapchain UAF from dynamic foveation changes

- Null texture during level streaming

All with tombstone analysis and working fixes.

https://medium.com/@denislodub/3-sigsegv-crashes-you-wont-see-until-you-ship-on-arm-b31b304be590

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u/Fabulous_Kitchen7804 — 13 days ago