u/Falcormoor

▲ 1 r/EDH

I finally pulled the trigger on my first deck

A lot of y’all have probably seen the first renditions of this deck, I now present to you the ”final” (pre purchase) form. (I just placed the order)

It’s the +1/+1 Hydra’s deck I’ve always wanted to build, but never could until now, it’s also the first deck I’ve ever built from the ground up. When I was a kid I only had my tiny collection my poor single mom could afford to get me and the decks were well below the power level of my friends at the time. Now after more than a 10 year hiatus from the game, I’ve returned with this.

Here’s the deck!

Hope y’all don’t hate it, I really tried. Thanks a ton to the people who gave advice in my last post asking for guidance. If you’re one of them, I think you’ll be happy with the progress. : )

The core identity of the deck is to use Zimone to scale up your board, but this is really just a smoke screen for you to turn your massive ramp into huge draw, then end the game with a mana combo that lets you play something like a hydra broodmaster or walking ballista.

Generally in my playtests, it moves to kill somewhere around turn 6-9 when I’m simulating an opponent clearing my pieces and using the removals. It’s capable of killing as fast as turn 4, and I think the fastest I ever did was turn three, but that’s far from consistent. Hopefully it doesn’t fall apart when I take it to my new table.

I placed it in bracket 3 strictly off the mtg guidelines since it has no game changers at all, But it does have combo pieces. The whole brackets thing is new to me, so if that bracket seems wrong, lemme know. Theoretically, it shouldn’t be an aggravating deck to play against since it lets opponents do their thing and only threatens with raw damage that puts them on a time crunch, but doesn’t take any control or capacity away. But time will tell on that.

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u/Falcormoor — 10 days ago
▲ 3 r/EDH

I listened to y’all and did a major rework, help me push this over the edge

Here’s the deck

So after getting flamed in typical internet fashion earlier, I took it to heart and made a real effort to fix the issues mentioned.

- Cut the ramp down

- Added removal

- Added more draw

- Added more creature density

The deck actually seems to be working in the playtester now, with the engines coming online around turn 5-ish and things quickly going crazy from there. It chokes every now and then and I’m slowly cutting cards that don’t seem to be pulling their weight.

The next concern is how it will fair at a real table, I try to simulate an opponent by spending the removals and pretending things get destroyed, but I’m worried it’s going to fall apart once a real player faces it.

u/Falcormoor — 14 days ago

What's the deal with Mox Amber

Years and years of people saying its overpriced and to just sell it while the hype has price up before a reprint...

Well it was reprinted in brother’s war and its still >$70

What gives?

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u/Falcormoor — 15 days ago