u/Familiar-Elephant-68

Image 1 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 2 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 3 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 4 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 5 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 6 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 7 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 8 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 9 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 10 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 11 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.
Image 12 — Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.

Started out as a purely Science Museum. Then went purely on Aesthetics. No regrets.

What do you guys think of my career sandbox scienece museum? My building approach just involves naturally and gradually building exhibits as I go. It's sort of a growing puzzle in a way and finding creative ways to make sense of room connections, making do with what exhibits I unlocked and effectively using spaces is part of the fun for me.

Fully staffed with a robotic army.

u/Familiar-Elephant-68 — 23 hours ago

Aside from Nomads and provincial MAA, why can't any gov. take advantage of the best MAA it's cultures have to offer?

As the title states. Many armies in history took advantage of their realms multicultural enviroment by using their best MAA creating special regiments of all the cultures of the realm.

Currently this is possible with Nomads and provincial armies (given the ruler is from another culture which can create the desired MAA) of centralized goverments. But why can't all govs achieve this without gamey loopholes with cultures.

Imagine outremer armies using arab or turcopole auxillaries or even Ayyubids taking advantage of turkic MAA and Sudanese Bowman etc.

What do you guys think? This would definitely make having multicultural empires an incentive to stay that way instead of making monoculturr realms the optimum solution.

u/Familiar-Elephant-68 — 1 month ago

Any game recommendations for a group that's obsessed with Quarter Master General WW2

This game has become second nature for our group and it has become custom to play it every week to the point that one of our group members jist decides not to come when attendees surpass player count.

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They even memorized all the cards by name. If a person whose slightly relatively less experienced in the group just as much eyes the board in certain way that suggests he will do something his faction is not able to do, other people will immediately catch on and let him know " I know what your thinking, but please reread the card.

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We play other games, but QMG WW2 has become a must.

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Recently, I've had some succes in diverting their attention away from the damn game by setting up Ticket to Ride: Asia 2 vs 2 vs 2 and they loved it.

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We have a huge Unmatched collection which we also try to play to break the routine in an 8 player tournament.

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I get when something reaches the level of cult traditions is hard to divert people from it but is there anything out there that is in the not-really-a-wargame war game category like QMG.

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They like recognizable geography.

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They started to learn alot about WW2 because of the game. Some of them even started reading books and watch documentaries.

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They love the teamwork and the deliberate synergistic aspects of it.

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The core gameplay is so simple that we've manage to hook non gamers and made them join this dawned cult.

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Any other boardgames that could possibly divert them away and start diversifying?

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u/Familiar-Elephant-68 — 2 months ago

Suggestion: Simulating Impact of the Hajj 🕋 in Shaping the Economy of the Medieval Islamic World

This year's Hajj season had just come to a close 🐑 and got me thinking on its historical implications in shaping the economic landscape of the islamic world in light of the upcoming silk and silver expansion.

Hajj is a mandatory pilgrimage required for every able Muslim to undergo once in their lifetime. The pilgrimage is to be done within a specific timeframe dictated by the Hijri Islamic Calender.

Given that this is the case, an annual global phenomenon is created in which a large and predictable flux of

muslims all good towards a single area which causes crucial and in many cases otherwise insignificant desert routes to be high in demand and created a trail of Wells, caravanseries, funduqs (basicly inns), guard towers, and route security thanks to pious patrons and rulers who want to secure it for their people's need to undergo this compulsory task. Not to mention them being an obvious magnet for bandits.

Rulers would even have state sponsored Caravans with schedules and accompanying armies to ensure pilgrims safe arrival to Mecca.

The Hajj ensures a yearly pulse of Trade even across the routes hailing from the most remote areas of the Islamic world making trade hubs of areas that would otherwise be off the highway of trade routes.

The Sacred mosque in mecca is always expanding to accomodate growing number of Muslims seeking to complete the Hajj and rulers with capitals as far away as Constantinople have invested in its expansion as a show of piety in the service of the faith and ensure their legitmacy in the eyes of their Muslim subjects.

This obviously had many implications economically and in terms of cultural exchange of ideas from all corners of the islamic world.

With this in mind, I really hope the devs consider this defining aspect when simulating trade across the islamic world. Not to mention for other similar phenomenon when it comes to pilgrimage Routes of other faiths.

What do you guys think?

u/Familiar-Elephant-68 — 3 months ago

Suggestion: Millitary Factions and Independent Frontier Kingdoms

It's weird how there still isn't a millitary coup faction in the game despite its very prominent historical precedent in creating dynasties.

There needs to be something that probes the player to appease their strongest knights and commanders even if they aren't landed. They theoretically have the loyalty of your MAA and can cause your army to turn against itself.

Another interesting phenomenon I noticed primarily in the transition of islamic dynasties historically (see diagram) is how strong frontier commanders would splinter off into their own states, creating new dynasties of their own.

It's strange to see that after all this time, the army in CK3 is largely uninvolved in realm politics, which should be addressed. This also paves the way for things like slave army revolts, which resulted in Mamluk dynasties, for instance.

Rulers should retire, kill, subdue, or appease their millitary elite out of fear of them gaining the favour of your army and potentially turning them against you.

This dynamic is very much missing, in my opinion.

What do you guys think?

u/Familiar-Elephant-68 — 3 months ago

Revisiting Admin Gov. to Accomodate the Extra Non-Byzantune Admin Goverments added via the Game Rules

While playing around with the game rules and turning all historical Admin (and nomadic) governments, I was happy to see some interactions that were surprisingly fitting for the empires like usage of other cultures cultural troops (horse archers) and interaction in the intermezzo.

Admin generally is more general than people think. The domicile art accommodates Islamic empires, and it's already being used in Islamic decisions like the renewed caliphate intermezzo ending and the form Hindustan Decision.

However, some aspects still leave more to be desired. Hence, I propose some changes that could accommodate extra admin govs as outlined in the above diagrams.

One of the main off-putting elements is its forced acclamation succession, which only fits the byzantine theme.

You can also notice that they are given their generic primary title names like the "Arabian Empire" and "Egypt" rather than the more fitting Abbasids and Tulunids.

Both issues above could be fixed with a new succession type that is more fitting for newly centralized or islamicate admin realms: Dynasty Bound Acclamation succession, which restricts candidates to the same dynasty. Supposedly less efficient, but is realistic of the time for most of the extra realms.

Another major aspect they're missing is the concept of governor entrenchment or feudalization. The mechanic of admin vassals becoming feudal / clan exists, but the requirements are way too demanding, particularly for AI. Hence, the suggested rework I outlined in the diagram above.

Aside from the extra Islamic empires, the empires of Ghana oc Africa and Chola of India need their own domicile arts to avoid breaking their immersion.

Yes, it's clear there is clearly a need for Islamic Admin, but atleast the changes in the images above could be done by the maintainance team while a proper expansion (if it's coming at all) could introduce a more dedicated islamoc goverment.

What do you guys think? 🐘

u/Familiar-Elephant-68 — 3 months ago

Decoupling Steppe Specific Elements from Nomadic Goverment to accommodate other Nomadic Regions

I've been messing around the game rules that adds more Nomadic Zones in the game and overall I was quite happy to see realistic borders being created around non-hospitable regions like the bedouin zone in Arabia and the Sahara desert.

It was great seing settled realms avoid these areas as they would have done in real life history.

And seeing herders and Nomadic tribes inhabiting these harsh regions creating buffer zones allowing isolated states like Oman and Mali to thrive behind the protection of the harsh Nomadic Zones that separate them from otherwise ever expanding empires.

However, I can't help but notice the offputting details that make these nomadic realms incoherent by allowing them to get horse archers by default.

So I thought, what would it take to make the Nomadic government more global? What steppe features could be relegated to specific traditions or region specific innovations?

So, I came up with the diagram above in my attempt to brainstorm these changes.

My aim is to think in simple changes that would at least avoid nomads outside the steppe to show steppe features.

What do you guys think? Have you tried playing with all the nomadic situations enabled? Is this even a good idea?

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u/Familiar-Elephant-68 — 3 months ago

I highly appreciate the devs for looking into the glaring issues of islam and in particular the Sunni sect that was artificially split into segregated faiths. Seeing the schools of law in game makes it much more relatable and relevant to the Sunni poppulations and modern audiences of the game. Positive changes overall.

However, I have 2 concerns due to how rites behave:

1 )

If rites were to have probability to diverge into new faiths then the schools of law would not be the perfect fit for it as matters of theology were not within their scope and they solely operated within that frame work. Even historically any sectarian divergence from them is unheard of.

Secondly, the grouping of the different Shia and muhakkima / kharijite sects is inaccurate and their separations was to be maintained. As each is a sect with its own distinct theological bodies in their own right.

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From a purely gameplay standpoint, I know people are itching to cut up the Sunni blob and I beleive that should also come from elements of weakened fervor, sectarian fanatic groups forming on caliphal succession, caliphs forcing an inquisition on one theology, movements such as the ones by Almohadis etc.

This is just some of my thoughts on the matter.

What do you guys think is then right way to go about it within this new rite system?

u/Familiar-Elephant-68 — 4 months ago

With the upcoming papacy rework showing how rites become legitimized within a faith, I couldn't help but reflect on other heads of faith, especially the Caliphs and Imams of Sunni and Shia Islam being among of the most notable players in the time period amd crusader setting.

How would non papal heads of faith deal with rites? Do they have a say on what's right and what's not?

This took me to another question. Do all heads of faith have a say? In sunni Islam, the caliph does not have relegious authority over the scholarly body. The faith is maintained via scholarly consensus. The caliph merely has political authority over all the faiths adherents.

Except for that one time when a caliph decided to initiate an inquisition that tried to skewed scholarly opinion on a certain theology (Mutazilite inquisition).

On the flip side, shia Imams or Ismaili Caliphs are seen as infallable divinely guided figures who can directly give unquestionable religious guidance and can give the final interpretation of legal rulings and understanding of the faith.

Adherents may differ on who the next imam is on succession and start splintering into their own branch with their chosen imam.

What do you guys think? How should other heads of faith interact with rites? Let me know your thoughts.

u/Familiar-Elephant-68 — 4 months ago

With the introduction of the new Rite system in the upcoming religeon rework, theological differences become much more nuanced from personal beliefs to local deviations which is a very VERY welcome addition to the game.

This inherently solves the issue where the devs had to artificially split the Sunni sect for example into theologocal schools that often did not play a role distinguishing people's into sects. They were mostly discussed at the scholarly level and was not very divisive among the poppulace to identify with and certainly was not indicative of distinctive sects.

I'm sure the devs had their reasons for originally splitting islam for gameplay bakance and emergent gameplay behaviours to mimic historical events.

I beelive "Faiths" should be relegated to actually distinct sects and offshoot Faiths and not acceptable theological debates.

The Rite system seems to be a perfect fit to represent movements and tolerable deviations within a faith and hence presents a good opportunity for them to revise the incosistent divisions in islam in CK3

What are your thoughts on this? Are there any other faiths that are facing this problem?

u/Familiar-Elephant-68 — 4 months ago