
are thesse based on real rites or random events? cause what the hell is georgitsm?
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R5: When his sons were stillborn Ramon spammed daughters into the great Medieval dynasties, like a true CK pro
R4: A while back I made Thomas Becket become Genghis Khan, now with By God Alone I’ve made Temujin Borjigin become the Archbishop of Canterbury.
god bless more historicity and improved exclave independence
R5: for some reason, everyone has decided to speak Arabic (based)
Hello everyone.
I am here to give you the first update on the mod I am developing to add more historical role-play elements to CK3.
Last time, I presented the concepts—all of which are now implemented in the game—as well as the mod's context and purpose. Since then, I have been able to test it over a continuous period of about thirty years starting from the 867 start date, which is the most complex one.
I spotted a few errors during testing and have made some additions as a result.
However, let me show you how the map evolves over time; please note that I did not intervene in any way—I simply played as the Pecheneg realm, and my actions did not extend beyond the Eastern Roman Empire and the Rus' states.
The map of my game in 870. The Treaty of Meerssen has indeed taken effect, the Maghreb remains homogeneous—as does the Iberian Peninsula—the British Isles have undergone no major changes, Eastern Europe remains stable, and the Saffarid Empire has emerged, contenting itself with its historical conquests without destroying the Caliphate. The only perceived issue is the holding of the primary title for certain states—in this case, Italy. Burgundy became the primary title, and although Italy quickly reverts to being the primary title upon succession, I have to admit it breaks the immersion a bit if you look too closely.
The map of my game in 875. The Kingdom of Bavaria has indeed emerged, and the death of Louis II the Younger has taken place; his uncle, Charles II the Bald, successfully seized his territories upon his death and reclaimed the imperial title. The Maghreb remains stable, while the Abbasid Empire appears to be losing a bit of influence—or at least facing a revolt—and there is nothing else of note in the Balkans or the East; meanwhile, Harald's conquests have indeed halted at their historical limits.
Here are a few images illustrating the precision of the map's historical tracking. Shown here, for instance, is the emergence of Upper and Lower Burgundy, each with its own historical ruler at the time. Meanwhile, in Italy, the chaotic succession and the rise of Berengar—along with his numerous departures and returns—are also depicted.
Alfred the Great’s accession occurs at the historically accurate time, Scotland remains unified—neither suffering conquest nor waging it—and Ireland remains the island fragmented into various counties and duchies that it was during that period.
The Maghreb is not undergoing the chaotic dynastic upheavals that usually plague the region. Here, the Idrisids, Rustamids, Aghlabids, and Tulunids remain in place—each retaining its own historical rulers and lines of succession—without conquering or wiping its neighbors off the map.
This is a map of the West towards the end of the 9th century. Territorial boundaries and titles are accurately represented; Toulouse and Languedoc appear with their respective historical rulers, the border between the newly formed England and Scotland is spot-on—as is the situation in the Nordic lands—the Polans are quietly beginning to coalesce, Bulgaria is gradually losing influence over the Carpathians, and the setup in Iberia appears historically sound. The only downside here, once again, is obviously the main title, since the Holy Roman Empire has already been formed. And while that doesn't bother me too much in my own playthrough, seeing it form right on its historical date is always a huge plus.
The last unification of Charlemagne's empire by Charles the Fat also appears.
And of course, in the East, Kievan Rus' and Oleg's conquests also make their appearance. (I must admit, as a Pecheneg ruler, they were a real thorn in my side.)
That covers the mod's progress so far. The next additions will naturally include title corrections and ensuring the Holy Roman Empire is formed by Otto I only at its historical date.
The rest was working flawlessly; I also implemented a system that verifies, on a yearly basis, that every ruler holds their correct historical title and borders. If not, these are restored to them.
Additionally, if a historical figure died before their actual date of death—due to causes unrelated to the player—a lookalike with the same ancestry and ID would be created to replace them.
I want to reiterate that everything can be enabled or disabled in the game rules.
Thanks for following this quick update, and thank you for all your support!
admittedly the bonus was a little silly but one-eyed shouldn't cost 10 points if all it gives is 10 dread
This boy right here, he has created absolute chaos in my current playthrough.
My son was on a play date with the Empress of France's daughter. She tried to bully my son, and in a fit of rage, he murdered her and was imprisoned. I tried to ransom him out, but the Liege of France refused to do so. So, utilizing my alliance with Bavaria, I was forced into an Independence war (I was a vassal of his at Armagnac) where Bavaria and I battled to take reclaim my independence from France.
The war was a success, and the end result was a fracturing of the Empire of France into numerous smaller states. The smaller states sought vengeance in the name of their liege, and ended up resulting in something like 9 declarations of war. I surrendered the duchy of Armagnac, and retreated to my stronghold in Cagliari, which I then quickly conquered without being under the thumb of the French. I was able to establish a Duchy within about 3 years, before my king died under "mysterious circumstances". The son took over the throne at the age of 8, but the brewing civil war made for more chaos in Europe. As such he lived a peaceful and quiet life, and grew up alongside his 7 sisters.
...but the hate flowed through him. He was a very angry, very militant child, and he began his expansion as soon as he came of age. The anger he had created in Europe also resulted in a new problem; a new empire was born. 2, in fact. The remnants of France shattered into 2 distinct planes; one in England, and one to the east. What emerged in France's place was the Holy Roman Empire, who absorbed Aquitane, Haestein, and Navarre. The entirety of western europe has now been at war for around 15 straight years.
All of this because someone bullied my son for being spindly.
So I finished the storm tossed night event and successfully got Felicitous School (Intrigue per Devotion) and even modified the mainline rite to have Sacred Lies (I already have Sanctioned False Conversions) to double down on intriguemaxxing on top of Pluralist. However, I was so focused on getting my Faith going that I got faction war'd then holy war'd out of my lands.
Which is fine and all, this just gives me the opportunity to take over Tunisia for the Carthaginian Holy Site as an adventurer.
HOWEVER. My son died, his daughter died (siege, and the fire after the siege when I still had land) and my daughter REFUSES to go along with me in an adventure so she cannot count as a designated heir. Worst part is she won't let me talk to her kids either, so I have literally no one to pass along my game.
I also have the murderer trait so every damn ruler wants my head too despite me killing a guy they don't care about miles away.
I realized Adoptionism means, well, I can just adopt kids. But I don't have kids lying around! So in theory the best way to survive is to procure a child, then adopt them.
But there's no option to kidnap kids? I might get imprisoned and beheaded in a few months because I'm running out realms to flee to and running out of provisions.
My ultimate goal is to recreate the Great Jewish Kingdom of Israel and to build the Third Temple.
this is ridiculous, I even put a mod to disable kingdom title creation inside the hre but this new interactions with the pope for them to create a kingdom for you or give you one just makes playing in the hre impossible without immersion breaking
also border gore alert, ignore Francia in Hungary this isn't about them
In the new update for Nestorianism Expanded Mod we added a (somehow) historically accurate communist, isolationist rite of Nestorianism on the Island of Socotra. You can play as Emir Denha, a peasant leader who overthrew Muslim rule in 863. The people of the island, long isolated from the heartland of Nestorianism, have become isolationist who still practice their old pagan ways. You now not only represent them as landed rulers but as their Head of Rite, against a mainline rite who you assumed had forgotten you.
Unless of course you play as Yakob, an East Syriac bishop, who has been placed on the island's new clerical region (also added in this update for all of the Middle East and India). Yakob must decide whether to embrace this new rite or continue the tension between a mainliner bishop and the Socotran Christianity's Peasant Leader rulers.
Y'all seemed to enjoy the mod, so I hope you enjoy the new update!
Rite Desc and Historical Justification Below:
Socotran Christianity
Due to limited oversight by the Church of East, the Christians on Socotra became isolated from the Christian world. Often mixing in their cultural pagan traditions with Christian teaching under the nose of assigned Nestorian bishops. Though when tested by God with the threat of Muslim rule around 863 AD the Socotran Christians revolted, leaving the island with no formal ruler but instead only a community of peasants; isolated from Christendom and still clinging to their old ways."
Tenets: Pastoral Isolation, Communal Possessions, Syncretic Folk Traditions
Doctrine Rite Changes: Monasticism Accepted
The Nestorian Peasant Revolt on Socotra resulted in the overthrow of Muslim rule, but who ruled the land at that time is unknown. We’re interpreting this as a rulerless period with relatively decentralized communal living, hence the Communal Possessions. [u]The 867 ruler, Denha, and his heir have been made into peasant leaders to reflect this.[/u]
Pastoral Isolation and Syncretic Folk Traditions go hand in hand, the lack of consistent clerical oversight in the regions and/or the general lack of authority these bishops had led to the indigenous population generally keeping to themselves. Underneath the noses of the local East Syriac bishops they would still implement their old pagan rituals into daily worship.
Shoutout to u/Vakiadia who not only recommended a Socotran rite in the last reddit post but gave a historical resource!
I feel like if Tributary is in debt, they shouldn't spawn money out of thin air.
French, HRE, Papacy, Crotia, ERE, Egypt and Persian Empire is my tributary.
Also greedy is just the worse trait ever, i will literally die of heart attack if i hire the best west nurse because i have rank 3 Faltering Heart lol.
Yes, i somehow squeezed out 2 more son at the age of 78...
A century or so ago the Finnish decided to conquer all of Europe and the borders still haven't recovered. I'm looking forwards to what the map will look like when Mali (who conquered Spain) or the Seljuks eventually dissolve.