I am currently pondering learning Creation Kit and scripting to make a quest mod idea buzzing around in my head. This lead me to think what actually makes a good quest from the scripting point of view.
For me it is a sense of participating in something that is happening around me and having an effect through my choices, be that dialogue, action, solving puzzles, I prefer to feel that I have been caught up in events, rather than events are happening for me as the hero. There should also be the perception that many outcomes are possible, even if they may actually be limited.
I now put that question to you. Of course I am focused on Skyrim, but more general gaming quest design is also of interest.
If anyone knows any good sources for info and guidance on scripting quests, I would appreciate it.
Edit: To clarify, when I say scripting, I mean the scripting of the narrative rather than programming, which is a separate problem I have.