r/skyrimmods

▲ 4 r/skyrimmods+1 crossposts

I created a mod! How do I get people to test it

I got tired of not having all the displays in all my houses full of the unique items. The Aniversary Edition has a lot of new player homes, and I want all the displays in all the houses to be decorated. There are at least 4 Krosis displays in AE, but only one Krosis mask.

So I created a "Dwemer Replicator" that replicates unique items. However, the machine can't be exploited for profit. Replicas cost 120% of their full gold value, so you can't pump out items and profit off of them.

I'm going to try to build a Nexus Mods page for it, but I'm wondering how I find people to test and give me feedback for it? Any ideas?

Am I allowed to post a link to the mod?

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u/themaskedcrusader — 4 days ago
▲ 4 r/skyrimmods+1 crossposts

Need a modlist suggestion for a real playthrough after 50 years

I played skyrim back in the olden days, but i was just a wee lad and used cheats to rush through the main story without ever experiencing the a lot of the other/side/optional/good content game had to offer.

I just bought skyrim special edition on sale and want to do a proper playthrough, but i want to improve the experience through MODS, and there are just so many mods and modlists idk what to pick, so i'm seeking your suggestions, i have a few criterias/nice to haves:

  • Doesn't turn the game into minecraft / gta / call of duty etc
  • Improves combat without turning it into dark souls / devil may cry
  • Improves all areas of the existing game like enemy variety, gear variety, npc behavior etc. I know a lot of big mods add new areas and all, which is fine, but if i had to pick i would improve the main game experience first.
  • Doesn't delevel the whole world, i wanna feel getting powerful not struggle to fight crabs late game.
  • Graphic/texture improvements without turning it into real life 2, i have a mere 3070 :(
  • Ideally under 100gb? I won't be getting nexusmods subscription as i don't like the idea of spending more on a sub than i did on the game itself.. I don't mind spending 1-2 days downloading mods on the side while i'm doing something else
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u/deathescaped — 7 days ago

8 hours of DynDolod and Grass Caching 😭😭

All I wanted to do was add a new quest/lands mod...

8 hours of work just to update dyndolod, grass cache, and pg patcher. 3 of that was researching how to do it because who tf remembers all of this insane technical information.

Please. Somebody automate this, or better, make an auto patcher to run skyrim mods in a better engine 😭😭😭

Edit: by the way, I am simply sharing my experience, offering a place for discussion, and suggesting that we keep working to find better solutions. To anyone mad at that, sucks to be you.

I never once said anything bad about the devs of these tools, and obviously I appreciate the effect said tools have on my game, or I wouldnt still be using them.

I am allowed to have an opinion and discuss it on the internet, and anyone trying to attack my character or just be plain rude will get blocked. Thanks!

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u/No_Historian6675 — 11 days ago
▲ 3 r/skyrimmods+1 crossposts

Skyrim Projectile Modding Help

I am trying to add a spell to Skyrim that uses the Unrelenting Force projectile. However, in game, the projectile comes out from the centre of the body (like when you shout) instead of flying out of the hand.

Does anyone know if/how you can change where different projectiles fly out from?

reddit.com
u/Real_Wind_1543 — 8 days ago

What bugs have been haunting your modlist for years?

I’ve been building and playing my own Skyrim modlist since 2020. It has changed a lot over the years because I keep adding, removing, replacing, fixing, and breaking mods. I’m still actively nuking it by installing new mods all the time.

I start a new game almost every week because something eventually breaks badly enough that I have to start over. Bugs come and go too. Some I actively try to fix, while others just magically disappear after I remove some mods or accidentally change something in the load order without knowing what actually fixed them. Most of them I can live with, but there are some bugs that have been living in my modlist for far too long.

So my question is: what bugs does your modlist have that you never managed to figure out how to fix? I mean something where you searched everywhere and never even found anyone talking about it. Some bugs might have already been posted before, but so rarely that you never found any fix for them.

Here are mine:

1. Power attack always goes for center mass

Power attacks don’t go where I aim. However, if I start with a normal attack and then do a power attack as a continuation, it correctly registers where I’m aiming. Strangely, this is not an issue when using dual-wielded weapons.

Meaning, I can’t just see a mudcrab and immediately power attack it. I have to do a normal attack first, then follow it up with a power attack. Otherwise, I’m going to completely miss the mudcrab.

2. Small freeze when the game tries to trigger a killmove

I get a freeze every time the game tries to trigger a killmove. When I spam attacks on an NPC with low enough health to trigger a killmove, a freeze always happens when the killmove is about to trigger. I get one small freeze every time I left click while targeting a low health NPC, until that NPC dies or the killmove finally plays.

3. Freeze when the PC hits an NPC after loading a save

I get a small freeze every time I hit an NPC for the first time after loading a game from a save.

4. PC randomly disappears

I recently had an issue where my PC would randomly disappear. Sometimes re-equipping my armor could fix it, but sometimes that wouldn’t work and I had to use showracemenu. In the worst cases, I had to load a recent save.

It would just randomly disappear, mostly when inside interiors. It also happened outside, but much less frequently. It was just the most random bug I’ve ever seen.

Somehow, I haven’t seen this issue for months now, and I have absolutely no idea what I did that made it stop happening. Or maybe it’s still there just waiting to happen again. It’s a bug that I don’t know how to replicate at all.

5. Mouse cursor missing for a few seconds after opening some modded UI

Some mods that come with their own UI, especially Open Animation Replacer, can cause this. When I’ve been playing the game for around 20 to 30 minutes and open that UI, it takes a few seconds before the cursor appears. After it appears, I can close the UI and open it again, and the cursor will instantly appear normally as intended.

However, when I first encountered this issue a few years ago, the mouse cursor never appeared again at all. I had to download a fix mod, which I actually can’t remember the name of anymore. As far as I remember, the most it could do was make the cursor come back, but there was still a delay of a few seconds before it appeared.

I’m also including my modlist as a troubleshooting reference, in case anyone else has the exact same issue as me. It might help with comparing modlists, like, “Oh, I have the same issue too, and I suspect this mod might be causing it. Let’s see if this person also has that exact mod installed.”

Maybe we can find some common denominator that way, especially for those weird bugs that are extremely difficult to reproduce or that barely anyone has ever reported.

I know I could just do the half-disabled-mods troubleshooting method, but with 3,000+ mods, that could take several hours at worst. And in my personal experience, going on a nuking spree and disabling mods can sometimes make the game fail to start altogether because some mods apparently can’t live without other mods being enabled. Then I have to spend even more time figuring out which mods depend on which other mods just to get the game running again.

So let me try to take a shortcut before I throw myself into that modding purgatory again.

Modlist

u/SoonSoonJeDz — 11 days ago

Bare-minimum "essential" mods to make the skyrim vanilla experience a little better?

Hi. Its been years since I last played skyrim, and it was with a fairly bulky modlist with hundreds of mods. I want to play through it again but while keeping the game mostly vanilla.

I want to create a small, foundational modlist that I wont spend hours upon hours adding onto and experimenting with. I want to actually play the game this time. Some I can remember from the top of my head are the obvious bug fixes, skyui, lux (if thats still the lighting mod we use) and I might even give Dyndolod a go

I want the focus of this next playthrough to be exploration. I've dabbled in combat and harder dungeons and enemies but ive learnt from previous runs that my favourite part about skyrim is the questing and exploration. its also quite tricky to make skyrim "harder" while also being "fun". enemies just end up as damage sponges who deal a million damage

I also appreciate the little things. The mods that arent too loud but feel so nice to use. Like those bounty/missive mods, compass mods, or those mods that make dungeon looting a bit balanced or whatever.

Would really appreciate some guidance. Thanks.

reddit.com
u/Livid-Jellyfish2269 — 11 days ago

Is Sentinel still worth it as of 2026? How does it play with mods that add weapons/armors via SPID or Skypatcher?

Just trying to see if it's worth using or if it's compatibility hell.

reddit.com
u/nwt123 — 10 days ago

[Mod Release] Peace - An Unlikely Observer

Hello, I wanted to share a mod I've been working on: Peace - An Unlikely Observer.

The idea is simple: walk among Skyrim’s dangers without automatically becoming the center of every hostile encounter.

Wolves, bandits, draugr, giants, dragons, and other actors won’t target you simply because you approached them. The world itself does not become peaceful, though. Bandits can still fight travelers. Dragons can still attack towns. You’re just an unlikely observer... until you give someone a reason to respond.

Peace, not invulnerability. Stray attacks and area effects can still hurt you. Attack someone and they may fight back. Caught theft and pickpocketing still have consequences.

It’s an experimental release, and I’d love feedback—especially if you encounter quests or scripted events that behave strangely.

Currently supports Steam Skyrim SE/AE runtime 1.6.1170, with SKSE64 2.2.8 and Address Library v13. Please keep backups of your saves while testing!

Nexus: Peace - An Unlikely Observer

And a special shout-out to my wife, who inspired this mod!

Cheers!

reddit.com
u/Need_Herb — 11 days ago

[Mod Release] Harvest Tweaker SKSE

Heyo, decided I might as well post here to give my mod more visibility.

Anyways, I made a mod that allows you to tweak the values for harvesting wood/ore/plants via a menu courtesy of SKSE menu framework. Very simple, but I couldn't find anything that had a similar feature set and was satisfactory enough for me.

Currently you can change:

  • The amount of firewood gained per chop
  • The amount of chops in an animation
  • The amount of activations each ore vein has before it is depleted
  • The amount of strikes required to activate an ore vein
  • The amount ore gained per activation
  • The amount of plants harvested

All of these are done in an SKSE menu and are persistent across playthroughs and game sessions.

Here is a link to the mod: https://www.nexusmods.com/skyrimspecialedition/mods/193898

AI Disclosure: I have been programming for over 10 years at this point, but did use AI (Specifically Claude) to assist with the boilerplate and project setup, as well as do a syntax pass in the end (I hate C++ and am not that good at it), implementation was mostly done by me.

reddit.com
u/Destructuctor — 11 days ago

Enairim V+ and Simon mods

Anybody have success combining Enairim V+ and futhark (vokrii, Wintersun, mannaz, freyr, etc) with Simon mods? Wintersun is not negotiable to me but apothecary and gourmet look interesting. It just seems each suite seems so integrated, I never tried to mix the two.

reddit.com
u/ApocryphaLurker — 11 days ago

Where Are Mods Downloaded To?

Coming up with my dream mod list and have come to the conclusion I need an external hard drive to have enough room for this, but I'm unsure about something.

When using Vortex, would the mods I download go to the Vortex or Skyrim directory? As I will be downloading Vortex onto the hard drive. Thanks!!

reddit.com
u/Immediate_Bat_4386 — 11 days ago

Only getting half of Kaidan? Censored Kaidan? Creations Kaidan?

Decided to try the Kaidan follower for the first time, via Creations, but I feel like I'm getting maybe half the mod. Like literally, Lucien was ribbing him on whether he could read or not and I only got Lucien's half of the conversation while Kaidan just stood there and stared. Kaidan repeats the same few lines often (like maybe 2 or 3 per area). I don't think I've heard any swearing beyond the occasional "damn/ed" and I've never heard many of the lines I've seen on youtube.

Is he censored for Creations or something? Or did I miss an 18+ content toggle somewhere? Long time player but I don't use a lot of mods. I've been searching for answers and I can't find anything helpful. Apparently there's a lot of iterations, additional mods, several versions of the mod by different teams? So relevant information might be buried.

I would very much appreciate some help. Please, he's so boring right now ;_;

Load order:
- Wyrmstooth
- Midwood Isle
- Falskaar
- Unofficial Skyrim Special Edition
- Climates of Tamriel
- Campfire: Complete Camping System
- Harthstone Ilses
- Kaidan - Custom Voiced Follower
- Wet And Cold
- Static Mesh Improvement Mod SE
- The Forgotten City
- Diverse Dragons Collection
- Inigo
- Moonlight Tales Special Edition
- Immersive Movement
- Horse Follow Whistle
- Relationship Dialogue Overhaul
- Immersive Patrols II
- ESO Skyshards
- FOS - Forests Of Skyrim
- Temple Of Kyne - Roots Of Madness
- Royal Armory - New Artifacts
- Immersive Citizens
- The Paarthunax Dilemma
- Konahrik's Accoutrements
- The Midden - Expanded
- More People
- Big: More Kill Moves
- True Storms Special Edition - Rain
- Campfire - Survival Mode Fix
- Belt-Fastened Quivers
- Better Horses
- 50 PCT More Perk Points
- Weightless Dragon Bones
- Khajjit WIll Follow
- Lucien - Fully Voiced Follower

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u/Stumblecat — 11 days ago
▲ 2 r/skyrimmods+1 crossposts

Can't find the spell knight armor!

I recently installed the Gate to Sovengard mod list using Vortex. And so far, I love it. But for some reason I can't find the spell knight armor, or even start the Crypt of the heart quest.

I though the mod list might have put a level requirment for it but I'm lvl 57 right now, and I still can't start the quest.

I tried everything, from going to the original location the journal is usually in to defeating Otar the mad which according to the wiki should start the quest but nothing.

I even tried to force start with consol commands but it did nothing! Not even an error.

What should I do?

reddit.com
u/F-ed_up — 12 days ago