r/skyrimmods

Things that vanilla game does better than mods?

Are there any aspects of the game where vanilla still beats what modders managed to make?

A lot of those things can be subjective, but I have an example - vanilla trees aren't very impressive (meshes were most likely optimized for consoles), but leaves and branches are fully animated to imitate reaction to the wind.
Many tree mods, even those with millions of downloads, actually downgrade (or perhaps sidegrade) the quality of the trees by removing branch animations. So while those modded trees look much better on static images, in game make things less dynamic. This is because tree animations is relatively new technology for modders, and afaik only Happy Little Trees, Ulvenwald, and Aspens Ablaze have animated branches.

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u/Admiral251 — 5 hours ago

Mod Release - Comprehension of the Dovah

Thought I would try fulfilling a request made by IgnoreMeImANobody that was posted in this thread earlier.

In essence, you will be able to understand what Alduin and (to varying degrees) Sahloknir and Paarthurnax are saying if you have absorbed the souls of at least 20 dragons or more. Alduin also has a new dialogue line upon sensing that you do indeed comprehend his words.

This currently only affects scenes located in quests MQ106 and MQ206.

It does not touch combat dialogue.

I have left the audio "loose" (no archive) just in case I decide to later add on to it.

It currently does not require any DLC to run.

Lines that were already a mix of English and Dovahzul have been left untouched, because the added translation made them sound a tad redundant when read.

Comprehension of the Dovah is available for Skyrim Special Edition (tested on 1.5) and for classic Skyrim, too.

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u/SkyrimSplicer — 6 hours ago

Looking For A Way To Side With The Volkihar Clan Without Being A Vampire

Around five years ago, I played a run as a Lich character, and I thought it would be cool to bypass becoming a vampire to join the Volkihar side in the Dawnguard DLC because I'm already a creature of evil, let's do some evil, and I don't think the blood would work on a skeleton anyway, but I didn't find anything and I had to pretend I wasn't a vampire even though I technically was on a gameplay level. Well, I'm in this spot again.

This time I'm playing a run as a Succubus, and it's got me looking for a solution to this little roleplay conundrum again, but I'm struggling to find a mod or just a way to bypass becoming a vampire in this scenario and play through this questline, five years later. I was wondering if there is a flag I can set or a mod I may have missed that allows for the roleplay I'm after.

In short: Looking for a mod that lets me join the Volkihar side of the Dawnguard DLC without my character actually being a vampire, due to my character using a different modded affliction/alternative form mod already. For roleplay reasons mainly, so I consider this request a success if I can just get all the vampires to stop sending me to Harkon for 'not having the blood' and the ability to continue the questline without having to be a vampire on a gameplay/mechanical level as I don't want to have the gameplay buffs/hindrance of being a vampire since I'm doing something else. I'm not interested in being a hybrid either. I don't need dialogue edits or anything (though they would be welcome if they exist).

Edit: I'm not asking for roleplay suggestions or roleplay alternatives. Please do not continue to suggest that I should join The Dawnguard instead, become a vampire lord, or not do the questline. I am asking for what I put on the tin literally. This is a game mechanic request.

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u/Lemon8Lime — 4 hours ago

Vortex update wiped my modlist

I don't know what to do. I have spent forever making my game the way I want with the mods I wanted. Got it stable with few conflicts and minimal crashing. Well.. last night vortex updated and when I went to play this morning, everything was gone. It was like a clean wipe. Fresh Skyrim files, no vortex files, nothing.

My recycle bin was empty to it wasn't manually cleaned, it was like it all just vanished. I found no ghost files no anything. It was like the modlist was a fever dream and I'm just.. crushed

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u/ZombieRey72 — 18 hours ago

Are there any sex mods that don't add sex but just implies it?

Like The Sims having a wohohoo or making somebody drunk in Elona then having sex with them (or having sex with your followers.)

Frankly put, I want my character to have sex without having an entire sex scene on my screen, especially because I play on the living room TV and the last thing I need it my neighbour seeing Skyrim sex at 4k UHD resolution.

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u/International-Try467 — 17 hours ago

GTS armor

I know the modpack has a lot of armor. I’m just wondering if anyone knows if has like light versions of stuff like ebony and dwarven. I read through the mod list and couldn’t seem to find an answer. Just trying to figure my build out and was gravitating towards light but I LOVE the heavy armors. Any one know ? Thank you

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u/SirGubson — 8 hours ago
▲ 3 r/skyrimmods+1 crossposts

Help with Nordic Souls performance

I just downloaded Nordic Souls with wabbajack.

I have a i5 13400f and 4060 rtx

I tried both ENB and community shaders - both are around 25fps with significant drops when I move the camera. I haven't changed any settings or downloaded other mods.

ENB also makes the whole game washed out without any contrast.

Any advice? This is my first time ever trying to mod Skyrim, so I'm not sure if there's anything I'm missing.

I tried vsync on and off and frame Gen on and off and neither did much.

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u/DanS29 — 10 hours ago

Are there any Quest Mods not labelled as ‘Quest Mods?!’ - read description

Been congregating a list of Skyrim mods with Quests. I have naturally found loads in the ‘Quest and Adventures’, ‘Guilds/Factions’, ‘Locations - new’, and ‘Followers’ categories. I have also included some not on Nexus like Maelstrom and Hel Rising.

Recently I found 2 mods not in these categories. TES V - Hunt of Hircine and Interesting NPCS (this one I knew about)

QUESTION: ARE THERE ANY OTHER MODS, such as the 2 above, that are major quest mod but aren’t in the normal categories

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u/Frank-iee — 10 hours ago

PSA: illusion spells break some followers (Remiel, Gore) and how to fix it

TL; DR casting illusion spells on some followers, breaks them. You either need to kill them or dismiss/re-recruit them to fix it.

Edit: current hypothesis is that the Mysticism - A Magic Overhaul (which is bundled into Nordic Souls) does something to illusion spells that causes this.

I am posting this with the hope that it helps someone else, because I spent hours last night searching for a solution and couldn't find one online.

I am about 90h into a modded game (Nordic Souls) and have a few followers, mainly using Remiel and Gore.

My Remiel, who was working fine (amazing follower btw, highly recommend), suddenly went completely off the rails: randomly walks off and disappears permanently. Reloading old saves, I can't trade equipment with her or instruct her to do anything.

Eventually I figured out that casting illusion spells like Command on some followers, including Remiel and Gore, breaks them spectacularly when the spell wears off. It randomly either makes them hostile to all things living, dismisses them in a non-recoverable way (they disappear from the world after walking off), or breaks their inventory.

I could fix Remiel by attacking her until she goes prone and then casting heal on her. I could fix Gore by dismissing and rehiring him. The fixes did not work vice versa.

Would be great if someone could confirm whether they can reproduce this. Might help narrow down where the problem is (other mod, general Skyrim issue or the follower mods themselves).

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u/cardoorhookhand — 15 hours ago

Yet another question about Skyrim AE modding guides in 2026

I understand that it's a common question on this subreddit, but I couldn't find anything I'm looking for in the older posts.

I am looking for a (somewhat) recent modding guide for Skyrim AE. Not a collection, but a guide. I used to follow the STEP modding guide, but it hasn't been updated in 2 years. Lexy's LOTD is a bit too much for me.

I'm a bit rusty when it comes to modding and I'd like to get to know modern consensus on things like cleaning ESMs.

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u/DawidOrionite — 12 hours ago

Working on a new Defeat mod made specifically for OStim Standalone and its addons

Currently "working" on a defeat mod because others are either broken or dont use OStim. Im making this defeat mod with the goal of having it be as lightweight and as compatible as possible, making use of Acheron as its framework. Currently, its in its testing stages and has given me no crashes so far. The code will be fully open source since yes, it is written by Fable 5. Having an actual talented programmer edit it around would be a blessing to the community. I wont claim ownership of the mod once it is posted.

Im looking to this subreddit for feedback and suggestions for what they want to see, and maybe early things I should watch out for when creating mods like these. Here are the current features:

- chances of this mod's defeat event happening each "death" is configurable in Acheron's consequences MCM.

- chances of scenes continuing even after end scene conditions are met (can be seen in Ostim Standalone's MCM but has extra settings in this mod's MCM which overwrites it). The continuation is seamless

- randomized aggressor count in scene, amount switches everytime a new scene starts. Configurable in MCM with 3 aggressors being the maximum

- Surrender mechanic isnt considered as its rarely used imo

- Configurable timer for enemies becoming passive after a scene (15 seconds by default) and a cooldown when a scene can trigger (30 seconds by default). The fallback if the player dies during the cooldown, depending on the Acheron MCM consequences setting, the player will either stagger and immediately get back up or the default acheron consequences will trigger. During the cooldown, the passive timer will not re-trigger itself as long as the player doesnt get into an OStim scene again.

- Compatibility with other OStim addons, which are mainly what I have downloaded such as OTooTiredToMove

- Minimal user input. Ostim scenes are fully automatic once it starts. Though the prompts to choose furniture still appear in the beginning. The Ostim Standalone hotkey to end the scene also still works

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u/Outrageous-Laugh-501 — 18 hours ago

Mod Request: A system to find foster families for Skyrim's orphans (Adoption alternative)

Mod Idea: Orphanage system to find new families for adoption (not for the player)".

Hello everyone,I am a big fan of the adoption system in Skyrim, but as you know, even with mods like "Hearthfire Multiple Adoptions", we are limited in the number of children we can save. There are so many mistreated and homeless children in Skyrim (like Sofie, Lucia, Sissel, Blaise...) and we cannot adopt them all ourselves

I have a mod idea and I would love to know if a modder would be interested in creating it:Instead of adopting every kid into the player's home, could we have a system to find "foster families" among the nice NPCs of Skyrim? For example, after rescuing a child or sending them to the orphanage, the player could talk to kind, wealthy, or lonely NPCs (like farmers or couples with no children) and offer them to adopt one of the orphans.

It could use a simple dialogue system or a spell (similar to how "Hearthfire Multiple Adoptions" blesses a house). Once assigned, the child would move into that NPC's house and live a happy life there.I think this would be an amazing, immersive way to save all the children of Skyrim without overloading the player's house.Thank you so much to anyone who reads this and considers the idea!

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u/Candid_Conference26 — 22 hours ago

Even if you wouldn't use it, what is a mod that you are FLABBERGASTED doesn't exist?

There are 134.4 thousand mods for Skyrim Special Edition, but every day someone goes searching for a mod that doesn't exist. For example, I am just today shocked that an SKSE mod to simply disable the "is married" check for the player to enable polygamy doesn't exist.

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u/0utcast9851 — 1 day ago

Weather mod for dark fantasy/cold graphics

I'm looking for a weather mod for dark fantasy/cold graphics. I tried Obsidian Weather and it's quite good but maybe there is something better and more modern? I'm using Community Shaders if it matters.

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u/Nofenak — 12 hours ago

GoG or steam and Skyrim Anniversary edition or Special Edition

I am new to the PC gaming and modding community. I would really love to experience Skyrim on PC with mods, but I am torn between two things:

​First: Should I buy the game from Steam or GOG? Is there a difference between them when it comes to mod compatibility and support?

​Second: Should I buy the Skyrim Anniversary Edition or the Special Edition?

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u/TopWestern3537 — 1 day ago

Issues with Skyrim Together Reborn Modpack

I have been trying to get "Skyrim Together+ Updated" modpack to work through vortex, but after selecting the "SkyrimSE.exe" when launching through "SkyrimTogether.exe", there is an error and it crashes. I'll attach the crash log in screencaps. I saw a few mods in the crash log and after disabling about 5 of them, it launches. I am hoping to find a way to use some of these mods, as they are bugfixes like PO3 Tweaks. I have also not renamed the "SkyrimSE.exe" like it says in the log. Thanks for the help.

Skyrim Together+ Updated

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u/CrazyDunkUncle — 23 hours ago

animations is not working

Hi everyone, I'm having trouble with the naked defeat mod or any combat sex mod. After being knocked down, the adult scene continues, but the two characters stand still and do nothing, only the sound plays. I used pandora and it successfully loaded 41000 animations, fnis cannot load more than 10000, What am I missing?

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u/Kindly_Evidence1980 — 1 day ago

I’m playing Skyrim “for the first time”. Should I just do Eldergleam, or some of the lesser vanilla mods?

Long story short, I never really played Skyrim. I played it when it first released, I think I got 30 hours in and my hard drive became corrupted and I lost my file. I had zero interest in starting over, so I never went back. Truthfully, I don’t remember anything about the game at all. I’m essentially playing the game for the first time.

I’m currently maybe an hour or two in. Currently I have Skyrim Special Edition with the Anniversary Edition DLC on my Steam Deck. I have it modded with some basic vanilla mods (Skyland AIO, Divergence AIO, Cathedral weather, etc). It looks amazing, but it does look like a polished up 15 year old game. But I just discovered what Eldergleam is today. I know the Steam Deck can’t handle it, but I occasionally stream from my PC to my Steam Deck. My PC should be able to handle it.

I’m not looking for a ton of mods or changes that make Skyrim feel like something different. I’m not someone who has hundreds of hours in the game, it’s all fresh to me, so I want to disrupt the original experience as little as possible (I’m fine with the Anniversary Edition changes at most). With that said, I don’t mind if it looks better.

The other con is having to set it up on PC and stream it to my Steam Deck. That’s been annoying for other games, but I did it if I didn’t have any other choice.

Should I get Eldergleam on my PC and stream it to my Deck? Or am I fine with the vanilla mods that I have now? Does it really change it that much for someone who is experiencing this for the first time? Or is it designed for those with hundreds or thousands of hours in the game? Looking for insight as to what I would like better. I don’t need to know that you have 300 mods running to make it look some type of way. I hate modding, but I do some light modding sometimes if it enhances the experience, which is why I did the handful of vanilla mods I have now. It’s too easy to spend 20 of hours modding a game and making it work just to get 5-10 hours of playing it.

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u/Zski843 — 1 day ago