Why can't Bethesda just, idk, set their updates and versions to Steam Betas Tab?
Are they stupid????
Are they stupid????
I got so frustrated with this damn program i needed to open a reddit account to scream into cyberspace.
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I get it.
it's meant to be a debug thing.
but it throwing a temper tantrum like a spoiled brat the moment it detects the most miniscule error is utterly ridiculous.
even made worse when the thing simply refuses to tell you what it is.
let me make my decisions. stop trying to dictate me.
I got this thing to giving me a beautiful LOD and nothing else.
I did not get it to debug my modlist.
this thing needs to behave, it needs to learn and not be so overtly hostile over the most simple thing.
I am 100% positive someone is gonna start complaining about USSEP only being available to download for version 1.7.99 and up once the mod author updates it. I just KNOW it is coming.
You can criticize and cry foul all you want about this practice, but the reality is that the mod author doesn't share your view and will not change his position. So the only way to protect yourself is to download the current iteration of USSEP installation file and save it somewhere safe before he updates it and makes the 1.6.1170 version unavailable on Nexus.
So... if you are one of the people who haven't or are not planning on updating to 1.7.99 AND does not somehow have the installation file for the current version of USSEP at 1.6.1170 saved somewhere safe, PLEASE do yourself a favor, save yourself the headache, and DOWNLOAD/SAVE it BEFORE he updates! It only takes a couple of minutes.
EDIT: Yes, Nexus DOES archive older versions of mod installation files and you can download them IF YOU HAVE ALREADY DOWNLOADED THEM BEFORE. But seriously, this is only 181 MB file that will take a couple of minutes to download and save. You may think USSEP does not need update, which at the point of this posting, is clearly INCORRECT. You may think NOW saving the file is unnecessary after only a day after the game update. You do you. But don't be sorry later. This is just a generally safe precaution that takes very little time and effort: to make things SIMPLE instead of arguing about the technicalities. The time it takes for you to argue or think or analyze whether having the current installation file saved and be readily accessible at any time is worth it will take longer than simply downloading it somewhere safe and calling it a day with only 2 minutes of your time and a measly 181 MB of storage space.
From their Twitter comments: https://i.imgur.com/tRV4wA5.png
They mention putting out a hotfix for the console issues. It is possible they might only push out an update for console versions and leave the PC version alone, but just a heads up for everyone trying to do quick updates that it may be best to wait a little bit.
I picked a bad time to get back into skyrim modding
So basically I’ve recently started playing Skyrim again and of course I wanted to mod it, my history with modding has never been great.. but this time with a great gaming laptop ext I’ve given up..
I did everything right I feel, load order was correct, removed any conflicts all that but it still crashed all the time, any tips? I’m using vortex and have a 3050ti 16gb ram laptop 🙏
As the title says, and this is for those of you who never had the time or drive to learn to mod Skyrim on your own.
There is no "piecemeal" or "a-la-cart" for this update process. SKSE and the Address Library are updated [but DON'T install them until you're ready to do it all!].
Now you:
*I'm not an authority like the folks who created LoreRim or GTS, but I've been doing this for a hot minute. I run a surprisingly stable modlist of over 1030 mods.
Feel free to comment if your mileage has varied. Already Edited for grammar [and clarity]
https://elderscrolls.bethesda.net/en-US/news/skyrim-update-august-20
As expected based on the FO4 update the other day this is mainly changes related to creations. Only real benefits are to console users.
SKSE has been updated: https://www.nexusmods.com/skyrimspecialedition/mods/30379
UPDATE: Address Library has been updated: https://www.nexusmods.com/skyrimspecialedition/mods/32444
Something to be aware of though which was posted by meh321:
>There are also other changes made to game code that require plugins to update CommonLib and recompile! So also watch out for individual DLL plugin updates in addition to this and SKSE64 update.
So it looks like all SKSE mods will require updating for the latest version.
The tracker over on modding.wiki has not been updated since November 2025. Now that the game has updated to 1.7.99, I feel it would be prudent for the community to start updating the tracker once again. There's been a lot of SKSE Plugins released over the past several months which presumably aren't documented on the tracker at all and it isn't going to be useful anymore unless it's updated.
I have never edited a wiki page before, so I don't know the rules or the etiquette for this sort of thing, and I would be afraid of fucking up the graphs, but it seems like anyone with a Nexus account can use it to login and potentially edit it?
Personally, I feel like we could remove 1.6.353, 1.6.629, 1.6.640, and 1.6.1130 from the tracker going forward; nearly everyone is now either going to be on 1.5.97, 1.6.1170, or 1.7+. If we just add 1.7.99 and the inevitable future hotfixes in the near future, the table is going to be too wide and will require horizontal scrolling. Opinions?
Alternatively, maybe someone could make a new table and post it directly in the subreddit's wiki that I keep forgetting exists.
EDIT: Oh and we could also add a column to warn people about AI slop plugins
Skyrim Updated.
What'd it break?
- Anything SKSE related. (SKSE itself has been updated.)
- Most things based on Address Library. (Address Library itself has not been updated. Edit: It has now been updated.)
What needs to be done?
- Most mods based on Address Library will need to be updated.
How long is this likely to take?
- Anywhere from a week to a month, don't hold your breath.
What should you do?
- If you haven't yet updated, and don't want to scrap your current playthrough, go into your Steam folder. Steamapps. Find the specific file called "appmanifest_489830.acf" and right click it, go to properties. And make it Read Only. (When you want to update again you'll have to undo this, so bookmark a post or whatever.) You should also go into the steam options for the files, and make sure it'll only update when you launch it. This will make sure it wont update automatically, and it cant update unless you try to play it with SKSE. (Which you should launch it through exclusively from now on.)
- If you cant find it just enter that file name into whatever file search your browser has. It should just be in Steamapps.
- If you have updated and didn't realize it, here is a way to downgrade. Credit to another poster.
There's also This Downgrader Tool.
Edit: I am not a modder. I cannot give you in depth advice. This is purely for the people who just poked their head up and don't know what's going on.
So just as you I forgot to do the trick to make the game never update itselft. And today they updated it, just a bunch of useless features noone asked for. So if you are looking for solution just as me - I found this little guide on nexus discord a few minutes ago. Posting so it may help someone else as well
First of all u need to open steam console. Press win+r and type steam://open/console. Alternatively right click on start and press run and insert same command. Then type
P.S - I havent tried that yet, but Ill write update as soon as I verify everything works perfect and all mods are in place
UPD - It just works. Well initial start and everything seems in place, it shows old version, but maybe some more mistakes appear in the future? Who knows, for now good to go
Edit: DONT FORGET TO disable automatic updates of skyrim, otherwise you will most probably crush in main menu. To do that locate appmanifest_489830.acf in steam/steamapps, right click - properties and set mark for read only. Also you can in steam settings set game to only update if you launch it, and you never use steam for that so... If you are interested of what to do if you want to lauch game from steam and not skse (not sure why but well) you can ask ai or whatever about how to do that
First, it's been the first day. There's been structure changes. Those structure changes need to be accounted for in every library. If your RE library hasn't been updated it's gonna be real pointless to recompile with no additional changes. That's not how this works. Address library has been updated proper but there's still more to handle to make sure it works. If you want to play, save whatever version you were playing on for like a week until everything else gets updated and the libraries that those mods depend on are updated proper.
It will take longer than the day of. There are people working on it, and there's like 3 version of clib that need to be updated (bonus points if the mod uses clib NG because that's another structure change that needs to be accounted for in version independents). Just be patient, and if you accidentally installed the new version I ain't gonna hold you that's rough buddy.
Upon seeing dynamic snow collision, I start to ask myself the question, what are the big things for modding to conquer?
https://www.youtube.com/watch?v=rlqNYvBlihw
Those final technical achievements you'd like to see from the modding community before the arrival of ES6. That's not to say Skyrim modding will go away forever, but what peaks are left to conquer, what stones are left unturned? Path tracing is about the main one I can think of.
steam://nav/console into the address bar and hit Enterdownload_depot 489830 489831 8442952117333549665 and wait for the download to finishdownload_depot 489830 489832 8042843504692938467 and wait for the download to finishdownload_depot 489830 489833 1914580699073641964 and wait for the download to finishC:\Program Files (x86)\Steam\steamapps\content\app_489830\depot_[number]"[your 1.6.1170 folder]\SkyrimSE.exe" %command% to Launch Optionsedit: As someone in the thread mentioned, you definitely can just take the new files and put them where your game is already installed without creating a new folder, however, make sure to apply one of the methods to prevent Steam from updating the game if you do that.
Simply Google steam://open/console then go back to steam and click on the new console tab, then paste in these commands:
Then copy those files from their folders into your skyrim folder and replace anything that is the same. This should downgrade you to 1170
Edit: there has been a downgrader released https://www.nexusmods.com/skyrimspecialedition/mods/169962
For those who do not follow the development here are a few update:
That's all what I remember right now. Since main issues I had were earlier fixed already, I plan to start already with a 0.1.x release instead of 0.0.1.
https://github.com/katzmannr/JContainers-NG
The current Pull Request will be merged when I know what is the cause of the "Plugin Name" problem.
According to their discord donations are open in order to counter it. They also posted all the messages and images they got from the incident on their announcements page.
Hi, I'm having an issue with Nexus. When I go into a mod's files and try to download it, nothing happens. I get sent to an empty grey box with a few ads at the bottom and the download option doesn't appear. Happens with both 'Mod manager download' (I use Vortex) and 'Manual download'. I also can't access my Nexus files.
I've tried:
- turning the PC on and off
- logging out
- updating Vortex
From Bethesda's official discord and twitter post:
> Hey Everyone!
> On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements.
> While this update should not affect load orders, we do encourage players to log into your save game if you haven't done so in a while as a precaution.
Reminder: it is very easy to back up your Skyrim installation by simply making a copy of the folder.