Filipino co-op players: does this tank + support-role concept sound fun or too messy?
Hi r/PHGamers! I'm helping test an early indie game concept. There is no Steam page, download, Discord invite, or wishlist link here, so this is not meant as a promo post. If mods think this belongs in a weekly thread instead, no problem, I can move it there.
I just want honest reactions from players before we build too far in the wrong direction.
The concept:
- 3 players co-op PvE.
- Each player has their own territory/war map and locks in one strategic move.
- Then all 3 players enter the same 5-8 minute tank battle.
- Everyone starts as a tank.
- During battle, you can find buildings and temporarily switch roles:
- Airbase: short arcade air-combat minigame that creates ammo/scan drops for teammates.
- Command Center: Tetris-like puzzle that gives movement boosts, ammo, or EMP support.
- If the team wins the tank battle, your territory move succeeds. If the team loses, it fails and you can retry.
Questions for players here:
Does this sound fun, confusing, or too much?
Which part sounds most interesting: co-op tanks, territory map, air support, puzzle/command support, or the "win battle to advance map" loop?
Would you prefer this on Steam/PC, browser, Android, or cross-platform?
Is 3-player co-op okay, or would 2-player / solo-with-AI be more realistic?
What would make you quit in the first 10 minutes?
What game does this remind you of, good or bad?
If this had a free demo, what would you need to see before wishlisting or sharing it?
Blunt feedback is welcome. We're especially looking for "I don't get it because..." answers. Salamat!