u/FantasticBasket5906

Help with Tinker's Complement Steel Armor and HBM steel armor

I am playing on a 1.12 modpack with both HBM's nuclear tech mod and Tinker's complement (an addon for Tinker's construct) enabled. Tinker's complement is a small mod that adds a few things, including a way to make steel, as well as steel, manyullyn, and knightslime armor (that you craft in vanilla form). The problem arises when HBM's nuclear tech mod enters the scene. HBM's nuclear tech mod has its own steel ingot that is compatible with Tinkers, and has its own steel armor. Whenever I try to craft steel armor with either steel ingot (HBM or Tcomplement), the crafting recipe prioritizes the steel armor from Tinker's complement. It seems insignificant, but HBM's steel armor is used in other crafting recipes such as power armor. Does anyone have a way to fix this? Thank you!

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u/FantasticBasket5906 — 7 days ago

Antimatter Fission Bomb

I assume most people on this subreddit are aware of antimatter and how it works. For those who do not, antimatter is simply matter made with protons and electrons with reversed charges (protons with negative charges, electrons with positive). When antimatter comes into contact with regular matter, it violently breaks down into energy that is much more powerful than a nuclear bomb. There are hypothetical antimatter variants for all the elements in the universe, so I was thinking: what would happen if people were somehow capable of creating a fission-based warhead out of antiplutonium, containing it in a vacuum, and then detonate it? Would the explosion be incredibly powerful?

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u/FantasticBasket5906 — 2 months ago