You can answer any question asked of you with 100% factual accuracy.

You can answer any question anybody asks you with 100% factual accuracy, even if you did not previously have the knowledge to answer the question.

You do not need to have had the knowledge previously to answer the question. However, the facts of the answer have to exist or have existed out in the world. For instance someone can ask you "What exactly am I thinking at this moment?", and the power doesn't work. But if that same person asks you "What did I write on page 5 of my journal?" you'd be able to tell them exactly what was written.

The answer will always be 100% factually correct, even if that answer goes against established knowledge.

The power will not work if you ask yourself the question, or if you ask someone to ask you the question. It will only work if the question is voluntarily asked. You can prompt someone to ask you a question ("Ask me anything!") but it won't work if you try to guide the person to a question you want them to ask you ("I wonder how many times I've said the word f**k in my life.") You retain any knowledge you have gathered via this power.

Additionally, the power doesn't work if someone poses a hypothetical.

You can use it to solve mysteries, beat trivia contests, or just help someone find their keys. However, it cannot be used to read minds, predict the future, or have knowledge of something you couldn't have under those circumstances, such as "Which Religion is correct?".

Specifically, the power will not work for 'Jeopardy!' because those are statements where the answer is a question.

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u/FaradayStewart — 10 days ago

Games where the dialogue is a challenge in itself, or requires skill?

I love dialogue options in RPGs, but more often than not, my experience is things like say, 'Fallout' where any barrier the dialogue provides can be resolved quickly by having the right stats, like New Vegas.In that, for example, if a skill check requires 40 Speech, you'll pass it, as long as you have 40 in Speech, whether that's naturally or with boosts from items.

Fallout 3 and 4 are different in that they attach a random chance to the dialogue options that do get easier with skill, but you still might fail. But even that can be worked around with save scumming.

So are there games (perhaps RPGs) where it's almost like the dialogue feels like a game in itself?

The nearest I can think of is something like Oblivion where there was a kind of minigame to change an NPC's disposition towards you. Also, I think one of the newer Deus Ex games (Human Revolution or Mankind Divided) had parts where you had to deal with a character through dialogue, but you had to read the person's physiological signs like heart rate, and pick what you said based on that.

Hope I've made myself clear! Thanks in advance!

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u/FaradayStewart — 18 days ago

Season Finales for unexpectedly cancelled shows that work as satisfying Series Finales too?

Edit: I was genuinely curious about shows that fit the criteria, I wasn't assuming everything ended on a cliffhanger, or a single Season isn't worth watching even if it does.

Even with time to plan, a lot of shows fail to stick the landing in the end, for one reason or another (I'm sure we could think of a recent example without too much effort).

But can you think of any shows that were cancelled or not renewed unexpectedly, that had a satisfying de facto Series finale?

The show that made me consider this topic is the show 'Forever' (2014) in which Ioan Gruffudd plays an immortal Doctor, who helps the NYPD solve crimes, while trying to solve the mystery of his own condition, and a way to end it.

In the Season/Series Finale >!Adam, the overarching antagonist of the show, (and fellow immortal) is defeated when Henry stabs Adam with a hypodermic needle, introducing an embolism, causing Adam to become Locked-In, unable to move or communicate, effectively taking him off the board. Later, Detective Martinez, Henry's partner on the police, previously unaware of Henry's immortality, goes to Henry, having discovered a very old photo of Henry, in which he looks the same. The show ends when he says he has a "long story" to tell her.!<

I personally found the Finale of 'Forever' very satisfying. While I certainly would have liked to see more episodes, this Finale really worked for me. >!The villain is dealt with in a satisfying, clever way. You don't get an answer for the why or how of his condition, but you don't need it. His partner's knowledge of his secret is addressed definitively, and it leaves the door open for more adventures without feeling unfinished or like it's leaving the audience hanging.!<

So, any other Season Finales that work well as a Series Finales, following an unexpected cancellation or lack of renewal?

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u/FaradayStewart — 3 months ago