u/Father0f3

When to multiply?

In personal scale combat when using Destructive trait

Roll damage dice and apply Effect. Say 8. OK, I have that much.

Then apply the x10 to get to 80 damage and then apply armor (say 3) and protection (say 8 for a stone wall)? 69 in this case?

Or do subtract armor and protection first, get -3 in our example, and then have no effect even with Destructive?

In starship combat there are also Destructive trait and also the multipliers for bay and spinal weapons. Where do the multipliers happen there? The bullet point on p 168 of the Core Rules specifically states "AFTER TAKING INTO ACCOUNT ANY ARMOR..." emphasis mine. But if that principle applies it seems to be really reductive of stuff like final mounts. A spinal hit should pretty well eviscerate a free trader.

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u/Father0f3 — 11 hours ago

Battery / Power Plant

RAW in Mongoose 2e explicitly state that "Only fusion and antimatter

power plants can generate the intense burst of energy

necessary to operate a jump drive". Is it within the rules to have a battery system in place that could meet the needs of basic systems in the amount of the jump drive's power requirement?

I don't want to design a power plant that can cover everything since it would be wildly inefficient.

thanks,

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u/Father0f3 — 7 days ago