r/traveller

Question for the audience. A supplement arrangement

So I am working on a TAS supplement. It'll be primarily planet-based, but it will include a bit of a sector as well. I was aiming for a sandbox book. Where you can easily drop your players into the area and have fun, or even run a one-shot using the materials here.

The question is the format most folks prefer. Some friends have read the outline. I have gotten mixed input, and a few of them aren't Traveller players but are TTRPG players.

Here is the outline:

>1. The World of [planet name]- Introduction to the planet.
2. The [System name] Binary Star System - System and regional context.
3. History of [Planet] - Founding and development.
4. Government of [Planet] - Political structure and ruling dynasty.
5. Institutions, Factions, and Power Centers - Major organizations and actors.
6. The Economy of [Planet] - Industry, corporations, and commerce.
7. Defenders of [Planet] - Military and security apparatus.
8. The Great Cities of [Planet] - Primary locations for play and storytelling
9. The Great Space Elevator - A place of intrigue, scum, and villainy
10. Adventures on [Planet] - About 10 adventures involving some of the things covered in chapters 5, 6, and 7
11. Campaign seeds - About 3 open-ended campaign seeds for a GM to take and have fun with.
Appendix
Appx A - NPC cards, index card-sized when printed, with basic UPP and some flavor text (description, motivations, equipment). This would where NPCs mentioned in the chapters.
Appx B - Major equipment that could be found in the system (starships, robots, vehicles)

So the question is: if you had a book like that in your collection and arranged as the outline shows, would it be useful for you as a GM, or should I move a couple of chapters around and get to the action earlier? I have seen it both ways in official and TAS supplements.

So I figured I would ping the internet and get all the answers to be more confused as I work through editing and trying to smooth my drafts to something worthy to be published via TAS.

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u/Southern_Air_Pirate — 4 days ago

Traveller Rules Compendium

In release schedules from 2025 there is mention of a compendium in the works. Does anyone know what happened to that?

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u/Soultab — 5 days ago

Drinax meets Fallout

The first sign that something was wrong was the water.

Not that anyone in Continuity Facility K-17 had ever seen water fall from the sky, or gather in rivers, or shine beneath a sun.

Water came from pipes.

It came warm for washing, cold for drinking, sterile for the infirmary, mineral-rich for the hydroponics decks. It came because the machines beneath the Vault had made it come for one hundred and ninety-eight years.

Then, one morning, the taps coughed.

By midday, the lower habitation ring had no pressure.

By evening, the Steward-Marshal summoned the engineers.

The Hydrological Management Core sat behind three metres of armoured glass in a chamber no one had entered in generations. Its casing bore the crowned dragon of old Drinax. Tiny amber warnings crawled across a diagnostic screen.

Royal Engineer Mara Vey stared at them for a long time.

“How long?” asked her father.

Steward-Marshal Elian Vey was sixty-three years old and had spent all sixty-three beneath rock.

Mara swallowed.

“One hundred and fifty days.”

Nobody spoke.

The Vault had survived bombardment. Famine. Fire. Two generations of internal violence. A fungal blight in the eastern hydroponics galleries. The Great Fever of 118. The reactor shutdown of 163.

It would die because of a control board the size of a dinner plate.

“We can repair it?”

“No.”

“Rebuild it?”

“No.”

“Substitute another processor?”

Mara shook her head.

“The reclamation plant was designed around this architecture. We could fabricate most of the surrounding systems. Not this.”

The Steward-Marshal looked through the glass at the old machine.

“What does the inventory say?”

Mara had already checked.

“There were six compatible units on Drinax.”

“Were?”

“Two here. One failed eighty-seven years ago. One was installed in Royal Civil Defence Complex T-9. Two were transferred to orbital facilities.”

“And the sixth?”

Mara hesitated.

“Royal Palace.”

The room went very still.

The Palace had been dead for two centuries.

Everyone knew that.

Everyone in the Vault knew the story.

The Aslan came. The cities burned. The atmosphere poisoned. The King died. The surface became the Burned World, where nothing human could live.

It was why the Door had never been opened.

Steward-Marshal Vey folded his hands behind his back.

“Then we send someone to T-9.”

Mara looked at him.

“Father, if the external contamination readings are accurate—”

“They are.”

“The sensors are nearly two hundred years old.”

“They are accurate.”

“You don’t know that.”

For a moment she thought he would rebuke her.

Instead he looked tired.

Very tired.

“One person,” he said. “One suit. One mission.”

Mara understood.

Not an expedition.

A sacrifice.

* * *

The outer door had not moved since the reign of a king whose portrait still hung in the Vault schoolrooms.

Motors groaned.

Dust fell like grey snow.

Mara stood alone in a pressure suit while three hundred people watched through internal cameras.

The Door opened.

Sunlight entered K-17.

For several seconds Mara could not move.

She had known, intellectually, what sunlight was. The archives contained images. Educational simulations reproduced it.

None had prepared her.

It was too bright.

Too large.

The sky was blue.

Not black. Not orange with poison. Not boiling with radioactive clouds.

Blue.

Mara stepped outside.

Wind touched her suit.

She began to laugh.

Then she began to cry.

“Engineer?” came her father’s voice over the radio. “Report.”

Mara looked across a valley of broken stone and twisted metal.

There were plants.

Sparse, thorny things pushing through ash-grey soil.

Something moved in the distance.

An animal.

Alive.

“The surface is habitable,” she whispered.

Silence.

“Mara.”

“The surface is habitable.”

Another silence.

Longer this time.

“That is impossible.”

“I’m standing on it.”

She walked ten kilometres before finding the tracks.

Human tracks.

Fresh.

* * *

They found her before she found them.

Six figures appeared on a ridge, wrapped in dust-coloured cloaks and patched survival gear. Their rifles were ancient but very real.

One wore a respirator fashioned from parts that belonged in a museum.

He pointed his weapon at Mara.

“You come from the Palace?”

She froze.

“You know the Palace?”

The stranger tilted his head.

“Everyone knows the Palace.”

Mara’s heart began pounding.

“The Royal Palace?”

He laughed.

“Floating Palace, yes. King Oleb’s cloud-castle.”

Mara stared at him.

“King... Oleb?”

The man lowered his rifle slightly.

“You’ve hit your head?”

“I am Royal Engineer Mara Vey of Continuity Facility K-17.”

The stranger’s expression changed.

Not recognition.

Fear.

He looked past her toward the buried entrance in the hills.

Then he made the sign of the Dragon.

“The Door,” he said.

The others murmured.

One backed away.

Mara felt suddenly cold despite the heat.

“You know the Vault?”

“My grandmother told stories. Her grandmother told her.”

He pointed toward the hills.

“The rich hid under the mountain while Drinax burned.”

* * *

Three days later, a starship descended from the sky.

Mara had seen starships in archive footage.

This one looked like a knife.

Long, predatory, graceful despite its age, its down-swept wings cutting through the haze as it settled onto the plain.

The Vespexers scattered before its landing blast.

Mara did not.

The hatch opened.

Armed Travellers descended first.

Then came a woman in fine clothes, carrying herself with the easy certainty of someone raised among power.

Princess Rao of Drinax.

Behind her came a broad, magnificently dressed man with a beard, a sword, and an expression of delighted disbelief.

King Oleb.

He stopped ten metres from Mara.

Mara stared at him.

He stared at her.

Neither spoke.

Finally Oleb spread his arms.

“Well,” he said. “You took your damned time.”

Mara did not smile.

“By authority of the Royal Continuity Charter,” she said, “identify yourself.”

The Travellers exchanged glances.

Rao closed her eyes briefly.

Oleb’s grin widened.

“Oh, I like her.”

Mara held out a data wafer.

“We require a Hydrological Management Core HMC-4. Our current unit will fail in one hundred and thirty-eight days.”

Oleb took the wafer but did not look at it.

“How many people?”

“One thousand one hundred and twelve.”

This time, the King’s expression changed.

The humour vanished.

“A thousand?”

“Correct.”

“Engineers?”

“Yes.”

“Doctors?”

“Yes.”

“Technicians?”

“Yes.”

“Teachers?”

“Yes.”

Oleb looked toward the hill.

Behind Mara, the outer Door had been opened wider.

Figures were emerging cautiously into daylight.

Children first.

Then adults.

People shading their eyes against a sun they had never seen.

Rao stepped beside her father.

Neither spoke for a while.

The Vespexers stood apart from the Vault dwellers.

Two peoples of Drinax.

One had survived beneath stone.

The other beneath the open sky.

Neither looked pleased to see the other.

Mara watched Oleb.

“You are the King?”

He straightened.

“King Oleb XVI of Drinax.”

“Our records do not acknowledge your dynasty.”

One of the Travellers coughed.

Rao looked suddenly fascinated by the horizon.

Oleb stared at Mara.

Then he began laughing.

He laughed so hard he had to wipe tears from his eyes.

Mara was not amused.

“Your Majesty?”

“Oh, this is magnificent.”

He turned toward the Travellers.

“Find their water chip.”

One of them raised an eyebrow.

“Just like that?”

“Just like that.”

Oleb pointed toward the Vault.

“There are a thousand Drinaxi down there who remember how civilization works.”

Then he pointed toward the Vespexers.

“And ten thousand up here who remember what it costs when civilization fails.”

His smile returned, but there was something harder beneath it now.

“Get me that chip.”

Rao looked at him.

“And after that?”

King Oleb gazed at the open Door beneath the dead hills.

At the people stepping into daylight after two centuries.

At the old kingdom walking out of its grave.

“After that,” he said, “we decide who Drinax belongs to.”

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u/GenX_11C — 5 days ago

History of the Imperium Working Group - Australia

Hi All,

David Schneider here, former Regional Co-ordinator of HIWG Australia.

To begin with: Vale Clayton R Bush (passed: June 12, 2007) & Vale Chuck Kallenbach II (passed October 1, 2025). Both these men were mentors and generous to a young man in far off Australia. I am still saddened at their passing. As all this was pre-internet, I never actually met or spoke with either man, and yet they were generous friends (Clay left me some stuff in his will). Chuck I have only recently discovered in some YouTube videos!

I am currently going through some stuff (marriage breakdown, Long COVID Symptoms, leaving my job in an Emergency Department after 24 years due to a variety of reasons (ie: health), etc and so forth). To try and keep myself sane I have dug up the old HIWG Australia archives, created a Facebook page, and have been uploading items from the old archives.

It's literally called: "History of the Imperium Working Group - Australia"

I have, thus far, uploaded:

  1. All the Yiklezdanzh Sector material that we generated.

  2. All the Starburst newsletters that I have been able to locate.

  3. Light panel (Light bulb) jokes.

  4. Some bits sent to me by Chuck Kallenbach II.

  5. A few period letters.

I will add some other bits and bobs as I go. The primary goal is to preserve the work of the HIWG - Australia team. If anyone is interested in using the material for your own campaigns, you have my blessing.

Anyone wanting to contact me should do so via the HIWG - Australia FB page.

David Schneider RN JP

Former Regional Co-ordinator HIWG Australia

https://preview.redd.it/bvob60o9pmuh1.png?width=1909&format=png&auto=webp&s=9f6b0dfb470fb354ad932482fa63ac9655ec84a9

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u/YoghurtImaginary3736 — 5 days ago

Eyrgiafa Planet cards and System map for Cluster Truck

Eyrgiafa system has four gas giants and a couple of small planets, one being a trojan escaped moon of Rehman.

Note that Mongoose has made a really weird system with a number of massive moons. And by massive I mean from Mars size up to a Super Earth.

To have enough gravity to hold such massive moons means gas giants far larger than Juptier. This gives those gas giants a large Jump Shadow.

To attempt to mitigate for the Canaveral part of the campaign I have that station orbiting outside of the moons, but given the low M-Drive ratings of trucks that still means a close to 24 hour trip from the jump in point to the station.

Edited to add: The space stations are screen shots from No Man's Sky of player space stations.

Once again I have created a seperate Eyrgiafa folder in my Drop Box.

Link to Dropbox post Drop Box for all my Planet Information and System Maps

As people always ask I created these using a software program called Universe Sandbox.

As always feedback and corrections are welcome.

u/Maxijohndoe — 6 days ago
▲ 175 r/traveller

The Pegasus: a ship for a pure TL8 campaign set in the Sol system (no aliens, no FTL, no artificial gravity)

How does she look?

u/No-Armadillo1695 — 7 days ago

I just got my first youtube review ever!

I'm not really meaning for this to be self promotion (though I totally could understand if it appears that way), I'm just really excited. I got my first video review ever for the book I released last month Traveller Fleet Combat: Reimagined

RPG Overview 329 Traveller Fleet Combat: Reimagined

https://www.youtube.com/watch?v=p-ePb_was8c

u/GrumpyCornGames — 7 days ago

SPOOKY COMMS CORPORATION ACHIEVES COMMERCIALLY VIABLE FASTER-THAN-LIGHT COMMUNICATION!

New from Carriage House Games, a pay-what-you-want technology sourcebook, with eight adventure hooks for your 2D6 sci-fi campaign, including a horror seed, just in time for Halloween.

Spooky Communications

u/rckurschner — 5 days ago

Dark Matter (2015) Inspired Game

Has anyone run or played in a Dark Matter inspired game? If so, how was it done?

I am working on doing just this but would love to see how others have approached this.

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u/Sansred — 6 days ago

Noodling on Patron Card Design and Point-Crawl Maps

Rebuilt the design for the Patron card -- brightened up the colors, made some fonts larger, and got rid of some ancillary design elements. Also -- red highlights on "illegal" jobs. For the Salvage cards, I think I've landed on a point-crawl map design that I like.

We're $700 from from getting some nice tuckboxes and cover art for both decks. Come join the crew!

u/ragboy — 6 days ago

[LFP] Traveller Mongoose 2E campaign

[FULL]

Session Time: Thursdays 20:00-23:30 UTC-3

  • LGBT+ friendly space.
  • Absolutely no AI.

Tools: Discord and Roll20-Demiplane

Game Style: Sandbox campaign where PCs will be part of a colonial effort gone wrong and you will spend most of the sessions surviving on a planet that we will randomly generate as part of Session 0.

I tend to favor cinematic scenes and the rule of cool, also we won’t be doing spreadsheets for PC finances or fuel consumption and such. If you are interested please fill out the form here:

https://docs.google.com/forms/d/e/1FAIpQLSefceD_tU0kzh8Xn7d3EPZbc_CKicZV3q_GlB_CsQvCI6I-bA/viewform?usp=header

Sorry for making this amount of work to sign up, I'm trying to make sure people will fit in this game. I'll DM you if you look like a good fit and let you know. If you have questions you can respond to this thread or DM me.

u/jleonardobz — 7 days ago
▲ 174 r/traveller+1 crossposts

Coming Soon: SPACER

Heyo! I have written a Traveller-inspired retroclone and plan on releasing it under the Creative Commons Sharealike 4.0 license. I call it SPACER, and it is my love letter/heartbreaker tribute for my favorite rpg, Traveller. I love this game so much and I want there to be a community version people can cut up and copy from so I wrote one. Spacer will be a free release in the incoming weeks without any artwork and with an at-cost POD option. I'll have an art included version with some extras later on for cheap, but that will come after the main free rules are released. Thanks to this community for being very cool, y'all are great!

Edit: I used Classic Traveller as the main inspiration primarily the Traveller book. It was written from the ground up without using existing srds or other derivative materials from them. I designed it so it would be compatible with the nearly 50 years of CT content out there along with any other adaptable material out there, including anything released by FFE and Mongoose which you should support!

The only notable difference is I don't have vector starship combat and simplify combat to hit between weapons and armor. There's other tweaks along with more referee tools for generating content.

Spacer will be free and released using the Creative Commons Sharealike 4.0 license. No AI was used in the creation of this product

u/Brybry012 — 13 days ago

The Worst Things You've Done to a Planet

Figured I'd open a fun topic to discussion: What is the worst thing you or the players at your table have ever done, deliberately or by accident, which has collectively harmed an entire planet?

Ours is probably a recent Mercenary campaign. We were contracted by the Duchess of Regina to do counter-insurgency against some Fremen-style rebels on Yori. The Fifth Frontier War had recently erupted and we were supposed to keep open the crucial mines which fed Regina's shipyards.

Well after finally making some headway against the rebels, we started getting multiple confirmed reports from incoming traders that the Imperial front had collapsed, Regina was under siege, and a Zhodani fleet was likely in jumpspace towards Yori.

After weighing options, we went for scorched earth.

We cut a deal with the Sultan, the local Imperial noble, to evacuate himself, his treasury, and his household and escort them back to Imperial lines in exchange for his cooperation. With that secured, we went to town. We spiked every major mine on the planet, then cut a deal with the rebels we'd been fighting to arm them and start an uprising amongst the thousands of their kinsmen working as forced labor in the mines, then blew the rail lines and depots. We left a dozen volunteers from our intel unit behind to go to ground in the population and hinder the Zhodani occupation as best they could. With all that in place and the planet descending into smouldering anarchy behind us, we dusted off with the Sultan, his harem, and an entire treasury in gold.

Our GM later informed us that he'd expected and intended for us to run out into the desert and wage a guerilla war. Nope. Screw that. We decided to make Space Taliban.

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u/Neolyphic — 13 days ago

Hull Tons vs. Cargo Tons

I’m refereeing a play-by-post group and one of my players made a suggestion that I want to refuse but want the best words why.

They have an Express Packet with 11 tons cargo space. The suggestion is to load a 10-ton advertising boat on board. I see this as trying to fit a billboard into a U-Haul. It won’t work. I’m trying to explain why.

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u/White_Deer_1888 — 14 days ago

Greip Planet cards and System map for Cluster Truck

I have made a major change to how I will be posting in that I will be posting individual systems instead of a number of different systems.

Note that the above isn't every planet and moon in the folder but I have hit the image limit. You can find all the files in my Drop Box.

This is because I have created a planet card for every rocky planet and moon, and all listed Starports and Space Stations.

Edited to add: I should note that I have created a number of moons because the system as shown on the map in Cluster Truck has five gas giants and two large size 9 planets but only one listed moon.

I will also have seperate system folders in my drop box as well.

Link to Dropbox post Drop Box for all my Planet Information and System Maps

Due to its low tech nature a lot of Cluster Trucker occurs inside solar systems rather than a lot of jumps between different systems.

In fact for anyone who wants to run a TL 8 game the Estuary Cluster and the Cluster Truck rules does the trick.

However the actual Cluster Truck campaign may be a bit to railroady for people who prefer a sandbox.

Given how much work a single system takes it is going to take a bit of time to finish the remaining eight systems.

As people always ask I created these using a software program called Universe Sandbox.

As always feedback and corrections are welcome.

u/Maxijohndoe — 13 days ago

[Referee / Discussion] Which classic Traveller campaigns & adventure deckplans do you want mapped next? (Taking community requests for our free VTT library)

Greetings fellow Referees and Travellers!

If you run Traveller on virtual tabletops (Foundry VTT, Roll20, Owlbear Rodeo, etc.), you know that finding grounded, functional, and realistic sci-fi battlemaps can be surprisingly tough.

We are currently expanding the sci-fi catalog on FreeVTTMaps.com (our free resource library of lightweight WebP VTT maps), and we want to map what you are ACTUALLY running at your tables right now.

Which of these projects should we map first? (Vote or suggest below!)

Here are a few iconic adventure arcs and setting packs we are preparing to build — which one would help your campaign the most?

  • Option 1 : The Pirates of Drinax Megapack
  • (The Floating Palace of Drinax, Sindal sector asteroid pirate dens, Aslan clan trading posts, and frontier orbital hubs)
  • Option 2 : Classic Derelict & Mystery Modules
  • (Death Station, Annic Nova, Shadows, The Chamax Plague — depressurized ghost ships, abandoned orbital labs, radiation vaults, and derelict cryo-bays)
  • Option 3 : Starting Adventures & Frontier Crashes
  • (High and Dry, Flatlined, The Fall of Tinath — volcanic survey ridges, unmapped jungle crash sites, wilderness drops, and colonial settlements)
  • Option 4 : Core Modular Starship Deckplans
  • (Deck-by-deck functional layouts with bridge, engineering, staterooms, and cargo bays for the Type S Scout/Courier, Type A Free Trader, Safari Ship, and Patrol Corvette)
  • Option 5 : Subsector Starports & Infrastructure
  • (Class C/D/E frontier starport concourses, Travellers' Aid Society (TAS) hostels, customs security checkpoints, repair drydocks, and asteroid fuel-refining depots)
  • Option 6 : Ancient Alien Ruins & Precursor Megastructures
  • (Monolithic alien chambers, energy conduit complexes, and forgotten precursor stasis vaults)

How to participate :

  1. Drop a number (1-6) in the comments for what you’d use most at your table.
  2. If you are running a specific published module or homebrew subsector jump that needs custom scenes, tell me about it below and I'll add it to our priority queue!

In the meantime, feel free to check out our current collection of free sci-fi and industrial maps :
👉 https://www.freevttmaps.com/

May your Jump Drives stay calibrated and your ship mortgage paid!

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u/Nice_Aside_4660 — 13 days ago

TRAVELLER + FANTASY GROUNDS

🚀 The Autumn Sale is live on Fantasy Grounds! 🍂

Titles purchased on Fantasy Grounds are available through My Library (in Beta) with Online Reader Content, making it easy to access your digital collection while preparing your next adventure.

And Fantasy Grounds is free to play. No GM license required. Download Fantasy Grounds, explore the library, and chart your course across the galaxy.

🔥 Find Traveller from Mongoose Publishing, including adventures, rulebooks, sourcebooks, and more, on sale at Fantasy Grounds.

🎃 Autumn Sale: October 1–8
🔥 Discover Traveller and other great titles on sale at Fantasy Grounds, up to 50% off.

🚀 Build your library. Prep your campaign. Take your Traveller game to the stars on Fantasy Grounds.

https://preview.redd.it/hyxq94gk2xsh1.png?width=1080&format=png&auto=webp&s=fe036ce5a847eaf40587a91ba44220135a16c0a8

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u/BelleMuerte — 14 days ago