Question for the audience. A supplement arrangement
So I am working on a TAS supplement. It'll be primarily planet-based, but it will include a bit of a sector as well. I was aiming for a sandbox book. Where you can easily drop your players into the area and have fun, or even run a one-shot using the materials here.
The question is the format most folks prefer. Some friends have read the outline. I have gotten mixed input, and a few of them aren't Traveller players but are TTRPG players.
Here is the outline:
>1. The World of [planet name]- Introduction to the planet.
2. The [System name] Binary Star System - System and regional context.
3. History of [Planet] - Founding and development.
4. Government of [Planet] - Political structure and ruling dynasty.
5. Institutions, Factions, and Power Centers - Major organizations and actors.
6. The Economy of [Planet] - Industry, corporations, and commerce.
7. Defenders of [Planet] - Military and security apparatus.
8. The Great Cities of [Planet] - Primary locations for play and storytelling
9. The Great Space Elevator - A place of intrigue, scum, and villainy
10. Adventures on [Planet] - About 10 adventures involving some of the things covered in chapters 5, 6, and 7
11. Campaign seeds - About 3 open-ended campaign seeds for a GM to take and have fun with.
Appendix
Appx A - NPC cards, index card-sized when printed, with basic UPP and some flavor text (description, motivations, equipment). This would where NPCs mentioned in the chapters.
Appx B - Major equipment that could be found in the system (starships, robots, vehicles)
So the question is: if you had a book like that in your collection and arranged as the outline shows, would it be useful for you as a GM, or should I move a couple of chapters around and get to the action earlier? I have seen it both ways in official and TAS supplements.
So I figured I would ping the internet and get all the answers to be more confused as I work through editing and trying to smooth my drafts to something worthy to be published via TAS.