Space combat with three "sides"
So I haven't run a space combat yet but I have an idea where it could happen and depending on how the PCs play their cards this could be a Mexican Standoff. Three separate ships, each hostile to the other.
Problem is, the abstracted nature of relative distance and vectors in the rules, while nicely streamlined, seem difficult to apply in this case.
For example, the range band between the PCs ship and both antagonist 1 and antagonist 2 are each separate variables, plus the range band between antagonist 1 and 2.
How do you track that?
How do you plot it out?
Is there an equation that helps constrain the differences between each of the variables?
I'm not a math guy!?
My head's gonna explode here!