
Hostile Solo | Into the Black: DSF Noctua Ep. 12
Things take some dark turns on board the D.S.T. Lady Luck as the crew continue to attempt to piece together what happened on that derelict vessel.

Things take some dark turns on board the D.S.T. Lady Luck as the crew continue to attempt to piece together what happened on that derelict vessel.
With nary a Matt or an Art in sight, Patrick thinks back over a few past RPG failures and what can be learned from them.
After a secret meeting between the Captain and the Corporate Android, the crew makes their way on board the Lady Luck where things are quiet... too quiet.
The Battle of the Pelennor Fields is won, and Aragorn decides his next step... a high-stakes misdirect for the fate of Middle Earth. After some meh sessions, Art starts to find his groove again as the book quests continue.
[https://youtu.be/TmZu7IWy\\\_ms\](https://youtu.be/TmZu7IWy\_ms)
Art records an extra-long, extra-rambling Bookhouse Boys digging a little into a few systems for playing RPGs in Middle Earth. The first part gives an overview of the two systems he's experienced firsthand... Middle Earth Roleplaying (MERP) from Iron Crown Enterprises and The One Ring 2e from Free League. The second part goes into some possible alternatives and a bit of Middle Earth on Foundry.
Down a Matt, Patrick and Art take some questions from the Discord and cover some other random RPG chatter before getting to the main event.
The crew of the DSF Noctua continue to turn against each other as they finally arrive at their original mission objective.
Art discovers a hidden temple in the main quest, a haunted house, and double-crossings in the Thieves Guild.